Commit Graph

4545 Commits

Author SHA1 Message Date
Menotdan
2a7a07d2fc Add a delegate, unfortunately it doesn't work? 2023-05-15 20:44:18 -04:00
Menotdan
f94ae3f3fd Add mouse hook to the color picker. 2023-05-11 13:20:43 -04:00
Menotdan
a2d4207504 Fix compile errors. 2023-05-10 19:30:58 -04:00
Menotdan
eb75f8a8ad Merge remote-tracking branch 'upstream/master' into color-picker 2023-05-10 17:33:07 -04:00
Menotdan
4144c22dc4 Working demo of colorpicker eyedropper 2023-05-10 13:41:24 -04:00
Menotdan
2ce727d994 Correctly implement the ScreenUtils class 2023-05-10 13:34:28 -04:00
Menotdan
1855ff133e Tweak a few classes, add the Base classes. 2023-05-10 12:46:54 -04:00
Menotdan
51004bbd9d Learned about filter folders and now VS likes me :) 2023-05-10 11:03:05 -04:00
Menotdan
873d42344b remove files as visual studio is bugging. 2023-05-10 10:39:25 -04:00
Menotdan
27b6ba83a6 Added Windows Base Class for getting screen pixels and other screen-wide utilities 2023-05-10 10:31:44 -04:00
Wojtek Figat
0c2c643ea8 Follow up #1085 with expendable type description for content items 2023-05-10 10:29:59 +02:00
Wojtek Figat
3bff65d6b6 Minor fix 2023-05-10 10:03:13 +02:00
Wojtek Figat
03ab243f9b Merge branch 'master' of https://github.com/Menotdan/FlaxEngine into Menotdan-master 2023-05-10 10:02:06 +02:00
Menotdan
59c54db275 Implement C# callback for pixels finished reading 2023-05-10 00:58:38 -04:00
Menotdan
1ebf4d49e5 trying to get the correct window 2023-05-09 16:49:03 -04:00
Menotdan
c73ab05d70 Rather odd attempt to screenshot the view 2023-05-09 16:14:37 -04:00
c1fa9e595c Sort profiler window assets when the view is active 2023-05-08 23:27:02 +03:00
Menotdan
ec60c90963 Implement basic design of the eyedropper button. 2023-05-08 15:59:19 -04:00
Wojtek Figat
8edc154501 Fix UIControl linkage to Prefab window when creating UI within prefab Editor
#1007
2023-05-08 19:22:23 +02:00
Menotdan
86d0ccb210 Mark SetColors() virtual to override it in IconButton 2023-05-08 12:51:34 -04:00
Menotdan
74af2e53a8 Add IconButton for this branch. 2023-05-08 12:50:33 -04:00
Wojtek Figat
3ea771fe22 Fix crash on engine exit when asset fails to load due to serialized version mismatch 2023-05-08 17:06:13 +02:00
Wojtek Figat
ec6e459aa7 Fix CPU profiler events extraction when buffer is full 2023-05-08 17:05:40 +02:00
Wojtek Figat
959fa185c3 Fix compilation error from fa2171503b 2023-05-08 14:30:22 +02:00
Wojtek Figat
fa2171503b Fix locale on Linux 2023-05-08 13:57:11 +02:00
Wojtek Figat
2c2b403da1 Revert aeda759086 2023-05-08 13:57:02 +02:00
Wojtek Figat
a5afa04f8f Fix model screen size calculation in orthographic view projections
#980
2023-05-08 12:44:01 +02:00
Wojtek Figat
aeda759086 Minor tweak 2023-05-08 12:32:42 +02:00
Wojtek Figat
31a000b2b6 Merge branch 'tracy_v09' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-tracy_v09 2023-05-08 11:56:15 +02:00
Menotdan
f6ee5123d7 Revert "Use shorter, relative path for displaying Asset Tooltips."
This reverts commit 4c906f4040.

Revert changes I don't want anymore, after making a new branch for the changes I've done.
2023-05-07 23:10:07 -04:00
Menotdan
e7249d9d94 Merge branch 'FlaxEngine:master' into master 2023-05-07 15:38:07 -04:00
Menotdan
f3d7ad0aa9 Add better tooltips to all files and folders. 2023-05-07 14:03:27 -04:00
Menotdan
cffc3f7f5d Better formatting for type names. 2023-05-07 13:44:15 -04:00
Wojtek Figat
0a5d37fd9b Add support for spawning multiple objects over network within a single group that is not from Prefabs
#1066
2023-05-07 19:40:31 +02:00
Wojtek Figat
531d005169 Fix accessing object ownership info locally before object gets fully spawned
#1066
2023-05-07 19:39:57 +02:00
Menotdan
c717a102fc Add an option to toggle translating tooltip type names (not implemented yet) 2023-05-07 13:12:27 -04:00
Menotdan
4c906f4040 Use shorter, relative path for displaying Asset Tooltips. 2023-05-07 13:11:53 -04:00
Wojtek Figat
159fb8f5ee Fix folders delete regression issue from dbd5c71344
#1084
2023-05-07 18:22:58 +02:00
Wojtek Figat
0c3d1e3ec6 Fix existing nested prefabs sync applying when updating base prefab changes
#1015
2023-05-07 18:12:06 +02:00
Wojtek Figat
dd7dc28828 Add automated unit test for nested prefab changes sync after base prefab apply #1015 2023-05-07 18:09:54 +02:00
Wojtek Figat
713cf0d4b2 Improve #1077 to use a single pixel shader with permutations 2023-05-07 11:01:30 +02:00
Wojtek Figat
7c6148dfd8 Merge branch 'debugshader' of https://github.com/Withaust/FlaxEngine into Withaust-debugshader 2023-05-07 10:53:54 +02:00
Wojtek Figat
bc1cb402ab Merge branch 'layermatrix' of https://github.com/Withaust/FlaxEngine into Withaust-layermatrix 2023-05-07 10:52:10 +02:00
Wojtek Figat
bcbbd98898 Merge branch 'ensure-prefab-staticflags' of https://github.com/Tryibion/FlaxEngine into Tryibion-ensure-prefab-staticflags 2023-05-07 10:46:20 +02:00
Wojtek Figat
4131e15f0e Fix deprecation warnings 2023-05-07 10:46:13 +02:00
Wojtek Figat
e8ec5794d2 Simplify code #1034 2023-05-06 23:02:35 +02:00
Wojtek Figat
4be02f5832 Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master 2023-05-06 23:01:42 +02:00
Wojtek Figat
efab20e335 Fix compilation regression from 5d2a3482c7 2023-05-06 23:00:50 +02:00
Wojtek Figat
c47907c0c3 Fix C# serialization of reference to self (eg. script sub-object referencing owning script)
#55
2023-05-06 17:36:17 +02:00
Ruan Lucas
7faa9aa23a Merge branch 'master' into master 2023-05-06 10:53:37 -04:00