Wojtek Figat
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35969dfd85
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Fix texture refs in platform settings to be SoftObjectReferences instead of raw Guid
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2021-11-09 23:52:46 +01:00 |
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Wojtek Figat
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c1e3db9d1d
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Refactor SoftObjectReference to improve usage of it
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2021-11-09 23:49:32 +01:00 |
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Wojciech Figat
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dbdeddcd26
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Add GetPixels and SetPixels to TextureBase for easier textures data editing
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2021-11-09 16:27:23 +01:00 |
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Wojciech Figat
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e34d3285c2
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Add option to automatically generate mips for textures created from code
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2021-11-09 16:26:28 +01:00 |
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Wojtek Figat
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4c4c6e8f03
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Add setter for ResidentMipLevels on GPU Texture for C# scripting
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2021-11-08 00:25:20 +01:00 |
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Wojtek Figat
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24e5d4635d
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Add Mathf.Frac
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2021-11-07 21:39:09 +01:00 |
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Wojtek Figat
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7955a6bc35
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Minor fixes
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2021-11-07 20:47:29 +01:00 |
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Wojtek Figat
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b3eb17f61e
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Add Platform.Users to handle users per-platform
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2021-11-07 20:46:56 +01:00 |
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Wojtek Figat
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21e6e8bc7b
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Fix crash when reading from RingBuffer if it's full
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2021-11-06 20:15:01 +01:00 |
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Wojtek Figat
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ddbc76cc7d
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Add utility SetLinearVelocity and SetAngularVelocity for a whole ragdoll
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2021-11-06 13:48:53 +01:00 |
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Wojtek Figat
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22fa954716
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Add error code logging to navmesh tiles adding issues
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2021-11-06 13:23:24 +01:00 |
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Wojtek Figat
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214e626ac5
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Refactor Control autofocus to be handled by control type instead of as part of base.OnMouseDown
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2021-11-05 18:17:07 +01:00 |
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Wojtek Figat
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fbdaa43126
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Merge branch 'patch-9' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-9
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2021-11-05 12:40:42 +01:00 |
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Wojtek Figat
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1f12e37412
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Move mesh and skinned mesh options into shared base
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2021-11-05 12:07:00 +01:00 |
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Wojtek Figat
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18f9d782ae
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Add Finished event to MeshDataCache
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2021-11-05 12:06:33 +01:00 |
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Wojtek Figat
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e0d8a5be5d
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Add CollisionData.GetModelTriangle to retrieve source geometry triangle index from the raycast hit info
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2021-11-05 11:49:10 +01:00 |
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Wojtek Figat
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3793630375
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Add SuppressFaceRemapTable option for collision cooking
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2021-11-05 11:48:23 +01:00 |
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Wojtek Figat
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406102fd25
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Add FaceIndex to RayCastHit
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2021-11-05 11:43:46 +01:00 |
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Nejcraft
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7198539b33
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Update Input.cpp
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2021-11-05 00:47:51 +01:00 |
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Nejcraft
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e3505a40db
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Fix GamepadAxis
really not sure how could this have gone unnoticed XD
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2021-11-05 00:45:28 +01:00 |
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Wojtek Figat
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4b735a365b
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Fix crash when streaming texture with unsupported format by the GPU driver
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2021-11-04 16:47:43 +01:00 |
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Wojtek Figat
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2b05b80b54
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Fix running editor on older D3D10 backend
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2021-11-04 16:47:19 +01:00 |
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Wojtek Figat
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79df80ad0c
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Add warning when using ragdoll that has joint with missing target
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2021-11-04 16:11:10 +01:00 |
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Wojtek Figat
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b0ca1cc652
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Fix crash when applying prefab that includes both removed and added objects
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2021-11-04 16:00:02 +01:00 |
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Wojtek Figat
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568c70f2f7
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Optimize physics shapes debug drawing for large scenes by using culling for colliders
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2021-11-04 15:59:41 +01:00 |
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Wojtek Figat
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6dfedd219b
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Minor improvements and fixes for Editor
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2021-11-04 15:59:06 +01:00 |
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Wojtek Figat
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f303b1c061
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Add EnableAutoAnchor to Joint for automatic target anchor setup
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2021-11-04 12:17:08 +01:00 |
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Wojtek Figat
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a45ecf7ec3
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Add MaxDepenetrationVelocity for Ragdoll
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2021-11-04 12:12:36 +01:00 |
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Wojtek Figat
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837747fea2
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Add options for position/velocity solver iterations config for ragdolls
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2021-11-03 19:26:05 +01:00 |
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Wojtek Figat
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4875bfb336
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Add Ragdoll support and ragdolls generation utility to Animated Model context menu
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2021-11-03 19:24:59 +01:00 |
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Wojtek Figat
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dfb739afcf
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More fixes
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2021-11-03 12:26:10 +01:00 |
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Wojtek Figat
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f6e8596e91
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Add support for overriding Anim Graph output for Animated Model
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2021-11-03 12:25:31 +01:00 |
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Wojtek Figat
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bd531aa6c2
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Add Joint.SetJointOrientation utility
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2021-11-03 12:24:41 +01:00 |
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Wojtek Figat
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fc55f6c7e9
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Cleanup some code
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2021-11-03 11:51:35 +01:00 |
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Wojtek Figat
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254ebd1e7f
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Tweaks
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2021-11-03 10:45:00 +01:00 |
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Wojtek Figat
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5f7112a404
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Add Quaternion::FromDirection to C++
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2021-11-03 10:44:12 +01:00 |
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Wojtek Figat
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62b0d19866
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Refactor Rigidbody automatic mass calculation to include physical material Density
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2021-11-01 21:44:09 +01:00 |
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Wojtek Figat
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e90f06748c
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Fix missing AnimatedModel pose access if it's not initialized yet
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2021-10-27 20:45:02 +02:00 |
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Wojtek Figat
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5e6b6133ca
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Add Joint.SetJointLocation for easier joints setup
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2021-10-27 20:37:46 +02:00 |
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Wojtek Figat
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fe28aa4f5e
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Add helper comment about CapsuleCollider height
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2021-10-27 17:43:34 +02:00 |
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Wojtek Figat
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e25915b9d1
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Fix D6Joint twist limit debug display
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2021-10-27 17:43:16 +02:00 |
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Wojtek Figat
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b79feda477
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Add ToString for some packed vector types
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2021-10-27 16:38:50 +02:00 |
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Wojtek Figat
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76e284e2ac
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Fix error when using over 180 angle for joint limits
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2021-10-27 12:15:35 +02:00 |
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Wojtek Figat
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7ca83858ab
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Optimize vertex buffer writing in Debug Draw
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2021-10-27 11:03:08 +02:00 |
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Wojtek Figat
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883a829590
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Fix missing copy destination offset in dynamic buffer update on D3D11
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2021-10-27 10:25:07 +02:00 |
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Wojtek Figat
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39c170cb2f
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Attempt to implement video output modes on Vulkan
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2021-10-25 23:31:45 +02:00 |
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Wojtek Figat
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eb04fc39ea
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Optimizations for Vulkan device
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2021-10-25 23:31:23 +02:00 |
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Wojtek Figat
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cc7959a390
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Add explicit operator for Color32 to Int4
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2021-10-25 23:23:33 +02:00 |
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Wojtek Figat
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b9e29520cf
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Fix __popcnt on MSVC only if SSE 4.2 is available
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2021-10-25 10:52:13 +02:00 |
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Wojtek Figat
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f87544bbaf
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Add ScriptingTypeHandle::IsSubclassOf
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2021-10-23 16:43:17 +02:00 |
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