Wojtek Figat
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afe917a7f3
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Improve e7016564b1 to reduce recompilation on commit changes
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2026-03-12 22:51:29 +01:00 |
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Wojtek Figat
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88587fb6a4
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Add utility function to GUICommon.hlsl for MSDF fonts sampling in shaders
#3944
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2026-03-12 20:24:03 +01:00 |
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Wojtek Figat
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d784fddf95
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Code style cleanup for #3944
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2026-03-12 17:22:43 +01:00 |
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Wojtek Figat
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fc7abbf541
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Merge branch 'flax-msdf-font' of https://github.com/fibref/FlaxEngine into fibref-flax-msdf-font
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2026-03-12 16:25:55 +01:00 |
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Wojtek Figat
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8b4f8de988
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Fix Control.LocalLocation to use parent control GetDesireClientArea rather than Bounds
#3889
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2026-03-12 15:27:31 +01:00 |
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Wojtek Figat
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549ed76e7c
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Add warning when importing texture that is non-power-of-two and cannot generate mip maps
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2026-03-12 14:32:11 +01:00 |
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Wojtek Figat
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e7016564b1
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Add Git repository branch name and commit hash injection into generated code module metadata
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2026-03-12 14:27:34 +01:00 |
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Wojtek Figat
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8318a9c1d0
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Fix crash when unloading scene during tick of that scene
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2026-03-12 13:39:01 +01:00 |
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Wojtek Figat
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7fa40eba83
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Fix Render2D.DrawRectangle to avoid alpha overdraw on the corners when thickness is large
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2026-03-12 10:10:47 +01:00 |
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Wojtek Figat
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30d7588d9c
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Fix UI panel controls missing in Editor
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2026-03-12 08:53:30 +01:00 |
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Wojtek Figat
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895dcf4aa6
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Add auto-converting old point/spot lights brightness when using Inverse Squared Falloff to match new shader math
#3907
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2026-03-12 00:00:28 +01:00 |
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Wojtek Figat
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ace84ae29f
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Add limit to max DDGI cascade updates per-frame to 2
#3963
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2026-03-11 23:31:44 +01:00 |
|
Wojtek Figat
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22c88eb59d
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Fix blocky terrain SDF
#3975
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2026-03-11 19:25:18 +01:00 |
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Wojtek Figat
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96bbae8e28
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Fix Global SDF update when changing Draw Modes of the model
Refactor `DrawModes` field in `StaticModel` and `FoliageType` into property with getter/setter
#3949
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2026-03-11 16:01:56 +01:00 |
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Wojtek Figat
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479c5f896c
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Fix MeshAccelerationStructure to use MeshAccessor for proper mesh format access
#3984
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2026-03-11 13:43:26 +01:00 |
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Wojtek Figat
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e47e1998a1
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Merge branch 'text-box-allow-char' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-box-allow-char
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2026-03-11 09:39:10 +01:00 |
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Wojtek Figat
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62492c7607
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Fix importing file when target location already exists
#3579
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2026-03-11 09:38:49 +01:00 |
|
Chandler Cox
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c3aecc1a11
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Add allowable characters enum to text box
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2026-03-10 19:47:09 -05:00 |
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Wojtek Figat
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05aaf0dc99
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Merge branch 'lastproject' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-lastproject
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2026-03-10 22:49:46 +01:00 |
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Wojtek Figat
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394dc31bb0
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Merge branch 'editor_load_scene_state_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_load_scene_state_fix
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2026-03-10 22:03:07 +01:00 |
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Wojtek Figat
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a6c6be9c2e
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Merge branch 'loop-behavior' of https://github.com/Tryibion/FlaxEngine into Tryibion-loop-behavior
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2026-03-10 21:53:41 +01:00 |
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Wojtek Figat
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8cdb6d77ab
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Merge branch 'req-actor-inherited-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-req-actor-inherited-type
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2026-03-10 20:01:37 +01:00 |
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Wojtek Figat
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afc4d0f3d3
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Add Dead Zone to virtual input action for better usage with gamepad sticks/triggers
#3660
|
2026-03-10 19:58:50 +01:00 |
|
Wojtek Figat
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3bbaa7025a
|
Fix crash when destroying actor that was left in enabled state
#3880
|
2026-03-10 17:01:57 +01:00 |
|
Wojtek Figat
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5509bc4989
|
Add option to render Canvas into GPUTexture
#3601
|
2026-03-10 16:29:39 +01:00 |
|
Chandler Cox
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4d4571ee55
|
Allow -1 for Max textbox length
Allow -1 to be "no" length or max length. add bottom limit of -1.
|
2026-03-06 20:02:24 -06:00 |
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Wojtek Figat
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cee1b72f2f
|
Fix regression from 7b7a92758f
#3932
|
2026-03-04 00:02:06 +01:00 |
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Wojtek Figat
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836e1d4f39
|
Merge branch 'fix-kin-call' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-kin-call
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2026-03-03 23:41:41 +01:00 |
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Wojtek Figat
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66be7ebc50
|
Merge branch 'CaretBlinkSpeedTweak' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-CaretBlinkSpeedTweak
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2026-03-03 23:32:10 +01:00 |
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Wojtek Figat
|
10bcf9c9a3
|
Fix Vulkan timeout to be larger (5s)
#3967
|
2026-03-03 23:29:10 +01:00 |
|
Chandler Cox
|
f7e2f3a4d5
|
Only set kinematic target if rigid body has kinematic flag.
|
2026-03-02 19:20:15 -06:00 |
|
Saas
|
db46050b16
|
tweak caret blink speed
|
2026-03-01 11:01:55 +01:00 |
|
fibref
|
1cf69361a1
|
fix MSDF font alignment
|
2026-02-28 10:13:03 +08:00 |
|
Wojtek Figat
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ff81d339ef
|
Fix missing doppler factor in cooked game with OpenAL backend
#3959
|
2026-02-23 17:24:59 +01:00 |
|
Wojtek Figat
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7858225565
|
Update docs for #3948
|
2026-02-23 17:19:14 +01:00 |
|
Wojtek Figat
|
83bd1deafd
|
Optimize shadow maps rendering by using new Graphics.Shadows.MinObjectPixelSize to skip sub-pixel objects
|
2026-02-23 16:53:17 +01:00 |
|
fibref
|
0f49503abd
|
add native MSDF font support for Render2D
|
2026-02-19 15:41:48 +08:00 |
|
fibref
|
be4e1edc3e
|
fix flipped color of MSDF fonts
|
2026-02-19 15:12:25 +08:00 |
|
fibref
|
c9fbafe014
|
Merge branch 'FlaxEngine:master' into flax-msdf-font
|
2026-02-16 22:48:19 +08:00 |
|
fibref
|
0612b923e1
|
fix msdf font layout issue
|
2026-02-16 19:52:12 +08:00 |
|
fibref
|
75a1b14beb
|
initial support for MSDF font
|
2026-02-14 22:12:26 +08:00 |
|
Wojtek Figat
|
ef551c36ae
|
Fix Forward shading to match Deferred in fog and reflections rendering
#3717
|
2026-02-11 00:06:44 +01:00 |
|
Wojtek Figat
|
6d02f5d9da
|
Merge branch 'network-replication-fix-1' of https://github.com/Menotdan/FlaxEngine into Menotdan-network-replication-fix-1
|
2026-02-10 15:50:01 +01:00 |
|
Wojtek Figat
|
1f9f281c31
|
Fix regression from 7b7a92758f for Visual Scripts
|
2026-02-10 15:02:05 +01:00 |
|
Wojtek Figat
|
55f73b6cf7
|
Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
#3917 #3827
|
2026-02-09 23:03:25 +01:00 |
|
Wojtek Figat
|
0f6c1aea62
|
Fix various material nodes to work on D3D12
|
2026-02-09 18:40:39 +01:00 |
|
Wojtek Figat
|
d2ee61ef8d
|
Fix GetNodesPose issue when 2 threads call it at once
|
2026-02-09 18:06:57 +01:00 |
|
Wojtek Figat
|
a1399c5157
|
Optimize Anim Graph retarget to use cached pose to avoid dynamic memory allocation
#3827
|
2026-02-09 18:02:58 +01:00 |
|
Wojtek Figat
|
7b7a92758f
|
Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph.
#
|
2026-02-09 18:01:47 +01:00 |
|
Wojtek Figat
|
bd300651ec
|
Fix Job System regression bug with incorrect initialization of job context
|
2026-02-09 15:04:19 +01:00 |
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