Commit Graph

164 Commits

Author SHA1 Message Date
Wojtek Figat
a1cb7dcbe7 Fix GPU BVH shader compilation for macOS/iOS 2025-11-20 13:47:11 +01:00
Wojtek Figat
e03d0f3322 Fix shader compilation with HLSL 2021 2025-11-18 12:09:20 +01:00
Wojtek Figat
69173803bf Fix shader warning on Vulkan 2025-11-13 22:09:11 +01:00
Wojtek Figat
91ee9f5e05 Refactor Mesh SDF generation on GPU to use raytracing for more precise results 2025-11-13 22:05:23 +01:00
Wojtek Figat
05a8c841da Fix color grading lut to be refreshed when shader gets reloaded 2025-10-28 23:19:51 +01:00
Wojtek Figat
8467315a1e Fix motion vector stability on Large World origin changes
#3745
2025-10-20 18:08:54 +02:00
Wojtek Figat
d7a528cdbc Update assets 2025-10-12 22:38:11 +02:00
Wojtek Figat
823ed247d2 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Level/Actors/Sky.cpp
2025-10-03 22:37:32 +02:00
Wojtek Figat
7e1ac5e167 Fix sky rendering in ortho and oblique projection
#3448
2025-10-02 18:48:14 +02:00
Wojtek Figat
87e2c4c4d5 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Editor/Windows/OutputLogWindow.cs
#	Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
Wojtek Figat
9cc44825c6 Update engine materials 92f4327fc2 2025-09-20 00:14:51 +02:00
Wojtek Figat
826009c1b4 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Engine/Scripting/Scripting.cpp
2025-08-25 23:48:08 +02:00
Wojtek Figat
fc2112ec93 Fix SSAO artifacts with "flat normals" look
#3617
2025-08-15 14:34:02 +02:00
Wojtek Figat
a18314c669 Add various minor improvements 2025-08-11 13:23:46 +02:00
Wojtek Figat
854f3acd4c Optimize GPU particles Bitonic sort to use separate buffers for indices and keys to avoid additional buffer copy 2025-08-08 18:24:44 +02:00
Wojtek Figat
519a9c0a14 Add direct dispatch for Bitonic Sort when using small input buffer 2025-08-08 17:03:39 +02:00
Wojtek Figat
90d1e63b58 Add minor optimizations to particles drawing 2025-08-08 13:11:05 +02:00
Wojtek Figat
959371a995 Fix particles regression on DirectX 2025-08-06 23:39:46 +02:00
Wojtek Figat
cf9c203855 Various optimizations 2025-08-06 18:48:18 +02:00
Wojtek Figat
5de5d8f683 Add more events for GPU profiling 2025-08-02 17:12:53 +02:00
Wojtek Figat
a138c6b062 Optimize environment probes filtering shader 2025-07-03 11:45:12 +02:00
Wojtek Figat
4e4d380267 Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
Wojtek Figat
448eb48c23 Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:24 +02:00
Wojtek Figat
ea854a0f7b Fix potential Grid shader accuracy issues
#3229
2025-06-16 14:41:43 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
9c0c809e7e Update assets 2025-04-03 19:17:49 +02:00
Wojtek Figat
98834131f1 Add smooth shadows blending between directional light cascades
It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
2025-03-27 10:48:35 +01:00
Wojtek Figat
1b3ad99554 Fix indentation and shader compilation for blue console 2025-03-24 15:40:51 +01:00
Wojtek Figat
5e8f9e357a Reorganize code 2025-03-08 20:25:03 +01:00
Wojtek Figat
baf28382a8 Disable contact shadows on low shadows quality mode and fix step count for high setting 2025-03-08 19:46:35 +01:00
Wojtek Figat
5bdbbb6d38 Merge remote-tracking branch 'origin/master' into 1.10 2025-03-07 23:41:02 +01:00
Wojtek Figat
cbe96252f6 Update assets 2025-03-02 11:38:25 +01:00
Wojtek Figat
a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
3c091dc214 Fix editor grid gizmo when using Large Worlds 2025-02-11 00:32:04 +01:00
Wojtek Figat
02df6bafac Update engine assets 2025-01-12 01:33:18 +01:00
Wojtek Figat
c597c38705 Fix volumetric fog particles after objects instancing refactor 2024-10-01 15:07:32 +02:00
Wojtek Figat
9daddccbed Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Editor/Modules/ContentDatabaseModule.cs
#	Source/Editor/Surface/SurfaceUtils.cs
#	Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
#	Source/Engine/Foliage/Foliage.cpp
#	Source/Engine/Graphics/Models/MeshBase.h
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
Wojtek Figat
2d61e329cb Update asset 2024-09-12 09:12:08 +02:00
Wojtek Figat
33ccdea761 Fixes and shader update
#2673
2024-09-12 09:02:48 +02:00
Wojtek Figat
545e59aba5 Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
2024-09-09 05:59:17 +02:00
Muzz
09737023a1 Add **Contrast Adaptive Sharpening (CAS)** filter pass
#2423
2024-08-29 19:01:37 +02:00
Wojtek Figat
e7f1afdfaa Fix GlobalSDF tracing artifacts in reflections by using occlusion bias relative to each cascade voxel size
#2743
2024-08-15 12:04:39 +02:00
Wojtek Figat
75a97a30fe Update assets 2024-08-12 19:16:16 +02:00
Wojtek Figat
bcb0200435 Fix GPU-based SDF generation to reject negative distance from far away triangles 2024-08-12 10:55:27 +02:00
Wojtek Figat
2c8111801d Update shaders and materials 2024-08-05 19:44:41 +02:00
Wojtek Figat
4715492f0c Update shaders 2024-07-24 15:50:16 +02:00
Wojtek Figat
fe33f09f1d Update shader 2024-07-19 00:32:14 +02:00
Wojtek Figat
e8b0419ccf Update assets 2024-07-12 17:14:02 +02:00
Wojtek Figat
d926bdb609 Update assets 2024-06-13 17:15:30 +02:00
Wojtek Figat
e1bede1bf6 Merge remote-tracking branch 'origin/master' into 1.9 2024-06-13 17:07:37 +02:00