Jean-Baptiste Perrier
224937cd09
Convert Int3 to generated type.
2021-04-08 18:46:56 +02:00
Jean-Baptiste Perrier
8661c2af18
Convert Int4 to generated type.
2021-04-08 18:46:28 +02:00
Jean-Baptiste Perrier
854b2492dd
Add Variant "As" support for IntX.
2021-04-08 18:45:02 +02:00
Jean-Baptiste Perrier
0f6e204c76
Add Variant operator support for IntX.
2021-04-08 18:44:26 +02:00
Jean-Baptiste Perrier
1e4c07f94c
Add Variant constructors for IntX.
2021-04-08 18:43:39 +02:00
Jean-Baptiste Perrier
3185691077
Add IntX to VariantType.
2021-04-08 18:42:40 +02:00
Jean-Baptiste Perrier
42075f7b2a
Add Vector2 constructors for IntX.
2021-04-08 18:42:04 +02:00
Jean-Baptiste Perrier
a746e0c995
Add Vector3 constructor for IntX.
2021-04-08 18:41:38 +02:00
Jean-Baptiste Perrier
ca0135724c
Add Vector4 constructors for IntX.
2021-04-08 18:41:11 +02:00
Jean-Baptiste Perrier
fa82555149
Add IntX support for JsonWriter.
2021-04-08 18:39:08 +02:00
Wojtek Figat
a3012d0b27
Add warning when using Triangle Mesh collider under RigidBody
2021-04-08 11:21:12 +02:00
Wojtek Figat
438135975f
Add DefaultQueryExtent to navmesh properties
2021-04-07 17:17:41 +02:00
Wojtek Figat
25a9dcad8a
Move JsonConverters to a separate file
2021-04-07 14:46:49 +02:00
honzapatCZ
ff4f1277e7
invert preserveBounds back
2021-04-07 11:45:12 +02:00
Nejcraft
6fba1a4ab9
Delete Control.Bounds.cs.rej
2021-04-07 11:22:45 +02:00
Nejcraft
f24cb34e3f
Merge branch '1.2' into ui-achorpopup-shiftctrl-modes
2021-04-07 11:20:20 +02:00
Wojtek Figat
772af752d2
Fix regression from dff1374378
2021-04-07 11:10:51 +02:00
Wojtek Figat
dff1374378
Post-merge tweaks
...
#417
2021-04-07 10:57:17 +02:00
Wojtek Figat
95ba2e9bab
Merge branch 'ui-localPosition' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-ui-localPosition
2021-04-07 10:31:41 +02:00
honzapatCZ
41a873450e
should work now
2021-04-06 16:54:22 +02:00
honzapatCZ
7f5869e257
Merge remote-tracking branch 'origin/1.2' into ui-achorpopup-shiftctrl-modes
2021-04-06 16:44:45 +02:00
Wojtek Figat
2d6f8cc406
Change default Update FPS in time settings to 60
...
#414
2021-04-06 10:42:11 +02:00
Wojtek Figat
1bb64fdf5d
Merge branch 'patch-4' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-4
2021-04-06 09:51:34 +02:00
honzapatCZ
c4dd5ef5c8
anchor preset popup shift + ctrl
2021-04-02 17:47:39 +02:00
honzapatCZ
73e92e33fd
local positions
2021-04-02 17:38:30 +02:00
Wojtek Figat
0b4408bc78
Fix Transform Node/Bone in replace mode when transform is identity
2021-04-01 14:16:16 +02:00
Nejcraft
df6dc6b21f
Bump up default Update FPS
...
This cant possibly do any harm as if it is too much it will get skipped and work like it is on these FPSs while remaining to work consistantly, while if it is possible to get to the 60 fps, things like scripted camera, ChracterController etc. will move more better.
2021-03-31 16:51:11 +02:00
Wojtek Figat
df10d6560b
Fix dead-lock
2021-03-31 15:42:10 +02:00
Wojtek Figat
51926f517e
Add support for masking Material Slots when cooking Collision Data
2021-03-31 12:15:38 +02:00
Wojtek Figat
b0fe4e9945
Merge remote-tracking branch 'origin/master' into 1.2
2021-03-30 17:58:29 +02:00
Wojtek Figat
a6d488c4ef
Add support for generating Collision Data from Skinned Models
2021-03-30 17:58:24 +02:00
Wojtek Figat
e01a0585a8
Add MeshBase as shared impl part for Mesh and SkinnedMesh
2021-03-30 17:57:53 +02:00
Wojtek Figat
3e1356ba2d
Remove unused LimitAttribute into simple Limit
2021-03-30 12:28:33 +02:00
Wojtek Figat
a83ee4014e
Expose more wheel settings in vehicle
2021-03-29 17:07:17 +02:00
Wojtek Figat
dd00c83f74
Add clutch strength option
2021-03-29 16:48:59 +02:00
Wojtek Figat
6ad8e8b133
Expose Setup on WheeledVehicle
2021-03-29 16:40:06 +02:00
Wojtek Figat
f17e347a15
Add differential settings to WheeledVehicle
2021-03-29 16:25:25 +02:00
Wojtek Figat
d95d3efe33
Fix
2021-03-29 15:38:04 +02:00
Wojtek Figat
d21ccac63e
Add engine settings to WheeledVehicle
2021-03-29 15:36:55 +02:00
Wojtek Figat
b27c832cb7
Add error log when trying to load bytes from file data that is too big
2021-03-29 13:49:49 +02:00
Wojtek Figat
3162d4e770
Add option for WheeledVehicle drive type
2021-03-29 13:41:25 +02:00
Wojtek Figat
23d38fc387
Fix regression in Bezier curve tangents calculation for Quaternions
...
85167b2d4b
2021-03-28 18:45:10 +02:00
Wojtek Figat
6d2092f9e8
Fix rendering volumetric fog influence from local lights with shadows
2021-03-27 20:06:57 +01:00
Wojtek Figat
0754434295
Fix UWP build
2021-03-27 19:27:22 +01:00
Wojtek Figat
732f74e5c9
Fix assertion on engine close due to rare invalid storage object refs count
2021-03-27 19:27:04 +01:00
Wojtek Figat
ebf2b0a2f3
Fix asset path used in registry
...
#394
2021-03-26 22:24:44 +01:00
Wojtek Figat
e21c9d24de
Add proper vehicle setup after editing wheel colliders
2021-03-26 17:11:26 +01:00
Wojtek Figat
2ce14b5e9c
Increase physics solver iterations counts for vehicles to have more stability and quality
2021-03-26 16:14:06 +01:00
Wojtek Figat
3f68a0576d
Reorder properties and add center of mass debug drawing
2021-03-26 15:47:00 +01:00
Wojtek Figat
f216528f40
Tweak comment
2021-03-26 15:14:12 +01:00