PrecisionRender
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5a94116c9b
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Add some more missing functions to C++ Math
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2023-04-20 11:50:19 -05:00 |
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Wojtek Figat
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6fef9b09fa
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Merge branch 'cpp-move-towards' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-cpp-move-towards
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2023-04-19 11:18:34 +02:00 |
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Wojtek Figat
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9501d23f35
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Merge branch 'mathfix' of https://github.com/Withaust/FlaxEngine into Withaust-mathfix
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2023-04-19 11:12:19 +02:00 |
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Wojtek Figat
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1f2260048a
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Merge branch 'sign-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-sign-fix
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2023-04-19 11:09:13 +02:00 |
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Wojtek Figat
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a500f88b4c
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Fix compilation with UseLargeWorlds
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2023-04-18 19:44:32 +02:00 |
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Wojtek Figat
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b85184eee0
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Optimize vectors normalization
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2023-04-17 11:10:14 +02:00 |
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Wiktor Kocielski
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2e1691c2f1
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CSharp Math.Remap method obsoletion
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2023-04-17 05:52:02 +03:00 |
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Wojtek Figat
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c3cc78b7c2
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Cleanup code after #1001
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2023-04-16 19:46:36 +02:00 |
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PrecisionRender
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17aca44a3b
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Add MoveTowards functions to C++ Math
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2023-04-15 16:40:03 -05:00 |
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PrecisionRender
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49e05bc206
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Add ClampLength functions to C++ Vector3
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2023-04-15 12:53:19 -05:00 |
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Chandler Cox
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685a68b7b8
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Fix c# math sign functions for #993
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2023-04-14 09:31:49 -05:00 |
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Wojtek Figat
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bedb056645
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Fix codestyle #989
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2023-04-12 17:03:30 +02:00 |
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Wiktor Kocielski
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96609815ec
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Fix C++ API for Vector2/3 Normalization
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2023-04-11 15:56:46 +03:00 |
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W2.Wizard
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f8aa1cd5f8
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Updated transform Gizmos #340
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2023-02-16 15:23:18 +01:00 |
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Wojtek Figat
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d9f1e4253f
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Merge branch 'Inputs' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Inputs
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2023-02-03 15:47:45 +01:00 |
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Wojtek Figat
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b071cdb843
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Expose various engine features to scripting
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2023-01-31 16:01:56 +01:00 |
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Ruan Lucas
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82e9923be3
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change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized
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2023-01-26 08:54:15 -04:00 |
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Ruan Lucas
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d20bce9967
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Add Vector2.Normalized
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2023-01-19 20:52:20 -04:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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18c4e34af8
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Fix invalid Math::RoundUpToPowerOf2
#833
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2022-11-24 20:21:34 +01:00 |
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Wojtek Figat
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63c4eb17e4
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Fix invalid Math::RoundUpToPowerOf2
#833
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2022-11-24 20:20:36 +01:00 |
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Wojtek Figat
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f1b67935b3
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Optimize BoundingFrustum::Intersects(BoundingSphere)
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2022-10-29 21:13:21 +02:00 |
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Wojciech Figat
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2c7d2893c8
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Add Color.FromRGBA
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2022-10-26 14:58:55 +02:00 |
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Wojciech Figat
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f16372efad
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Add utility for parsing Color from text (hex or named color)
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2022-08-02 16:53:06 +02:00 |
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Wojtek Figat
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4915e9fea0
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Fix hex color parsing
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2022-08-01 17:13:29 +02:00 |
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Wojtek Figat
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2104dbc682
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Add new **Noise** library for C++/C#/VisualScript/HLSL utilities
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2022-07-31 22:20:38 +02:00 |
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Wojtek Figat
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17b3434342
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Add Mod for vectors
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2022-07-31 19:05:36 +02:00 |
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Wojtek Figat
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9ff0ad4734
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Fix order of Large Worlds Real using
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2022-07-18 20:20:12 +02:00 |
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Wojtek Figat
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e34e4caf08
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Improve precision for BoundingBox.Transform with Transform
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2022-07-03 18:12:13 +02:00 |
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Wojtek Figat
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a8a34b391b
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Fix compilation
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2022-07-03 16:18:43 +02:00 |
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Wojtek Figat
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98d8543334
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Fix compilation
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2022-07-03 15:33:15 +02:00 |
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Wojtek Figat
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33513834df
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Add support for Large Worlds in more engine systems
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2022-07-02 20:07:04 +02:00 |
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Wojtek Figat
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7ebdce5e42
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More work for large worlds
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2022-06-29 23:28:03 +02:00 |
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Wojtek Figat
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b1640515c4
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Merge remote-tracking branch 'origin/gi'
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
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2022-06-28 18:16:28 +02:00 |
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Wojciech Figat
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5ee8785ede
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Fix missing IsZero and IsOne for int32
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2022-06-28 10:39:12 +02:00 |
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Wojtek Figat
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134c8b99aa
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Add relative-to-camera rendering for large worlds
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2022-06-21 20:03:13 +02:00 |
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Wojtek Figat
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1fbdabdcd0
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Fixes
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2022-06-19 13:07:19 +02:00 |
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Wojtek Figat
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9ba117cde3
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Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
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2022-06-16 10:51:59 +02:00 |
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Wojtek Figat
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995e5bc6ff
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Add more utility methods to Transform and Matrix3x3
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2022-06-16 10:50:53 +02:00 |
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Wojciech Figat
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4cabf9de53
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Merge remote-tracking branch 'origin/master' into gi
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2022-06-14 12:03:28 +02:00 |
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Wojtek Figat
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b815ba51a5
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Fix build issues
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2022-06-13 23:37:11 +02:00 |
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Wojciech Figat
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ca0c3eb7d6
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Optimize BoundingFrustum contains/intersects test
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2022-06-13 12:38:18 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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Wojtek Figat
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2eb51f9a83
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Reformat code in Math libary
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2022-05-21 20:04:12 +02:00 |
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Wojtek Figat
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785f8915b7
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Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
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2022-05-21 19:45:13 +02:00 |
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Wojtek Figat
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5e6c518c39
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Minor adjustments
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2022-05-21 11:48:54 +02:00 |
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Wojtek Figat
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b7459c7311
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Inline various operators in math types for better performance in Debug builds and better inlining
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2022-05-21 11:36:27 +02:00 |
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Wojtek Figat
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2369b6a34a
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Add support for double serializtion in C++
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2022-05-20 15:53:50 +02:00 |
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