Chandler Cox
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305d3a6496
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Add FlipX to texture tool.
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2024-10-04 19:31:55 -05:00 |
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Chandler Cox
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2a5de178fa
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Small fix for Reconstructing Z Channel and add keeping aspect ration when resizing.
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2024-10-04 19:21:15 -05:00 |
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Chandler Cox
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8e72b1f326
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Fix comment.
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2024-10-04 15:39:02 -05:00 |
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Chandler Cox
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6b10ebdc2c
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Add options to reconstruct z channel for textures.
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2024-10-04 15:29:45 -05:00 |
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Wojtek Figat
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1a87e5a2ca
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Add support for importing .exr textures
#2375
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2024-04-16 15:19:33 +02:00 |
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Wojtek Figat
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14902dc29e
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
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2024-02-26 19:49:39 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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4726552d8b
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Merge remote-tracking branch 'origin/master'
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2023-12-18 09:50:57 +01:00 |
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Wojtek Figat
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799fde1a26
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Add ‘astc’ encoder lib
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2023-12-15 14:33:09 +01:00 |
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Wojtek Figat
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ae5fa9619b
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Remove TextureUtils
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2023-12-14 18:23:17 +01:00 |
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Chandler Cox
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f24b335c45
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Add invert green channel option to texture tool.
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2023-12-08 09:19:05 -06:00 |
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Wojtek Figat
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be90f47585
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Documentation improvements from https://github.com/FlaxEngine/FlaxDocs/pull/125
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2023-11-11 15:37:12 +01:00 |
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Wojtek Figat
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9f313491b8
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Fix game compilation error
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2023-06-13 15:45:08 +02:00 |
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Wojtek Figat
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979168e82c
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Refactor various Editor APIs to use auto-generated bindings instead of manual code
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2023-06-12 14:34:07 +02:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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8918c71312
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Update old header usage
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2022-12-22 19:31:01 +01:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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4744fa05ef
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Refactor Streaming with new settings and textures streaming configuration
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2021-06-17 15:33:34 +02:00 |
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Wojtek Figat
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a1a9dfa6a2
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Use color in linear format in TextureTool sampler operations
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2021-03-11 19:59:34 +01:00 |
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Wojtek Figat
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1eafae8888
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Add support for converting textures in TextureTool with stb
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2021-03-11 19:59:34 +01:00 |
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Wojtek Figat
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03f4e78158
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Add support for compressing textures in TextureTool with stb
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2021-03-11 19:59:34 +01:00 |
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Wojtek Figat
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a7bb25b7d5
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Add support for resizing textures with stb in TextureTool
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2021-02-28 19:14:30 +01:00 |
|
Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
|
You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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