Menotdan
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2a7a07d2fc
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Add a delegate, unfortunately it doesn't work?
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2023-05-15 20:44:18 -04:00 |
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Menotdan
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f94ae3f3fd
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Add mouse hook to the color picker.
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2023-05-11 13:20:43 -04:00 |
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Menotdan
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a2d4207504
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Fix compile errors.
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2023-05-10 19:30:58 -04:00 |
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Menotdan
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eb75f8a8ad
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Merge remote-tracking branch 'upstream/master' into color-picker
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2023-05-10 17:33:07 -04:00 |
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Menotdan
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4144c22dc4
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Working demo of colorpicker eyedropper
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2023-05-10 13:41:24 -04:00 |
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Menotdan
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2ce727d994
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Correctly implement the ScreenUtils class
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2023-05-10 13:34:28 -04:00 |
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Menotdan
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1855ff133e
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Tweak a few classes, add the Base classes.
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2023-05-10 12:46:54 -04:00 |
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Menotdan
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51004bbd9d
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Learned about filter folders and now VS likes me :)
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2023-05-10 11:03:05 -04:00 |
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Menotdan
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873d42344b
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remove files as visual studio is bugging.
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2023-05-10 10:39:25 -04:00 |
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Menotdan
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27b6ba83a6
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Added Windows Base Class for getting screen pixels and other screen-wide utilities
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2023-05-10 10:31:44 -04:00 |
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Wojtek Figat
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0c2c643ea8
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Follow up #1085 with expendable type description for content items
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2023-05-10 10:29:59 +02:00 |
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Wojtek Figat
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3bff65d6b6
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Minor fix
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2023-05-10 10:03:13 +02:00 |
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Wojtek Figat
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03ab243f9b
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Merge branch 'master' of https://github.com/Menotdan/FlaxEngine into Menotdan-master
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2023-05-10 10:02:06 +02:00 |
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Menotdan
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59c54db275
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Implement C# callback for pixels finished reading
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2023-05-10 00:58:38 -04:00 |
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Menotdan
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1ebf4d49e5
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trying to get the correct window
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2023-05-09 16:49:03 -04:00 |
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Menotdan
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c73ab05d70
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Rather odd attempt to screenshot the view
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2023-05-09 16:14:37 -04:00 |
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|
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c1fa9e595c
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Sort profiler window assets when the view is active
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2023-05-08 23:27:02 +03:00 |
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Menotdan
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ec60c90963
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Implement basic design of the eyedropper button.
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2023-05-08 15:59:19 -04:00 |
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Wojtek Figat
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8edc154501
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Fix UIControl linkage to Prefab window when creating UI within prefab Editor
#1007
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2023-05-08 19:22:23 +02:00 |
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Menotdan
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86d0ccb210
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Mark SetColors() virtual to override it in IconButton
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2023-05-08 12:51:34 -04:00 |
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Menotdan
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74af2e53a8
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Add IconButton for this branch.
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2023-05-08 12:50:33 -04:00 |
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Wojtek Figat
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3ea771fe22
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Fix crash on engine exit when asset fails to load due to serialized version mismatch
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2023-05-08 17:06:13 +02:00 |
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Wojtek Figat
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ec6e459aa7
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Fix CPU profiler events extraction when buffer is full
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2023-05-08 17:05:40 +02:00 |
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Wojtek Figat
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959fa185c3
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Fix compilation error from fa2171503b
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2023-05-08 14:30:22 +02:00 |
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Wojtek Figat
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fa2171503b
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Fix locale on Linux
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2023-05-08 13:57:11 +02:00 |
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Wojtek Figat
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2c2b403da1
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Revert aeda759086
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2023-05-08 13:57:02 +02:00 |
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Wojtek Figat
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a5afa04f8f
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Fix model screen size calculation in orthographic view projections
#980
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2023-05-08 12:44:01 +02:00 |
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Wojtek Figat
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aeda759086
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Minor tweak
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2023-05-08 12:32:42 +02:00 |
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Wojtek Figat
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31a000b2b6
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Merge branch 'tracy_v09' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-tracy_v09
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2023-05-08 11:56:15 +02:00 |
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Menotdan
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f6ee5123d7
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Revert "Use shorter, relative path for displaying Asset Tooltips."
This reverts commit 4c906f4040.
Revert changes I don't want anymore, after making a new branch for the changes I've done.
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2023-05-07 23:10:07 -04:00 |
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Menotdan
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e7249d9d94
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Merge branch 'FlaxEngine:master' into master
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2023-05-07 15:38:07 -04:00 |
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Menotdan
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f3d7ad0aa9
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Add better tooltips to all files and folders.
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2023-05-07 14:03:27 -04:00 |
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Menotdan
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cffc3f7f5d
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Better formatting for type names.
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2023-05-07 13:44:15 -04:00 |
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Wojtek Figat
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0a5d37fd9b
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Add support for spawning multiple objects over network within a single group that is not from Prefabs
#1066
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2023-05-07 19:40:31 +02:00 |
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Wojtek Figat
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531d005169
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Fix accessing object ownership info locally before object gets fully spawned
#1066
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2023-05-07 19:39:57 +02:00 |
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Menotdan
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c717a102fc
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Add an option to toggle translating tooltip type names (not implemented yet)
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2023-05-07 13:12:27 -04:00 |
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Menotdan
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4c906f4040
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Use shorter, relative path for displaying Asset Tooltips.
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2023-05-07 13:11:53 -04:00 |
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Wojtek Figat
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159fb8f5ee
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Fix folders delete regression issue from dbd5c71344
#1084
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2023-05-07 18:22:58 +02:00 |
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Wojtek Figat
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0c3d1e3ec6
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Fix existing nested prefabs sync applying when updating base prefab changes
#1015
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2023-05-07 18:12:06 +02:00 |
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Wojtek Figat
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dd7dc28828
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Add automated unit test for nested prefab changes sync after base prefab apply #1015
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2023-05-07 18:09:54 +02:00 |
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Wojtek Figat
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713cf0d4b2
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Improve #1077 to use a single pixel shader with permutations
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2023-05-07 11:01:30 +02:00 |
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Wojtek Figat
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7c6148dfd8
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Merge branch 'debugshader' of https://github.com/Withaust/FlaxEngine into Withaust-debugshader
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2023-05-07 10:53:54 +02:00 |
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Wojtek Figat
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bc1cb402ab
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Merge branch 'layermatrix' of https://github.com/Withaust/FlaxEngine into Withaust-layermatrix
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2023-05-07 10:52:10 +02:00 |
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Wojtek Figat
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bcbbd98898
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Merge branch 'ensure-prefab-staticflags' of https://github.com/Tryibion/FlaxEngine into Tryibion-ensure-prefab-staticflags
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2023-05-07 10:46:20 +02:00 |
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Wojtek Figat
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4131e15f0e
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Fix deprecation warnings
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2023-05-07 10:46:13 +02:00 |
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Wojtek Figat
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e8ec5794d2
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Simplify code #1034
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2023-05-06 23:02:35 +02:00 |
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Wojtek Figat
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4be02f5832
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Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master
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2023-05-06 23:01:42 +02:00 |
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Wojtek Figat
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efab20e335
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Fix compilation regression from 5d2a3482c7
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2023-05-06 23:00:50 +02:00 |
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Wojtek Figat
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c47907c0c3
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Fix C# serialization of reference to self (eg. script sub-object referencing owning script)
#55
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2023-05-06 17:36:17 +02:00 |
|
Ruan Lucas
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7faa9aa23a
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Merge branch 'master' into master
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2023-05-06 10:53:37 -04:00 |
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