Wojtek Figat
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7fa40eba83
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Fix Render2D.DrawRectangle to avoid alpha overdraw on the corners when thickness is large
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2026-03-12 10:10:47 +01:00 |
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Wojtek Figat
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30d7588d9c
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Fix UI panel controls missing in Editor
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2026-03-12 08:53:30 +01:00 |
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Wojtek Figat
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895dcf4aa6
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Add auto-converting old point/spot lights brightness when using Inverse Squared Falloff to match new shader math
#3907
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2026-03-12 00:00:28 +01:00 |
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Wojtek Figat
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ace84ae29f
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Add limit to max DDGI cascade updates per-frame to 2
#3963
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2026-03-11 23:31:44 +01:00 |
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Wojtek Figat
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22c88eb59d
|
Fix blocky terrain SDF
#3975
|
2026-03-11 19:25:18 +01:00 |
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Wojtek Figat
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96bbae8e28
|
Fix Global SDF update when changing Draw Modes of the model
Refactor `DrawModes` field in `StaticModel` and `FoliageType` into property with getter/setter
#3949
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2026-03-11 16:01:56 +01:00 |
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Wojtek Figat
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479c5f896c
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Fix MeshAccelerationStructure to use MeshAccessor for proper mesh format access
#3984
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2026-03-11 13:43:26 +01:00 |
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Wojtek Figat
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e47e1998a1
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Merge branch 'text-box-allow-char' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-box-allow-char
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2026-03-11 09:39:10 +01:00 |
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Wojtek Figat
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62492c7607
|
Fix importing file when target location already exists
#3579
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2026-03-11 09:38:49 +01:00 |
|
Chandler Cox
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c3aecc1a11
|
Add allowable characters enum to text box
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2026-03-10 19:47:09 -05:00 |
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Wojtek Figat
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05aaf0dc99
|
Merge branch 'lastproject' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-lastproject
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2026-03-10 22:49:46 +01:00 |
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Wojtek Figat
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394dc31bb0
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Merge branch 'editor_load_scene_state_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_load_scene_state_fix
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2026-03-10 22:03:07 +01:00 |
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Wojtek Figat
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a6c6be9c2e
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Merge branch 'loop-behavior' of https://github.com/Tryibion/FlaxEngine into Tryibion-loop-behavior
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2026-03-10 21:53:41 +01:00 |
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Wojtek Figat
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8cdb6d77ab
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Merge branch 'req-actor-inherited-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-req-actor-inherited-type
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2026-03-10 20:01:37 +01:00 |
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Wojtek Figat
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afc4d0f3d3
|
Add Dead Zone to virtual input action for better usage with gamepad sticks/triggers
#3660
|
2026-03-10 19:58:50 +01:00 |
|
Wojtek Figat
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3bbaa7025a
|
Fix crash when destroying actor that was left in enabled state
#3880
|
2026-03-10 17:01:57 +01:00 |
|
Wojtek Figat
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5509bc4989
|
Add option to render Canvas into GPUTexture
#3601
|
2026-03-10 16:29:39 +01:00 |
|
Chandler Cox
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4d4571ee55
|
Allow -1 for Max textbox length
Allow -1 to be "no" length or max length. add bottom limit of -1.
|
2026-03-06 20:02:24 -06:00 |
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Wojtek Figat
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cee1b72f2f
|
Fix regression from 7b7a92758f
#3932
|
2026-03-04 00:02:06 +01:00 |
|
Wojtek Figat
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836e1d4f39
|
Merge branch 'fix-kin-call' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-kin-call
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2026-03-03 23:41:41 +01:00 |
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Wojtek Figat
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66be7ebc50
|
Merge branch 'CaretBlinkSpeedTweak' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-CaretBlinkSpeedTweak
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2026-03-03 23:32:10 +01:00 |
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Wojtek Figat
|
10bcf9c9a3
|
Fix Vulkan timeout to be larger (5s)
#3967
|
2026-03-03 23:29:10 +01:00 |
|
Chandler Cox
|
f7e2f3a4d5
|
Only set kinematic target if rigid body has kinematic flag.
|
2026-03-02 19:20:15 -06:00 |
|
Saas
|
db46050b16
|
tweak caret blink speed
|
2026-03-01 11:01:55 +01:00 |
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Wojtek Figat
|
ff81d339ef
|
Fix missing doppler factor in cooked game with OpenAL backend
#3959
|
2026-02-23 17:24:59 +01:00 |
|
Wojtek Figat
|
7858225565
|
Update docs for #3948
|
2026-02-23 17:19:14 +01:00 |
|
Wojtek Figat
|
83bd1deafd
|
Optimize shadow maps rendering by using new Graphics.Shadows.MinObjectPixelSize to skip sub-pixel objects
|
2026-02-23 16:53:17 +01:00 |
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Wojtek Figat
|
ef551c36ae
|
Fix Forward shading to match Deferred in fog and reflections rendering
#3717
|
2026-02-11 00:06:44 +01:00 |
|
Wojtek Figat
|
6d02f5d9da
|
Merge branch 'network-replication-fix-1' of https://github.com/Menotdan/FlaxEngine into Menotdan-network-replication-fix-1
|
2026-02-10 15:50:01 +01:00 |
|
Wojtek Figat
|
1f9f281c31
|
Fix regression from 7b7a92758f for Visual Scripts
|
2026-02-10 15:02:05 +01:00 |
|
Wojtek Figat
|
55f73b6cf7
|
Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
#3917 #3827
|
2026-02-09 23:03:25 +01:00 |
|
Wojtek Figat
|
0f6c1aea62
|
Fix various material nodes to work on D3D12
|
2026-02-09 18:40:39 +01:00 |
|
Wojtek Figat
|
d2ee61ef8d
|
Fix GetNodesPose issue when 2 threads call it at once
|
2026-02-09 18:06:57 +01:00 |
|
Wojtek Figat
|
a1399c5157
|
Optimize Anim Graph retarget to use cached pose to avoid dynamic memory allocation
#3827
|
2026-02-09 18:02:58 +01:00 |
|
Wojtek Figat
|
7b7a92758f
|
Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph.
#
|
2026-02-09 18:01:47 +01:00 |
|
Wojtek Figat
|
bd300651ec
|
Fix Job System regression bug with incorrect initialization of job context
|
2026-02-09 15:04:19 +01:00 |
|
Wojtek Figat
|
a2b0d0714e
|
Add more docs about new ConcurrentDictionary
|
2026-02-09 15:03:54 +01:00 |
|
Wojtek Figat
|
3d66316716
|
Optimize animations retargeting between skeletons
Cuts down `RetargetSkeletonPose` time down by over 80%.
#3827
|
2026-02-09 15:03:42 +01:00 |
|
Wojtek Figat
|
9c32f978fb
|
Fix regression from 73c19b278f to fix missing skeleton bones on start in Editor
|
2026-02-08 00:22:37 +01:00 |
|
Wojtek Figat
|
ed5ad91a32
|
Optimize SkinnedModel::GetSkeletonMapping to not use locking for better perf when multi-threading
#3827
|
2026-02-07 00:46:32 +01:00 |
|
Wojtek Figat
|
ecddb8aae5
|
Optimize GPUVertexLayout caches with ConcurrentDictionary
|
2026-02-07 00:45:14 +01:00 |
|
Wojtek Figat
|
a855b17cc0
|
Add new collection type ConcurrentDictionary
#3917 #3827
|
2026-02-07 00:44:51 +01:00 |
|
Wojtek Figat
|
27dd1bda25
|
Optimize GPUVertexLayout::Get to not use mutex on lookup read
#3917
|
2026-02-06 21:57:16 +01:00 |
|
Wojtek Figat
|
4afd9fd8df
|
Optimize Animated Model bones buffer flushing with delayed draw action to reduce lock contention
#3917 #3827
|
2026-02-06 13:27:53 +01:00 |
|
Wojtek Figat
|
73c19b278f
|
Optimize updating Animated Model bones buffer when it's not dirty
#3827
|
2026-02-06 12:47:34 +01:00 |
|
Wojtek Figat
|
b4cb1028ed
|
Fix typos
|
2026-02-06 12:47:07 +01:00 |
|
Wojtek Figat
|
4a7f1a5fde
|
Fix various issues
|
2026-02-06 10:37:52 +01:00 |
|
Wojtek Figat
|
70b324cdec
|
Optimize included header usage
|
2026-02-06 09:11:55 +01:00 |
|
Wojtek Figat
|
20516bb8bc
|
Fix foliage dithered LOD transitions when using shadows
|
2026-02-06 09:11:45 +01:00 |
|
Wojtek Figat
|
c18b9163ca
|
Refactor Job System to reduce mutex usage with more atomic operations
#3917
|
2026-02-06 09:11:12 +01:00 |
|