Wojtek Figat
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5e8f9e357a
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Reorganize code
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2025-03-08 20:25:03 +01:00 |
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Wojtek Figat
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7808c65dd3
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Update engine asset
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2025-03-08 19:47:04 +01:00 |
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Wojtek Figat
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baf28382a8
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Disable contact shadows on low shadows quality mode and fix step count for high setting
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2025-03-08 19:46:35 +01:00 |
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Wojtek Figat
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5bdbbb6d38
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-03-07 23:41:02 +01:00 |
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Wojtek Figat
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cbe96252f6
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Update assets
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2025-03-02 11:38:25 +01:00 |
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Wojtek Figat
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72c3d2b94c
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Update engine materials
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2025-02-28 15:19:47 +01:00 |
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Wojtek Figat
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7ccae0140b
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Fix regression from #3214 on Deformable shader
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2025-02-28 15:18:29 +01:00 |
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Muzz
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7885590593
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Merge branch 'Muzz-Triplanar-Features' into 1.10
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2025-02-28 14:56:45 +01:00 |
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Wojtek Figat
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5bdf5da142
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Resave engine materials
#3231
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2025-02-20 10:09:37 +01:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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3c091dc214
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Fix editor grid gizmo when using Large Worlds
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2025-02-11 00:32:04 +01:00 |
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Wojtek Figat
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fe8f862b16
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Update engine assets
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2025-01-21 00:04:03 +01:00 |
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Wojtek Figat
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39419787fa
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Another compilation fix
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2025-01-15 08:48:03 +01:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
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344d342610
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Update assets
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2025-01-12 20:31:00 +01:00 |
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Wojtek Figat
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02df6bafac
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Update engine assets
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2025-01-12 01:33:18 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
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Wojtek Figat
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7f0d852f49
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Fix minor shader compilation warnings
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2025-01-07 21:55:31 +01:00 |
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Wojtek Figat
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3f201c3863
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Resave terrain material
#3115
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2025-01-06 23:53:27 +01:00 |
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Wojtek Figat
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bc73d38d34
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Reseve engine materials and models
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2025-01-06 22:47:44 +01:00 |
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Wojtek Figat
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6f04231b31
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Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
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2025-01-04 21:04:18 +01:00 |
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Chandler Cox
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36d4417905
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Add game plugin template.
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2024-12-20 09:29:36 -06:00 |
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Wojtek Figat
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622de6ebcb
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Minor improvements to new gizmo changes and add new assets
#3088
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2024-12-16 23:41:55 +01:00 |
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Wojtek Figat
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b3f37ca041
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Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Chandler Cox
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0335086df8
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Add more scripting templates.
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2024-11-22 17:07:10 -06:00 |
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Wojtek Figat
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2532a57b0b
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Fix default Terrain material domain to Lit
#3050
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2024-11-18 12:06:54 +01:00 |
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Wojtek Figat
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c597c38705
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Fix volumetric fog particles after objects instancing refactor
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2024-10-01 15:07:32 +02:00 |
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Wojtek Figat
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da5570e89f
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Fix terrain shader compilation regression
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2024-09-22 11:28:26 +02:00 |
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Wojtek Figat
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9daddccbed
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
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2024-09-12 13:38:20 +02:00 |
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Wojtek Figat
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2d61e329cb
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Update asset
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2024-09-12 09:12:08 +02:00 |
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Wojtek Figat
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33ccdea761
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Fixes and shader update
#2673
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2024-09-12 09:02:48 +02:00 |
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Wojtek Figat
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89462856e3
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Fix mixed tab/spaces in script templates
#2906
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2024-09-09 07:34:45 +02:00 |
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Wojtek Figat
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a7af0be9bb
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Merge branch 'cs-template-path' of https://github.com/Tryibion/FlaxEngine into Tryibion-cs-template-path
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2024-09-09 07:20:02 +02:00 |
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Wojtek Figat
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545e59aba5
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Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
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2024-09-09 05:59:17 +02:00 |
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Chandler Cox
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65fd975b1a
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Add generic CSharpProxy. Add Empty C# template.
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2024-09-02 12:57:23 -05:00 |
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Muzz
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09737023a1
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Add **Contrast Adaptive Sharpening (CAS)** filter pass
#2423
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2024-08-29 19:01:37 +02:00 |
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Wojtek Figat
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591f0ee6a9
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Fix regressions after rendering changes
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2024-08-23 00:26:42 +02:00 |
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Wojtek Figat
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e7f1afdfaa
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Fix GlobalSDF tracing artifacts in reflections by using occlusion bias relative to each cascade voxel size
#2743
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2024-08-15 12:04:39 +02:00 |
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Wojtek Figat
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75a97a30fe
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Update assets
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2024-08-12 19:16:16 +02:00 |
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Wojtek Figat
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bcb0200435
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Fix GPU-based SDF generation to reject negative distance from far away triangles
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2024-08-12 10:55:27 +02:00 |
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Wojtek Figat
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52b00644c6
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Update after merge with master
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2024-08-05 20:33:46 +02:00 |
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Wojtek Figat
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bc313c8630
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 20:00:39 +02:00 |
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Wojtek Figat
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2c8111801d
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Update shaders and materials
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2024-08-05 19:44:41 +02:00 |
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Wojtek Figat
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23fcfb4eb2
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Code cleanup
#2717
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2024-08-05 19:44:06 +02:00 |
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Wojtek Figat
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a49fc1c5d1
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Merge branch 'forward-software-refl' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-forward-software-refl
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2024-08-05 19:04:28 +02:00 |
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Wojtek Figat
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4715492f0c
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Update shaders
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2024-07-24 15:50:16 +02:00 |
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Wojtek Figat
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fe33f09f1d
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Update shader
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2024-07-19 00:32:14 +02:00 |
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Wojtek Figat
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e8b0419ccf
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Update assets
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2024-07-12 17:14:02 +02:00 |
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Wojtek Figat
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c8b5ac6c29
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Update materials
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2024-07-02 00:57:58 +02:00 |
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Wojtek Figat
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08ef7c93ea
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Refactor draw calls drawing to use single objects buffer and better materials batching
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2024-07-02 00:52:22 +02:00 |
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