Chandler Cox
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2e395ff58e
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Add log for deleting module generated files.
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2024-08-27 15:37:22 -05:00 |
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Chandler Cox
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2941ccc93b
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Add removing generated cpp and h files.
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2024-08-27 15:31:27 -05:00 |
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Chandler Cox
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e4e568ae6a
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Code style fix
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2024-08-27 15:21:49 -05:00 |
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Chandler Cox
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dd655d8c8d
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Add removing generated module files.
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2024-08-27 15:19:52 -05:00 |
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Chandler Cox
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3bffc927f6
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Add cleaning up modules from target files when deleted.
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2024-08-27 14:54:21 -05:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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ab6acbc759
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Merge branch 'delay_dirty_rebuild' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-delay_dirty_rebuild
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2023-10-15 09:57:47 +02:00 |
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660c0660e2
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Delay compiler and project generation after large file operations
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2023-10-14 20:52:56 +03:00 |
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a3d44e0fee
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Prevent project file regeneration running while compiling scripts
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2023-10-14 17:29:03 +03:00 |
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Wojtek Figat
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3ac7c4e0ee
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Codestyle fix
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2023-10-09 23:21:02 +02:00 |
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Wojtek Figat
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09f2be907e
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Flax.flaxproj
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2023-10-09 12:40:47 +02:00 |
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Wojtek Figat
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b56447bae4
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Refactor code in #1423 to be cleaner
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2023-10-08 15:14:35 +02:00 |
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Wojtek Figat
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18b47257fd
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Add **Behavior Tree** asset type and editing
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2023-08-16 13:26:33 +02:00 |
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Wojtek Figat
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4755c42d70
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Fix .NET generic class typename to match old mono style without inlined assembly name and ver
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2023-03-27 17:30:48 +02:00 |
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Wojtek Figat
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30fa911832
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Merge remote-tracking branch 'origin/master' into dotnet7
# Conflicts:
# README.md
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2023-02-16 09:54:22 +01:00 |
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Wojtek Figat
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19c24e2a4d
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Fix missing game scripts types when starting editor from IDE with -skipCompile arg
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2023-02-13 17:14:53 +01:00 |
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Wojciech Figat
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eebc4951de
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
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2023-01-10 15:49:44 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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9acb597d5d
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Adjust scripting types visibility in editor
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2023-01-02 10:36:24 +01:00 |
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96dc279ebd
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Implement .NET 7 runtime support and bindings generation
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2022-11-26 14:37:07 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
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Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojciech Figat
|
cdcb2f8f7a
|
Fixes and improvements
|
2021-11-18 16:35:46 +01:00 |
|
Wojtek Figat
|
e92c22585a
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Add support for using interfaces in Visual Scripting
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2021-10-04 12:26:35 +02:00 |
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Wojtek Figat
|
d8f555e8dc
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Add support for using structures as Visual Script and Anim Graph parameters
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2021-07-29 23:35:30 +02:00 |
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Wojtek Figat
|
19da74f913
|
Drop byte from VS types
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2021-07-29 19:45:33 +02:00 |
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Wojtek Figat
|
f42d2b8a18
|
Tweaks and improvements
|
2021-07-29 15:41:58 +02:00 |
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Nejcraft
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7956ee1e2c
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revert the viewed types back
|
2021-05-17 10:15:57 +02:00 |
|
honzapatCZ
|
388ec655bf
|
alpha+showcont
|
2021-05-17 10:15:56 +02:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
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Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
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