Wojciech Figat
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34cc546f00
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Minor tweaks
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2023-01-05 11:32:25 +01:00 |
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Wojciech Figat
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b21aeedae2
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Fix build
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2023-01-05 09:38:46 +01:00 |
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Wojtek Figat
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0872002dae
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Attempt to restore Linux build with dotnet7
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2023-01-04 19:01:21 +01:00 |
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Wojtek Figat
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c4e4e38c4f
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Update readme
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2023-01-04 19:00:24 +01:00 |
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Wojtek Figat
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63d3c9b1e0
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Fix build on Linux
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2023-01-04 19:00:06 +01:00 |
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Wojciech Figat
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ccd919d4d6
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Fix default value in viewport options
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2023-01-04 14:29:00 +01:00 |
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Wojciech Figat
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88bd5b2534
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Fix threading issues with GPU buffers mapping
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2023-01-04 12:06:56 +01:00 |
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Wojciech Figat
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0b8d4850f0
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Use manual pdb file loading for debug symbols in C#
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2023-01-04 09:56:58 +01:00 |
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Wojciech Figat
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26f8e5aa9e
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Use embedded debug information for C# dll to have proper stack trace information on game scripts exceptions
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2023-01-03 18:38:44 +01:00 |
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Wojciech Figat
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06b2bf0094
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Add logging native exception stack trace on Windows when debugger is attached before going back to the crash location
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2023-01-03 15:58:02 +01:00 |
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Wojciech Figat
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e596d48729
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Merge remote-tracking branch 'origin/1.5' into dotnet7
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2023-01-03 14:34:20 +01:00 |
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Wojciech Figat
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ceacdc8d08
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Fixes for dotnet7 bindings to pass unit tests
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2023-01-03 14:34:16 +01:00 |
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Wojtek Figat
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b4faa128b7
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Fix case when Variant wrappers overlap with the name
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2023-01-02 22:04:14 +01:00 |
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Wojtek Figat
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9ffeb8031b
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Fix tests regression
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2023-01-02 21:45:51 +01:00 |
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Wojciech Figat
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6a2c5169a9
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Merge branch 'GoaLitiuM-dotnet7' into dotnet7
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2023-01-02 11:21:17 +01:00 |
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Wojciech Figat
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dea307179f
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Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
# Conflicts:
# Source/Engine/Engine/NativeInterop.cs
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2023-01-02 11:04:36 +01:00 |
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Wojciech Figat
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0ab6e29792
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Merge branch 'envision3d-dotnet7' into dotnet7
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2023-01-02 10:59:46 +01:00 |
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Wojciech Figat
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e718766073
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Merge branch 'dotnet7' of https://github.com/envision3d/FlaxEngine into envision3d-dotnet7
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2023-01-02 10:59:39 +01:00 |
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Wojciech Figat
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d3cdca6b33
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Merge remote-tracking branch 'origin/1.5' into dotnet7
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2023-01-02 10:37:04 +01:00 |
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Wojciech Figat
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e48b642101
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Minor code cleanup
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2023-01-02 10:36:57 +01:00 |
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Wojciech Figat
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9acb597d5d
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Adjust scripting types visibility in editor
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2023-01-02 10:36:24 +01:00 |
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Wojciech Figat
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00d960d61e
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Refactor abstract classes handling for scripting types creation (eg. Script or GPUResource) under dotnet7
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2023-01-02 10:35:39 +01:00 |
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Wojtek Figat
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59568fb5c8
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Minor editor tweaks
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2023-01-01 23:17:23 +01:00 |
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Wojtek Figat
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bc7bf72660
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Fix case when child context menu is already hidden and changed to other from code
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2023-01-01 21:42:35 +01:00 |
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5b4e209816
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Fix creating delegates to scripting methods after script reload
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2023-01-01 22:06:00 +02:00 |
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Wojtek Figat
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4afa59a783
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Fix missing scripting and serialization extensions for SceneReference usage in scripts
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2023-01-01 19:15:59 +01:00 |
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Wojtek Figat
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084fe6f063
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Add UseAssetImportPathRelative to Editor options and use it by default to store imported asset path relative to the project folder
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2023-01-01 18:55:09 +01:00 |
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Wojtek Figat
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9554636971
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Add bigger input value boxes to Visject Surface
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2023-01-01 18:30:15 +01:00 |
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Wojtek Figat
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f246fc018d
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Fixes for 2df3574cfa
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2023-01-01 16:54:01 +01:00 |
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Wojtek Figat
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2df3574cfa
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Refactor new tags system to use uint for tag index (0 is invalid tag)
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2023-01-01 16:39:34 +01:00 |
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Wojtek Figat
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c976d190a5
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Add Tag to PhysicalMaterial for physical surfaces tagging
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2023-01-01 16:38:50 +01:00 |
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Wojtek Figat
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18baab0c64
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Update DefaultLensDirt and DefaultLensStarburst texturs to reduce GPU memory usage
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2023-01-01 15:20:26 +01:00 |
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Wojtek Figat
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b73bd519be
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Add navmesh update on terrain sculpt undo/redo and deffer navmesh update when sculpting action ends to prevent stalls
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2022-12-31 14:43:50 +01:00 |
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21c67b4777
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Fix weak ManagedHandles collection
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2022-12-31 15:34:16 +02:00 |
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2f507091b2
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Fix ManagedHandle marshalling
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2022-12-31 15:30:58 +02:00 |
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Wojtek Figat
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081305fab7
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Fix regression from 0ca8fe2f45 for value types
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2022-12-31 13:23:36 +01:00 |
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Wojtek Figat
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a10fb703fc
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Add unit test for scripting interface to ensure generated bindings code works fine
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2022-12-31 13:10:19 +01:00 |
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Wojtek Figat
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0ca8fe2f45
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Fix passing reference types back to the native code from scripting event
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2022-12-31 00:22:04 +01:00 |
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Wojtek Figat
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a253e01dbd
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Add unit test for scripting event to ensure generated bindings code works fine
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2022-12-31 00:21:28 +01:00 |
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8b80f73641
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Implement ManagedHandle replacement for GCHandles
Allows for more controlled management of weak handles, increasing their lifetime for slightly longer than with GCHandles.
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2022-12-30 22:14:48 +02:00 |
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Wojciech Figat
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6a8483a898
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Fix converting managed array back to native if passed via structure argument
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2022-12-30 16:05:33 +01:00 |
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Wojciech Figat
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71e2cbe856
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Minor tweaks to dotnet interop
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2022-12-30 15:36:35 +01:00 |
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Wojciech Figat
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af7b53814d
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Merge remote-tracking branch 'origin/1.5' into dotnet7
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/TAA.flax
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2022-12-30 09:24:10 +01:00 |
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Wojciech Figat
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147cadee16
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Merge branch 'GoaLitiuM-dotnet7' into dotnet7
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2022-12-30 09:19:24 +01:00 |
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77478f9515
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Fix managed and native array field marshalling
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2022-12-30 01:34:52 +02:00 |
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64809f553b
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Skip cached rules assembly after changing project references
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2022-12-30 01:34:52 +02:00 |
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Wojtek Figat
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e2e66e0eec
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Fix crash when unboxing integer value type from managed callback via generated bindings
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2022-12-30 00:08:32 +01:00 |
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Wojtek Figat
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a5e7ff6fc0
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Add unit test for scripting features
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2022-12-30 00:08:04 +01:00 |
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envision3d
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78a2f2e8f0
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Remove UWP platform from deployer script to fix platform packaging
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2022-12-29 16:40:10 -06:00 |
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Wojtek Figat
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0e1da59f0c
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Fix loading materials when using Null renderer
Regression from dbcb333ba9
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2022-12-29 23:35:47 +01:00 |
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