Wojtek Figat
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5ddf24381b
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Merge branch 'deprecation_messages' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-deprecation_messages
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2024-07-24 16:41:49 +02:00 |
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Wojtek Figat
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b33c2b4f36
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-07-19 00:32:54 +02:00 |
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Chandler Cox
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e1dcd290b1
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Add Editor update event.
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2024-07-11 15:48:50 -05:00 |
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22b4f33984
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Use consistent and less verbose deprecation messages
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2024-06-17 20:43:33 +03:00 |
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Wojtek Figat
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e1bede1bf6
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-06-13 17:07:37 +02:00 |
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Wojtek Figat
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5b71591998
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Add option to disable particles preview in scene view and play only looping effects
#1767
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2024-06-11 11:37:49 +02:00 |
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Wojtek Figat
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19ad91d5d8
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-05-31 22:12:03 +02:00 |
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Wojtek Figat
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5c23f4ac09
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Fix project cache in editor to use invariant culture when converting numbers
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2024-05-30 17:22:30 +02:00 |
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Wojtek Figat
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33d1c8c68c
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Add async SDF generation for all meshes in the scene
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2024-05-29 14:54:28 +02:00 |
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Wojtek Figat
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f4033578c3
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Refactor UI Control linkage in the prefab previews to prevent bugs
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2024-03-12 17:48:51 +01:00 |
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Wojtek Figat
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f1b133bd60
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Add prefab link breaking to preserve nested prefabs links
#1752
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2024-02-27 10:55:58 +01:00 |
|
Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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318b00c617
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Fix editor exit with error code when game cooking CL fails
#2248
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2024-02-21 23:18:09 +01:00 |
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Wojtek Figat
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636b2c91cc
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Refactor Editor.CreateAsset to use named tags for better extensibility with custom assets in plugins
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2024-02-18 11:22:35 +01:00 |
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Wojtek Figat
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64e391df24
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Refactor Visual Script debugger apis to use bindings generator
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2023-12-16 17:58:18 +01:00 |
|
Wojtek Figat
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3ac7c4e0ee
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Codestyle fix
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2023-10-09 23:21:02 +02:00 |
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Wojtek Figat
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09f2be907e
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Flax.flaxproj
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2023-10-09 12:40:47 +02:00 |
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Wojtek Figat
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b56447bae4
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Refactor code in #1423 to be cleaner
|
2023-10-08 15:14:35 +02:00 |
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Wojtek Figat
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e29d3d02a2
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Refactor audio clip import settings to use auto-generated bindings via AudioTool
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2023-10-06 14:08:48 +02:00 |
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Wojtek Figat
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58b9d76d24
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Editor/Viewport/PrefabWindowViewport.cs
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
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2023-09-28 20:42:54 +02:00 |
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|
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8ed57863b8
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Add Editor input bindings for Tools menu items
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2023-09-23 15:23:09 +03:00 |
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Wojtek Figat
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f088f2b61d
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-08-18 10:33:51 +02:00 |
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Wojtek Figat
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18b47257fd
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Add **Behavior Tree** asset type and editing
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2023-08-16 13:26:33 +02:00 |
|
envision3d
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b9ffb950f3
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Refactor and more appropriately organize logic
- move play logic to simulation module
- update play hotkey to call play game/scene delegate function
- link hotkey tooltip text to inputOptions
|
2023-08-06 13:11:45 -05:00 |
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Wojtek Figat
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c0d32a99b0
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Refactor Visject surface nodes cache to reuse between graphs
|
2023-08-03 15:44:02 +02:00 |
|
Wojtek Figat
|
8dc98174cf
|
Minor tweaks
|
2023-08-01 14:14:27 +02:00 |
|
Wojtek Figat
|
979168e82c
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Refactor various Editor APIs to use auto-generated bindings instead of manual code
|
2023-06-12 14:34:07 +02:00 |
|
Wojtek Figat
|
80e6853f44
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Editor/CustomEditors/Dedicated/UIControlEditor.cs
|
2023-05-08 22:22:32 +02:00 |
|
Wojtek Figat
|
8edc154501
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Fix UIControl linkage to Prefab window when creating UI within prefab Editor
#1007
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2023-05-08 19:22:23 +02:00 |
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Wojtek Figat
|
5a66e90b56
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# .github/workflows/tests.yml
# Source/Engine/Content/JsonAsset.cs
|
2023-05-07 19:46:29 +02:00 |
|
Wojtek Figat
|
dee445c32c
|
Fix compilation warnings
|
2023-05-05 16:27:57 +02:00 |
|
Wojtek Figat
|
404340b02e
|
Improve #1025
|
2023-05-05 15:58:18 +02:00 |
|
Chandler Cox
|
6fd636b421
|
Change to serialize list as array
|
2023-04-28 09:33:24 -05:00 |
|
Chandler Cox
|
918140bc6d
|
Change List<Guid> to Guid[] when deserializing.
|
2023-04-22 12:04:57 -05:00 |
|
Chandler Cox
|
c93b41a88d
|
Small Cleanup
|
2023-04-21 10:34:40 -05:00 |
|
Chandler Cox
|
76c6696ead
|
Add saving and re-opening all active scenes between editor sessions.
|
2023-04-21 08:36:56 -05:00 |
|
Wojtek Figat
|
a25eae5d10
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Move dotnet7 native interop, wrappers and marshalers into FlaxEngine.Interop namespace
|
2023-03-28 13:20:18 +02:00 |
|
Wojtek Figat
|
7d4bf8356e
|
Update to the latest Platform::CreateProcess
|
2023-03-22 14:18:52 +01:00 |
|
Wojtek Figat
|
1647fff024
|
Code style fix
|
2023-03-01 19:48:48 +01:00 |
|
Wojtek Figat
|
30fa911832
|
Merge remote-tracking branch 'origin/master' into dotnet7
# Conflicts:
# README.md
|
2023-02-16 09:54:22 +01:00 |
|
Wojtek Figat
|
bf7af8fa2c
|
Merge branch 'fix-editor-viewport-size-getting' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-editor-viewport-size-getting
|
2023-02-15 11:11:11 +01:00 |
|
Wojtek Figat
|
0270772463
|
Merge remote-tracking branch 'origin/master' into dotnet7
|
2023-02-06 10:02:13 +01:00 |
|
Chandler Cox
|
4b9bbfb663
|
Change GetGameWindowSize to return game viewport size.
|
2023-02-05 20:22:54 -06:00 |
|
Wojtek Figat
|
e09ad39161
|
Fix exception on editor closing, cleanup code style
#920
|
2023-02-05 23:58:14 +01:00 |
|
Chandler Cox
|
f4da984399
|
Added function to get viewport size of the game window when in editor. This allows for certain functions to behave correctly.
|
2023-02-03 13:27:53 -06:00 |
|
Chandler Cox
|
56c16c7078
|
Delete auto save popup and utilize regular status bar text and button.
|
2023-01-29 16:32:06 -06:00 |
|
Wojciech Figat
|
798b950046
|
Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
|
2023-01-24 09:30:38 +01:00 |
|
Wojciech Figat
|
f3366178ea
|
Refactor manually written managed bindings to use C-style exported P/Invoke
|
2023-01-23 18:14:38 +01:00 |
|
|
|
3ca0ea2e50
|
Fix unfreed managed string handles
|
2023-01-22 17:29:34 +02:00 |
|
Wojciech Figat
|
7b20bc38a4
|
Merge branch '1.5' into dotnet7
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
|
2023-01-17 11:52:52 +01:00 |
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