Commit Graph

131 Commits

Author SHA1 Message Date
Wojtek Figat
b65c84c02e Fix compilation issue from 62946f6359 2023-05-28 16:57:38 +02:00
Wojtek Figat
62946f6359 Cleanup and improve code from #1109 2023-05-28 16:12:32 +02:00
Menotdan
306cedeb39 stopped being stupid and just copied dependencies from the other implementations. 2023-05-19 00:54:49 -04:00
Menotdan
66f66c5481 Whoops forgot includes. Hopefully this builds, but I don't have a mac to test so... 2023-05-19 00:11:29 -04:00
Menotdan
8c20ba83de Lay out what needs to be implemented for Mac 2023-05-18 22:10:35 -04:00
Menotdan
cdee91f258 Color Picker FINALLY works 2023-05-18 21:48:47 -04:00
Menotdan
8f6ceece10 Change XGrabPointer call a bit. 2023-05-18 19:40:39 -04:00
Menotdan
f5d3e30972 XGrabPointer doesn't seem to be doing what I want. 2023-05-18 15:42:04 -04:00
Menotdan
408d620b17 Removed more unneeded logs. 2023-05-18 00:00:06 -04:00
Menotdan
1d079842f6 Add Mac screen utilities, and removed an unneeded log. 2023-05-17 23:57:23 -04:00
Menotdan
b6395cf6f1 Trying to implement XGrabPointer... 2023-05-17 23:51:24 -04:00
Menotdan
d0f5d3270f Implement GetPixelAt and GetCursorPosition. 2023-05-17 23:16:44 -04:00
Menotdan
6e6a427488 refactor the code to not include BlockAndReadMouse() as a public API_FUNCTION() 2023-05-17 21:44:26 -04:00
Menotdan
7a6c1b8b86 Add linux implementation definitions. 2023-05-17 20:59:42 -04:00
Menotdan
a870513086 Color picker finally works, refactored the code. 2023-05-16 13:54:25 -04:00
Menotdan
5cf3803860 Add ScreenUtilities class, to replace ScreenUtils in the Engine, so it is being moved to the Editor. 2023-05-16 10:50:53 -04:00
Menotdan
eb75f8a8ad Merge remote-tracking branch 'upstream/master' into color-picker 2023-05-10 17:33:07 -04:00
Wojtek Figat
0c2c643ea8 Follow up #1085 with expendable type description for content items 2023-05-10 10:29:59 +02:00
Menotdan
f6ee5123d7 Revert "Use shorter, relative path for displaying Asset Tooltips."
This reverts commit 4c906f4040.

Revert changes I don't want anymore, after making a new branch for the changes I've done.
2023-05-07 23:10:07 -04:00
Menotdan
f3d7ad0aa9 Add better tooltips to all files and folders. 2023-05-07 14:03:27 -04:00
Menotdan
cffc3f7f5d Better formatting for type names. 2023-05-07 13:44:15 -04:00
Menotdan
4c906f4040 Use shorter, relative path for displaying Asset Tooltips. 2023-05-07 13:11:53 -04:00
Wiktor Kocielski
2c9541f6a0 ViewportIconsRenderer::AddActorWithTexture addition 2023-04-24 19:08:29 +03:00
Wojtek Figat
73ff053470 Fix ViewportIconsRenderer usage in game C++ scripts 2023-04-22 18:43:11 +02:00
Wojtek Figat
b6aa38569f Fix app image exporting to favor CPU data and prevent issues 2023-02-19 14:59:40 +01:00
Wojtek Figat
adfe3ad165 Add SortOrder to drawable object types for transparency sorting override 2023-01-26 18:37:40 +01:00
Wojtek Figat
bde3b98582 Merge branch 'change-filter-length' of https://github.com/Tryibion/FlaxEngine into Tryibion-change-filter-length 2023-01-24 19:34:54 +01:00
Chandler Cox
bc7f9f7534 changed min length to 1 to start filtering after first character is entered. 2023-01-23 20:05:34 -06:00
Wojtek Figat
9e90cb260a Add support for custom icons for actors in ViewportIconsRenderer 2023-01-23 23:43:59 +01:00
Wojtek Figat
eff24ed836 Add support for editing path to the asset within AssetRefEditor 2023-01-15 23:05:58 +01:00
Wojtek Figat
50fb39d238 Merge remote-tracking branch 'origin/master' into 1.5 2023-01-15 12:44:45 +01:00
Wojtek Figat
f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
a450990ee2 Merge branch 'first-capital-letter-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-first-capital-letter-fix 2023-01-13 12:20:57 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Chandler Cox
7c3d5d739a small fix 2022-12-29 21:11:40 -06:00
Chandler Cox
cf908fcfeb changed to change it in property UI 2022-12-29 21:11:39 -06:00
Wojtek Figat
7184566b4b Merge branch 'master' into 1.5 2022-12-29 23:04:18 +01:00
Chandler Cox
0220c8ced1 fixed skylight to use skylight icon 2022-12-28 12:53:08 -06:00
Wojtek Figat
8762e8ad15 Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
Wojtek Figat
a570d6d178 Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting 2022-12-20 21:11:38 +01:00
Chandler Cox
e725533ba7 Changed all search boxes to new class. 2022-12-15 21:18:49 -06:00
Wojtek Figat
c514aad9a3 Code style fix
#818
2022-11-21 16:11:35 +01:00
Chandler Cox
3ac77121f5 made readonly text and fixed sizing 2022-11-06 13:45:06 -06:00
Chandler Cox
6ace0961b3 added to resize the x and y on text changed 2022-11-04 10:57:47 -05:00
Chandler Cox
c817b63927 made it easier to scroll and resize the material source window. and added the ability to change if the text can be scrolled in the text box 2022-11-04 10:53:29 -05:00
Wojtek Figat
2a3316ac5e Marge Visual Script groups for structures (eg. double ActionConfig group) 2022-07-23 00:53:57 +02:00
Wojtek Figat
9f7f764359 Format code 2022-07-18 22:38:01 +02:00
Wojtek Figat
9ff0ad4734 Fix order of Large Worlds Real using 2022-07-18 20:20:12 +02:00
Wojtek Figat
3239150a61 Refactor scene objects initialization to call OnAwake before all OnStart
#520
2022-07-17 17:05:59 +02:00