Commit Graph

8215 Commits

Author SHA1 Message Date
Wojtek Figat
1328e869a9 Fix crash in D3D12 when constant buffer was binded but not updated before the draw 2024-07-02 00:54:17 +02:00
Wojtek Figat
fbc648302d Fix timer queries reset before use on Vulkan 2024-07-02 00:53:45 +02:00
Wojtek Figat
ef129a3135 Add frustum culling for editor preview camera mesh 2024-07-02 00:53:03 +02:00
Wojtek Figat
08ef7c93ea Refactor draw calls drawing to use single objects buffer and better materials batching 2024-07-02 00:52:22 +02:00
Wojtek Figat
78f3248ac9 Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering) 2024-06-29 13:54:02 +02:00
Wojtek Figat
516ed3e9a0 Cleanup some rendering code 2024-06-28 21:21:17 +02:00
Wojtek Figat
e265b760c1 USe local var to simplify code and fix MaterialShaderDataPerView struct to use new alignment for constant buffers data 2024-06-28 08:50:14 +02:00
Wojtek Figat
138e17508b Add profile event to hardware instancing building and insert draw count into profiler zone data 2024-06-27 21:03:52 +02:00
Wojtek Figat
7b5edc363a Fix GLobalSDF update when not using workload spread and add dispatches count to profiler zone data 2024-06-27 09:29:09 +02:00
Wojtek Figat
8eaa635385 Minor tweaks to GlobalSA 2024-06-26 18:19:48 +02:00
Wojtek Figat
91d3216a00 Fix crash on shutdown when physical material asset was left alone 2024-06-26 18:19:36 +02:00
Wojtek Figat
18c3f274f8 Optimize Global SDF drawing with async job system 2024-06-26 18:16:58 +02:00
Wojtek Figat
b545d8800c Optimize job system memory allocations 2024-06-24 23:19:01 +02:00
Wojtek Figat
3bbaa8dad0 Remove unused job system stats and concurrent queue code 2024-06-24 19:02:38 +02:00
Wojtek Figat
a1c251c3b7 Add various optimizations to Global Surface Atlas 2024-06-24 19:01:35 +02:00
Wojtek Figat
8190d7f171 Optimize Global Surface Atlas setup and objects buffer writing to be async 2024-06-24 13:15:45 +02:00
Wojtek Figat
59bbb9e058 Fix error when reopening project 2024-06-24 13:15:05 +02:00
Wojtek Figat
861d8a683f Add JobSystem::Dispatch that accepts dependent jobs that needs to be completed before 2024-06-24 13:12:48 +02:00
Wojtek Figat
2773949197 Optimize wait signal in Job System to wake waiting threads only when job batch ends 2024-06-22 09:58:20 +02:00
Wojtek Figat
3b3cd5ade4 Optimize Global Surface Atlas defragmenting to just reset tiles, not whole objects list 2024-06-21 23:01:32 +02:00
Wojtek Figat
4d0d08f245 Optimize Global Surface Atlas drawing with async job system 2024-06-21 17:55:02 +02:00
Wojtek Figat
c119750896 Fix RectAtlas regression 2024-06-21 16:24:47 +02:00
Wojtek Figat
6d9f504639 Optimize new rectangle packing to use binary search for faster inserting 2024-06-20 22:33:57 +02:00
Wojtek Figat
8e49a35e0e Refactor RectPack into new RectPackNode and RectPackAtlas that uses more optimized memory allocations 2024-06-20 15:26:58 +02:00
Wojtek Figat
a6324c8f65 Missing change 2024-06-19 15:45:45 +02:00
Wojtek Figat
9ec23559af Optimize GPU memory usage in Editor when viewport is inactive 2024-06-19 15:03:38 +02:00
Wojtek Figat
a377933884 Fix d3d12 build regression 2024-06-19 14:10:23 +02:00
Wojtek Figat
9c161121b3 Add Graphics::SpreadWorkload to disable graphics workloads amortization over several frames when debugging graphics perf 2024-06-19 14:03:55 +02:00
Wojtek Figat
0d48ac8fc2 Add smoother DDGi probe relocation when old position is visible from new position 2024-06-18 15:05:21 +02:00
Wojtek Figat
7f2464684a Fix single-frame DDGI black artifacts when Global Surface Atlas got defragmented 2024-06-18 14:17:50 +02:00
Wojtek Figat
2c4de9878e Improve DDGI cascade transitions to be smoother 2024-06-18 13:22:10 +02:00
Wojtek Figat
611961cefe Improve DDGI cascade selection by using biased world position 2024-06-18 10:52:28 +02:00
Wojtek Figat
e0028d5f94 Merge remote-tracking branch 'origin/master' into 1.9 2024-06-17 21:53:49 +02:00
Wojtek Figat
bd727ae189 Merge branch 'vulkan_amd_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vulkan_amd_fixes 2024-06-17 21:49:00 +02:00
Wojtek Figat
a030978558 Merge branch 'Fix-Vehicle-Crash' of https://github.com/MrCapy0/FlaxEngine into MrCapy0-Fix-Vehicle-Crash 2024-06-17 21:47:34 +02:00
Wojtek Figat
8312659275 Merge branch 'Visject-FixGroupFilterBreakingSmartFloats' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-FixGroupFilterBreakingSmartFloats 2024-06-17 21:46:11 +02:00
Wojtek Figat
1613bdcd06 Merge branch 'fix-tint-border' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-tint-border 2024-06-17 21:45:11 +02:00
Wojtek Figat
a67dc00fa3 Fix tree nodes culling when using search in scene tree
#2462
2024-06-17 21:44:31 +02:00
1c82c73bc0 Fix graphical glitches in Vulkan backend 2024-06-17 20:55:04 +03:00
Wojtek Figat
87aa23107d Fix shadow sharpness processing 2024-06-17 18:59:13 +02:00
Wojtek Figat
6e0dd2064a Add nearby probes search to fill cells with missing GI data
#1614
2024-06-17 18:25:11 +02:00
MrCapy0
8899e3ebb7 clean code 2024-06-15 12:11:08 -03:00
MrCapy0
727ff8be95 Fix crash on add new drive steer vs speed 2024-06-15 12:09:19 -03:00
Nils Hausfeld
a8d97f1daa - Skip group filtering if the string in front of the dot is empty or doesn't start with a letter, to make spawning float nodes work again 2024-06-15 11:32:47 +02:00
Chandler Cox
488485e23e Fix borders not tinting. 2024-06-14 14:06:49 -05:00
Wojtek Figat
e3f0991805 Optimize Global Surface Atlas drawing when atlas is full 2024-06-13 23:02:20 +02:00
Wojtek Figat
f02e7d0936 Fix compilation error 2024-06-13 23:01:51 +02:00
Wojtek Figat
b760dcdb58 Fix Global Surface Atlas flickering in scenes with lots of objects 2024-06-13 18:10:18 +02:00
Wojtek Figat
e1bede1bf6 Merge remote-tracking branch 'origin/master' into 1.9 2024-06-13 17:07:37 +02:00
Wojtek Figat
eeede88fb8 Add more precise Global SDF raycasting nearby geometry (at cost of performance) 2024-06-13 17:05:31 +02:00