Wojtek Figat
3b94792f2e
Merge branch 'BugFixes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-BugFixes
...
# Conflicts:
# Source/Engine/Networking/NetworkReplicator.cpp
2023-09-28 12:28:19 +02:00
NoriteSC
6ab2e540a3
Bug Fixes
...
script and actors not having connect transform in on awake and in on start
join auto anchor having wrong anchor because was including scale
fixed selection do to changes to transform accessibility ?
2023-08-25 14:51:49 +02:00
Wojtek Figat
29815e0dd6
Merge branch 'actor-org' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-org
2023-01-24 19:20:23 +01:00
Chandler Cox
e21c8e5fe9
Organize physics actors a little better in CM, added wheeled vehicle to list. minor change in CM to not add actors that have a parent with the attribute (more selective).
2023-01-22 18:52:28 -06:00
Wojtek Figat
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
...
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
76c1045444
Code cleanup after #823
2022-11-23 19:18:30 +01:00
Chandler Cox
4515844219
changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
2022-11-11 16:37:45 -06:00
Wojtek Figat
e98621b887
Code style fix
...
#814
2022-11-06 23:05:36 +01:00
Chandler Cox
1af0188a3c
changed how actor context menus are created.
2022-10-31 19:18:43 -05:00
Wojtek Figat
ff1fba403d
Various fixes to allow compiling negine with custom build configurations
2022-07-26 23:10:01 +02:00
Wojtek Figat
2bf6fac77d
Format more engine code
2022-06-14 20:26:33 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojtek Figat
37e11a4b1f
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
2022-01-20 23:29:59 +01:00
Wojtek Figat
427846f73b
Refactor Physics to separate PhysicsBackend
...
#673
2022-01-20 23:28:43 +01:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
f303b1c061
Add EnableAutoAnchor to Joint for automatic target anchor setup
2021-11-04 12:17:08 +01:00
Wojtek Figat
dfb739afcf
More fixes
2021-11-03 12:26:10 +01:00
Wojtek Figat
bd531aa6c2
Add Joint.SetJointOrientation utility
2021-11-03 12:24:41 +01:00
Wojtek Figat
fc55f6c7e9
Cleanup some code
2021-11-03 11:51:35 +01:00
Wojtek Figat
5e6b6133ca
Add Joint.SetJointLocation for easier joints setup
2021-10-27 20:37:46 +02:00
Wojtek Figat
e25915b9d1
Fix D6Joint twist limit debug display
2021-10-27 17:43:16 +02:00
Wojtek Figat
76e284e2ac
Fix error when using over 180 angle for joint limits
2021-10-27 12:15:35 +02:00
Wojtek Figat
fa82d818d8
Refactor default D6JointMotion for D6Joint to Locked
2021-09-29 10:07:54 +02:00
Wojtek Figat
050e12c756
Fix D6Joint serialization
2021-09-29 10:07:54 +02:00
Wojtek Figat
8614e171c1
Fix joints properties ranges validation
2021-09-29 10:07:52 +02:00
Wojtek Figat
6ee5f5cc70
Add D6 Joint motions editing in Editor properties panel
2021-09-29 10:07:52 +02:00
Wojtek Figat
3d1213d669
Add improvements for joints editing with debug shapes
2021-09-29 10:07:51 +02:00
Wojtek Figat
777febc198
Tweaks
2021-09-24 16:38:26 +02:00
Wojtek Figat
8ef8b89fd5
Add constructor to BoundingBox for single point empty box construction
2021-03-18 21:50:05 +01:00
Wojtek Figat
d2dba5680b
Fix calling OnParentChanged in Actor load
2021-02-02 12:52:21 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00