Commit Graph

33 Commits

Author SHA1 Message Date
Wojtek Figat
3b94792f2e Merge branch 'BugFixes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-BugFixes
# Conflicts:
#	Source/Engine/Networking/NetworkReplicator.cpp
2023-09-28 12:28:19 +02:00
NoriteSC
6ab2e540a3 Bug Fixes
script and actors not having connect transform in on awake and in on start

join auto anchor having wrong anchor because was including scale

fixed selection do to changes to transform accessibility ?
2023-08-25 14:51:49 +02:00
Wojtek Figat
29815e0dd6 Merge branch 'actor-org' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-org 2023-01-24 19:20:23 +01:00
Chandler Cox
e21c8e5fe9 Organize physics actors a little better in CM, added wheeled vehicle to list. minor change in CM to not add actors that have a parent with the attribute (more selective). 2023-01-22 18:52:28 -06:00
Wojtek Figat
f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
76c1045444 Code cleanup after #823 2022-11-23 19:18:30 +01:00
Chandler Cox
4515844219 changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute 2022-11-11 16:37:45 -06:00
Wojtek Figat
e98621b887 Code style fix
#814
2022-11-06 23:05:36 +01:00
Chandler Cox
1af0188a3c changed how actor context menus are created. 2022-10-31 19:18:43 -05:00
Wojtek Figat
ff1fba403d Various fixes to allow compiling negine with custom build configurations 2022-07-26 23:10:01 +02:00
Wojtek Figat
2bf6fac77d Format more engine code 2022-06-14 20:26:33 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
37e11a4b1f Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Source/Engine/Physics/Physics.Queries.cpp
#	Source/Engine/Physics/Utilities.h
2022-01-20 23:29:59 +01:00
Wojtek Figat
427846f73b Refactor Physics to separate PhysicsBackend
#673
2022-01-20 23:28:43 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
f303b1c061 Add EnableAutoAnchor to Joint for automatic target anchor setup 2021-11-04 12:17:08 +01:00
Wojtek Figat
dfb739afcf More fixes 2021-11-03 12:26:10 +01:00
Wojtek Figat
bd531aa6c2 Add Joint.SetJointOrientation utility 2021-11-03 12:24:41 +01:00
Wojtek Figat
fc55f6c7e9 Cleanup some code 2021-11-03 11:51:35 +01:00
Wojtek Figat
5e6b6133ca Add Joint.SetJointLocation for easier joints setup 2021-10-27 20:37:46 +02:00
Wojtek Figat
e25915b9d1 Fix D6Joint twist limit debug display 2021-10-27 17:43:16 +02:00
Wojtek Figat
76e284e2ac Fix error when using over 180 angle for joint limits 2021-10-27 12:15:35 +02:00
Wojtek Figat
fa82d818d8 Refactor default D6JointMotion for D6Joint to Locked 2021-09-29 10:07:54 +02:00
Wojtek Figat
050e12c756 Fix D6Joint serialization 2021-09-29 10:07:54 +02:00
Wojtek Figat
8614e171c1 Fix joints properties ranges validation 2021-09-29 10:07:52 +02:00
Wojtek Figat
6ee5f5cc70 Add D6 Joint motions editing in Editor properties panel 2021-09-29 10:07:52 +02:00
Wojtek Figat
3d1213d669 Add improvements for joints editing with debug shapes 2021-09-29 10:07:51 +02:00
Wojtek Figat
777febc198 Tweaks 2021-09-24 16:38:26 +02:00
Wojtek Figat
8ef8b89fd5 Add constructor to BoundingBox for single point empty box construction 2021-03-18 21:50:05 +01:00
Wojtek Figat
d2dba5680b Fix calling OnParentChanged in Actor load 2021-02-02 12:52:21 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00