Wojtek Figat
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38f74c8cf7
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Refactor Dictionary and HashSet to use shared base class
Add const iterators
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2025-01-23 23:59:31 +01:00 |
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Wojtek Figat
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61a731704d
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Fix const-correctness in dictionary iterator access
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2025-01-23 21:40:52 +01:00 |
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Wojtek Figat
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f5280eab74
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Refactor and improve collections code
#3043
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2025-01-23 14:44:11 +01:00 |
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Wojtek Figat
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af416fe0c8
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Fix packaging issues to properly read asset data after it's serialized with a new format
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2025-01-22 21:24:49 +01:00 |
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Wojtek Figat
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326bc498b8
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Add more logging for cooking process
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2025-01-22 00:01:25 +01:00 |
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Wojtek Figat
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4cf22c3a1f
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Fix material to run shader generation when using null rendering backend
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2025-01-21 23:14:00 +01:00 |
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Wojtek Figat
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344d17714c
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Fix crash when using ref struct reflection in managed api
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2025-01-21 15:39:21 +01:00 |
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Wojtek Figat
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b247070840
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Fix regression in Dictionary capacity and use similar improvement in HashSet
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2025-01-21 15:38:14 +01:00 |
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Wojtek Figat
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9fd98c8e12
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Optimize blend weights to use 8-bit per bone (instead of 16-bit)
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2025-01-21 11:40:01 +01:00 |
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Wojtek Figat
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0b24c50161
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Expose ContentDeprecated to scripting (editor-only)
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2025-01-21 10:18:57 +01:00 |
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Wojtek Figat
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7d0804af91
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Add content deprecation upgrades support to prefabs and scenes when loading levels
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2025-01-20 23:53:13 +01:00 |
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Wojtek Figat
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67f12596e2
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Fix LoadAssetTask to properly dereference asset loading task pointer when asset init fails
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2025-01-20 23:52:12 +01:00 |
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Wojtek Figat
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65a689f8ab
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Add logging first scene asset id in cooked game
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2025-01-20 23:51:08 +01:00 |
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Wojtek Figat
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18fd68db25
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Add SpawnOptions container for more robust prefabs spawning
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2025-01-20 23:50:47 +01:00 |
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Wojtek Figat
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86444aa5f3
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Fix TypeUtils.GetTypeName for nested generic types
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2025-01-20 23:49:40 +01:00 |
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Wojtek Figat
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f4c07388d9
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Restore old upgrader for skinned models from 9f648caac8
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2025-01-20 23:49:00 +01:00 |
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Wojtek Figat
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eaf48bb176
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Fix regression in dynamic mesh bounds and triangles setup after refactor
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2025-01-20 23:48:25 +01:00 |
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Wojtek Figat
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d4a5c76c82
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Add serialization of game settings for proper upgrade when loading deprecated data
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2025-01-20 23:47:51 +01:00 |
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Wojtek Figat
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8a7ceef288
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Add content deprecation system that auto-saves assets in Editor that use old data format
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2025-01-20 23:46:49 +01:00 |
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Wojtek Figat
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1497acef58
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SImplify capacity presetting for Dictionary to handle memory slack scale internally as suers care about items count only
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2025-01-16 17:42:01 +01:00 |
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Wojtek Figat
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6111f67e33
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Add ToSpan for MemoryWriteStream and simplify code with it
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2025-01-16 17:35:28 +01:00 |
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Wojtek Figat
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39419787fa
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Another compilation fix
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2025-01-15 08:48:03 +01:00 |
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Wojtek Figat
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e02f2990d9
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Another compilation fix
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2025-01-14 23:43:31 +01:00 |
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Wojtek Figat
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d0a6edbb2c
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Another compilation fix
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2025-01-14 23:26:26 +01:00 |
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Wojtek Figat
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be8686bbb2
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Fix new code on non-windows editor platforms
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2025-01-14 22:45:03 +01:00 |
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Wojtek Figat
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59061c01d3
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Fix compilation error
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2025-01-14 22:29:06 +01:00 |
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Wojtek Figat
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90ba7f4a92
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Mark CommonValue as deprecated to generate warnings in old code
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2025-01-13 18:25:26 +01:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
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4add5dcf49
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Add missing default value and fix doc comment
#3150
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2025-01-13 17:31:34 +01:00 |
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Wojtek Figat
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a204ada6d3
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Merge branch 'aab-building' of https://github.com/Tryibion/FlaxEngine into Tryibion-aab-building
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2025-01-13 17:18:35 +01:00 |
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Wojtek Figat
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7fcf8c2d4c
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Improve #3138 to pass over setting value to null and via proper cast so value type stays the same
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2025-01-13 16:08:43 +01:00 |
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Wojtek Figat
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3796b0ccae
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Revert #3117 and do it different way as some types can be valid even if different thus use internal parameter setter for type validation
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2025-01-13 16:07:47 +01:00 |
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Wojtek Figat
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90316dfa52
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Minor code changes to PR
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2025-01-13 15:46:35 +01:00 |
|
Chandler Cox
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563f0b9ab4
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Move Build .aab to Android platform settings and make it side-by-side
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2025-01-13 07:24:50 -06:00 |
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Wojtek Figat
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07b9e5bfdd
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Merge branch 'invert-channels' of https://github.com/Tryibion/FlaxEngine into Tryibion-invert-channels
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2025-01-13 09:20:22 +01:00 |
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Wojtek Figat
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7ac2376231
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Simplify code
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2025-01-12 23:57:52 +01:00 |
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Wojtek Figat
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3d76a99c9b
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Merge branch 'anim-param-warn-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-anim-param-warn-type
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2025-01-12 22:00:30 +01:00 |
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Wojtek Figat
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ea96418764
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Update old Float1010102 to FloatR10G10B10A2
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2025-01-12 21:22:53 +01:00 |
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Wojtek Figat
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d751c6a6c6
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Add PackNormal/UnpackNormal and GetInt/SetInt to MeshAccessor
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2025-01-12 21:22:35 +01:00 |
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Wojtek Figat
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e75d7ad257
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Fix compilation warnings
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2025-01-12 20:30:43 +01:00 |
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Wojtek Figat
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506efb7538
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Merge model and skinned model windows code into shared base class
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2025-01-12 01:04:56 +01:00 |
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Wojtek Figat
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1b97e49ed9
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Fix shadow maps rendering regression bug
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2025-01-11 22:45:18 +01:00 |
|
Wojtek Figat
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b71f803554
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Fix regression in particles
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2025-01-11 22:45:04 +01:00 |
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Wojtek Figat
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647d74af0d
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Fixes for vertex layouts binding into graphics backend
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2025-01-11 22:44:38 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
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Wojtek Figat
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756ba0a533
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Fix crash on shadows when using D3D10
|
2025-01-09 21:46:41 +01:00 |
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Wojtek Figat
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99788e4743
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More fixes for Vulkan rendering to be on pair with DirectX when it comes to accessing missing vertex buffer components
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2025-01-09 21:46:22 +01:00 |
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Wojtek Figat
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3505b8971b
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Add support for up to 65536 skeleton bones in skinned meshes
https://forum.flaxengine.com/t/import-fbx-with-bones-more-than-256/1196
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2025-01-08 18:48:50 +01:00 |
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Wojtek Figat
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1f294605a3
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Add more Vulkan memory layout safety stages
|
2025-01-08 18:11:47 +01:00 |
|
Wojtek Figat
|
9264db8317
|
Simplify vertex colors debug draw mode
|
2025-01-08 18:10:48 +01:00 |
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