Commit Graph

5548 Commits

Author SHA1 Message Date
Wojtek Figat
2d956ebb36 Fix error when applying prefab changes with missing (deleted) nested prefabs
#3244
2025-02-26 17:46:22 +01:00
Wojtek Figat
e101048c71 Merge branch 'Level' of https://github.com/MrCapy0/FlaxEngine into MrCapy0-Level
# Conflicts:
#	Source/Engine/Level/Level.cpp
2025-02-25 22:33:12 +01:00
Wojtek Figat
aaad2face2 Fix HRTF audio to be disabled due to common audio problems
#3225
2025-02-25 22:19:26 +01:00
Wojtek Figat
8f1a1827f2 Fix crash in OpenAL audio backend on context rebuild
#3225
2025-02-25 22:17:18 +01:00
Wojtek Figat
83c3201ef8 Fix regression in rapidjson update 2025-02-25 18:09:47 +01:00
Wojtek Figat
dcba97f84a Fix missing masked terrain rendering
#3177
2025-02-25 16:46:17 +01:00
Wojtek Figat
ca6544204b Fix actor hierarchy initialization when it gets modified by a script on the fly
#2940 #2623 #2751
2025-02-25 15:32:20 +01:00
Wojtek Figat
1c3d1b623d Optimize and cleanup some actor code 2025-02-25 15:31:46 +01:00
Wojtek Figat
bf21b0a267 Fix collision cooking for skinned models that use different vertex format
#3246
2025-02-24 22:05:33 +01:00
Wojtek Figat
afc4158dd3 Fix sprite and texture 9-slice rendering brush to properly calculate border size 2025-02-24 14:19:51 +01:00
Wojtek Figat
0ebda18669 Fix game-build version of DebugDraw for C# but without xml docs
#3201
2025-02-24 00:09:52 +01:00
Wojtek Figat
7225737984 Merge branch 'tube-to-capsule' of https://github.com/Tryibion/FlaxEngine into Tryibion-tube-to-capsule 2025-02-23 23:58:28 +01:00
Wojtek Figat
bfd972b96d Add SIMD support for rapidjson when processing json data
#3155
2025-02-23 23:38:07 +01:00
Wojtek Figat
25f26a7a91 Merge branch 'update_rapidjson' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-update_rapidjson 2025-02-23 23:26:55 +01:00
Wojtek Figat
bb12562c2f Fix crash when setting C# property of value-type from native code 2025-02-21 20:22:54 +01:00
Wojtek Figat
b81b0b7616 Fix text clipping behind the button in Behavior Knowledge Selector editor 2025-02-21 19:34:35 +01:00
Wojtek Figat
bd9a5f03a4 Fix crash when importing fbx model with convex polygon with duplicated vertices
#3222
2025-02-21 17:36:20 +01:00
Wojtek Figat
9d5d80bf4a Fix crash when using physics overlap tests with Collider outputs that catch Terrain
#3221
2025-02-21 15:07:44 +01:00
Wojtek Figat
44e894f406 Remove unused default value codegen 2025-02-21 15:07:09 +01:00
Wojtek Figat
366b47ad80 Fix crash when applying prefab with missing scripts in use
#3239
2025-02-20 23:50:36 +01:00
Wojtek Figat
3f2eab5206 Optimize divide into multiply 2025-02-20 17:04:20 +01:00
Wojtek Figat
937d369856 Fix crash in particles system when assets gets loading/unloaded while async jobs are active 2025-02-18 23:27:49 +01:00
Wojtek Figat
060bc0aaf8 Fix crash in animations system when assets gets loading/unloaded while async jobs are active
#2974
2025-02-18 22:30:49 +01:00
Wojtek Figat
c81ddd09cc Fix spatial audio bug regression from 84843f8cbb
#3224 #3206
2025-02-17 23:55:26 +01:00
Wojtek Figat
015c4ab475 Fix memory leak in particle buffers recycling
#3152
2025-02-17 23:25:40 +01:00
Wojtek Figat
ccdf004404 Fix memory leak in Video player on Windows
#3158
2025-02-17 21:19:45 +01:00
Wojtek Figat
9049093267 Fix scene object reference serialization in C# scripts
#3136
2025-02-17 11:57:31 +01:00
Wojtek Figat
9d4d9ccf38 Optimize compilation on MSVC as it can ommit include 2025-02-17 10:24:04 +01:00
Wojtek Figat
8b1d678f2e Fix scene object reference serialization in Visual Script properties
#3136
2025-02-17 10:23:07 +01:00
Wojtek Figat
67db774a2f Fix compilation regression 2025-02-17 00:27:06 +01:00
Wojtek Figat
086ddc96bb Fix incorrect prefab serialization to correctly handle diff on object references to prefab objects
#3136
2025-02-14 17:07:33 +01:00
Wojtek Figat
c146e156ec Fix perlin and simplex noises to return normalized value to range 0-1
#3154
2025-02-12 22:13:09 +01:00
Wojtek Figat
6efb015169 Merge code for Perlin Noise impl 2025-02-12 17:21:13 +01:00
Wojtek Figat
a982e0a111 Fix crash when reading object value from BehaviorKnowledgeSelector
#3171
2025-02-12 16:54:33 +01:00
Wojtek Figat
84843f8cbb Fix playing mono audio sounds with panning
Tested on OpenAL and XAudio backkend on Windows.

#3206
2025-02-11 23:35:08 +01:00
Wojtek Figat
dccb43702e Add missing casting from Double to Float vectors within Variant 2025-02-11 14:51:17 +01:00
Wojtek Figat
f459249f78 Fix compilation regression from aa8add7b38 2025-02-11 14:23:10 +01:00
Wojtek Figat
3ad369501a Add support for searching actors and scripts by interface
#3199
2025-02-11 14:22:44 +01:00
Wojtek Figat
aa8add7b38 Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations

#2985
2025-02-11 13:01:48 +01:00
Wojtek Figat
4baa38c0cc Add explicit cast to in vector in C# api 2025-02-11 00:32:20 +01:00
Wojtek Figat
58090aa6d6 Fix triplanar texture mapping when using Large Worlds
#3001
2025-02-11 00:31:37 +01:00
Chandler Cox
2521ed4ad5 Change DrawTube to DrawCapsule. Depricate old Tube code. 2025-02-08 21:15:49 -06:00
Wojtek Figat
a5fffc0c9e Fix DebugDraw.DrawWireArc with Large Worlds enabled
#3049
2025-02-04 23:44:31 +01:00
Wojtek Figat
e551ecbe5f Fix build warning with Large Worlds enabled 2025-02-04 23:44:12 +01:00
Wojtek Figat
da513972e8 Simplify message to be single-line with less text
#2990
2025-02-01 15:26:13 +01:00
Wojtek Figat
be293a957a Merge branch 'BetterRayNormAssert' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-BetterRayNormAssert 2025-02-01 15:24:44 +01:00
Wojtek Figat
b6f7914b14 Fix RenderToTextureControl to render correctly when using different texture size than control size
#2760
2025-02-01 15:17:21 +01:00
Wojtek Figat
24f3dfe264 Fix selected spline points to be drawn relative to the view for greater readability
#2595
2025-01-31 21:01:26 +01:00
Wojtek Figat
42fc62eb68 Add Actor.Clone for actors duplication at runtime (including scripts and children)
#2012
2025-01-31 10:21:05 +01:00
Wojtek Figat
b1392be3a1 Fix typo 2025-01-30 22:48:07 +01:00