Commit Graph

1052 Commits

Author SHA1 Message Date
Wojtek Figat
2bc6ca089f Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
2021-06-08 16:11:27 +02:00
Wojtek Figat
39f50726a6 Fix lightmaps bake on D3D12 2021-06-08 15:21:37 +02:00
Wojtek Figat
4c6fd783e1 Add Bokeh DoF rendering on D3D12 (works fine after fixes) 2021-06-08 15:18:33 +02:00
Wojtek Figat
b300793009 Add UAV slots dimensions to cache for D3D12 validation 2021-06-08 15:18:04 +02:00
Wojtek Figat
e0b5558399 Fix spline model visibility after enable if was disabled on start 2021-06-08 14:13:26 +02:00
Wojtek Figat
cfac2db5d2 Add depth test for point/spot lights rendering to optimize far lights rendering 2021-06-08 14:12:56 +02:00
Wojtek Figat
9d9ecb3ba8 Fix D3D12 resource state transitions barriers 2021-06-08 14:12:31 +02:00
Wojtek Figat
ab55c145f1 Add DRED and optional GPU-Based Validation for D3D12 2021-06-07 14:55:08 +02:00
Wojtek Figat
f7957be3e7 Fix GPU synchronization on D3D12 2021-06-07 14:53:53 +02:00
Wojtek Figat
4b42e17372 Increase D3D12 resources safe-frames timeout 2021-06-07 13:10:09 +02:00
Wojtek Figat
36c4c3c86a Fix lightmaps baking on D3D12 2021-06-07 13:09:52 +02:00
Wojtek Figat
3872d74bd2 Fix missing UAV barriers on D3D12 2021-06-07 13:09:24 +02:00
Wojtek Figat
39698c7694 Fix descriptors bindings to shaders on D3D12 2021-06-07 13:08:39 +02:00
Wojtek Figat
f4c8808d19 Add SRV slots isage info for D3D12 shaders cache 2021-06-07 12:19:49 +02:00
Wojtek Figat
fa1cd56a0d Optimize Vulkan shader compiler memory allocation 2021-06-07 11:56:41 +02:00
Wojtek Figat
cc47cb85e4 Cleanup renderer code 2021-06-07 11:56:04 +02:00
Wojtek Figat
dfee74ad1f Add missing name some for GPU resources 2021-06-04 12:38:44 +02:00
Wojtek Figat
33b31f9155 Fix using Keyboard and Mouse in C# scripting 2021-06-02 09:48:02 +02:00
Wojtek Figat
398fc4be37 Add Keyboard.IsAnyKeyDown 2021-06-02 09:47:37 +02:00
Wojtek Figat
d111b2ba03 Tweaks 2021-06-01 21:20:00 +02:00
Wojtek Figat
0f01683c06 Fix build settings limits 2021-06-01 15:49:02 +02:00
Wojtek Figat
bcca8c9291 Add printing full object path for some warning logs 2021-06-01 14:57:32 +02:00
Wojtek Figat
c30e338f0a Fix gizmos debug draw shapes 2021-06-01 14:38:24 +02:00
Wojtek Figat
accbef6841 Fix missing mipIndex when clearing lightmap textures with a buffer on baking start 2021-06-01 13:29:42 +02:00
Wojtek Figat
c5405183c9 Fix tooltips to be constrained by monitor bounds instead of virtual desktop or parent window bounds
#470 #540
2021-06-01 12:14:04 +02:00
Wojtek Figat
8a942922fe Merge remote-tracking branch 'origin/master' 2021-06-01 11:55:44 +02:00
Wojtek Figat
772172ed6b Fix bounding box calculations for Animated Models 2021-06-01 11:55:35 +02:00
Wojtek Figat
9b0b11f08f Missing change
9618a57432
2021-06-01 11:54:56 +02:00
Wojtek Figat
9618a57432 Add BoundingBox.MakeScaled 2021-06-01 11:54:41 +02:00
Wojtek Figat
1789e879bf Add option to show bounds of the animated model in Editor preview 2021-06-01 10:36:13 +02:00
Wojtek Figat
623299e59f Add support for AssetPreview to use debug drawing if needed 2021-06-01 10:27:30 +02:00
Wojtek Figat
6877e14b04 Rename ParticleManager to Particles 2021-05-31 22:40:41 +02:00
Wojtek Figat
760b687b02 Rename AnimationManager to Animations and expose to public 2021-05-31 19:32:35 +02:00
Wojtek Figat
d436b71ef5 Fix CharacterController still colliding after being disabled at runtime 2021-05-31 13:30:45 +02:00
Wojtek Figat
8eadd912f7 Add ClosestPointPointLine for Vector3 to C# 2021-05-31 10:26:15 +02:00
Wojtek Figat
d2f339dba1 Optimize scripting object data deserialziation 2021-05-30 14:12:41 +02:00
Wojtek Figat
3c72abad37 Refactor FileSystemWatcher interface to make it simpler 2021-05-30 14:12:17 +02:00
Wojtek Figat
9c66ac4656 Add MemoryCompare, MemoryClear and MemoryCopy for direct memory access in C# 2021-05-30 14:11:25 +02:00
Wojtek Figat
1bd109395a Optimize managed memory allocations 2021-05-30 14:09:24 +02:00
Wojtek Figat
4e65215b57 Merge branch 'cpu_idle_sleep' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-cpu_idle_sleep 2021-05-30 12:11:42 +02:00
Wojtek Figat
97de7a627e Add order for Margin properties 2021-05-30 10:53:34 +02:00
GoaLitiuM
e06200926f Sleep between frames to save CPU cycles 2021-05-30 02:01:37 +03:00
GoaLitiuM
cc60814334 Increase accuracy of Windows Sleep function
Windows 10 version 1803 (build 17134) and later versions support
high-resolution waitable timer, which offers much better accuracy over
Sleep function without the need of increasing the global timer
resolution. For older versions of Windows, we reduce the timer
resolution to 1ms and use normal waitable timer for sleeping.
2021-05-30 01:48:15 +03:00
GoaLitiuM
c01a140077 Refactor Windows version logging, log Windows build number 2021-05-30 01:48:14 +03:00
Wojtek Figat
e6074149e5 Fix Margin loading 2021-05-29 13:48:38 +02:00
Wojtek Figat
44433bf3b4 Add 9-slicking support for UI to draw sprites and textures
#155
2021-05-29 13:48:00 +02:00
Wojtek Figat
bf32034d91 Fix Margin serialization 2021-05-29 10:14:17 +02:00
Wojtek Figat
beb79f6107 Use network for UWP from Win32 impl 2021-05-28 19:43:15 +02:00
Wojtek Figat
a3f0f8ad8c Merge branch 'binding_generator_doc_fixes' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-binding_generator_doc_fixes 2021-05-28 09:53:59 +02:00
Wojtek Figat
a08e1576ce Merge remote-tracking branch 'origin/master' 2021-05-28 09:12:30 +02:00