Commit Graph

121 Commits

Author SHA1 Message Date
Wojciech Figat
77dcc9b7a3 Refactor Global Surface Atlas objects buffer into separate tiles buffer to reduce memory usage and increase cache hit ratio 2022-04-22 14:24:06 +02:00
Wojciech Figat
9d205cbb7d Fix 2022-04-21 13:08:28 +02:00
Wojciech Figat
cad9bad950 Merge remote-tracking branch 'origin/master' into gi 2022-04-21 12:57:08 +02:00
Wojciech Figat
ca935f4f08 Improve Global SDF static chunks cache to track SDF textures streaming 2022-04-21 12:40:23 +02:00
Wojciech Figat
0a458d94c4 Add support for Volume textures to have residency changed as regular textures 2022-04-21 12:36:16 +02:00
Wojciech Figat
60d2670e2e Fixes 2022-04-21 12:29:09 +02:00
Wojciech Figat
e44c09aa6e Optimize SDF model buffer flushing to be used only if needed 2022-04-21 12:10:22 +02:00
Wojciech Figat
1523fa98ec Add static chunks caching to Global SDF 2022-04-19 17:17:27 +02:00
Wojciech Figat
d52e70af6c Implement shadows rendering to direct light atlas (with Glboal SDF tracing) 2022-04-14 16:26:45 +02:00
Wojciech Figat
0668a23167 Add direct lighting rendering into Global Surface Atlas 2022-04-13 16:26:19 +02:00
Wojtek Figat
96ed170871 Use TraceSceenSpaceReflection in SSR shader for opaque 2022-04-12 22:16:45 +02:00
Wojtek Figat
e32ad93020 Add support for sampling Scene Color in transparent materials (forward pass) 2022-04-12 21:48:52 +02:00
Wojciech Figat
0a27d277a0 Adjustments 2022-04-12 14:27:06 +02:00
Wojciech Figat
74b95a6ebb Add Global Surface Atlas automatic defragmentation on insertion failure 2022-04-12 11:10:38 +02:00
Wojciech Figat
e8774ebd29 Fixes and improvements for global sdf and global surface atlas 2022-04-11 16:15:28 +02:00
Wojciech Figat
db0cb04b83 Merge remote-tracking branch 'origin/master' into gi 2022-04-11 10:37:23 +02:00
Wojciech Figat
bd48829a09 Improve quality for atlas sampling 2022-04-11 10:36:39 +02:00
Wojciech Figat
52245d36d6 Fixes for global atlas cache rendering 2022-04-11 10:36:19 +02:00
Wojciech Figat
7735849b7f Add Global Surface Atlas sampling 2022-04-08 13:54:31 +02:00
Wojciech Figat
da4008575b Progress on surface atlas sampling 2022-04-07 17:16:06 +02:00
Wojciech Figat
49a67be419 Add objects culling in Global Surface Atlas 2022-04-06 16:56:04 +02:00
Wojciech Figat
430ef09ab1 Fix render pass resource checking 2022-04-06 13:16:12 +02:00
Wojciech Figat
34c0d6c442 Add Global Surface Atlas objects redrawing 2022-04-06 13:15:45 +02:00
Wojciech Figat
60d6e6b9ce Add dirty tiles clearing before mesh rasterization to Global Surface Atlas 2022-04-05 17:22:45 +02:00
Wojciech Figat
016b96e9f0 Add objects rasterization to Global Surface Atlas 2022-04-04 17:13:31 +02:00
Wojciech Figat
8bf01146f1 Add profile event to Global SDF objects drawing loop 2022-04-04 17:11:26 +02:00
Wojciech Figat
4c98e0a335 Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions 2022-04-04 17:11:01 +02:00
Wojciech Figat
de8a6bea58 Add drawing RenderList if it was not batched/sorted 2022-04-01 12:40:26 +02:00
Wojciech Figat
94799a9e28 Fixes and tweaks for rendering 2022-04-01 12:39:46 +02:00
Wojciech Figat
63b8b0cb50 Add GlobalSurfaceAtlas pass to Renderer (wip) 2022-03-29 15:07:00 +02:00
Wojciech Figat
9d56093381 Add lazy init for Global SDF shader 2022-03-29 15:06:48 +02:00
Wojciech Figat
26b2cb291e Expose GlobalSignDistanceFieldPass to user scripts 2022-03-29 15:06:41 +02:00
Wojciech Figat
79669a8789 Fix upscaler usage if resolution is higher than 1 2022-03-28 16:31:23 +02:00
Wojciech Figat
fc138bbbbb Fix GPU context error during lights rendering 2022-03-28 14:01:51 +02:00
Wojciech Figat
a5af0a1c81 Fix game build 2022-03-25 11:42:09 +01:00
Wojciech Figat
4a18185e81 Add **Sample Global SDF** node to particles 2022-03-25 11:41:17 +01:00
Wojciech Figat
b847b9ccba Add **Sample Global SDF** node to materials 2022-03-25 10:09:52 +01:00
Wojciech Figat
d5297f9047 Add option to always render Global SDF 2022-03-24 14:59:14 +01:00
Wojciech Figat
885d2f0771 Move Static Model rasterization into Global SDF code 2022-03-22 17:15:21 +01:00
Wojciech Figat
18321937e4 Optimize model SDF with 8-bit storage (if possible) 2022-03-22 15:08:38 +01:00
Wojciech Figat
aa9161a16f Fix some issues 2022-03-22 12:55:33 +01:00
Wojciech Figat
8cca7f884b Add **Global Sign Distance Field** rendering (work in progress) 2022-03-18 16:18:00 +01:00
Wojciech Figat
3fe1e2c763 Refactor SceneRendering to simplify actors impl of drawing flow at high level 2022-02-22 17:06:19 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
192af7ec14 Refactor native core objects to simplify usage for newcomers 2022-01-08 15:06:23 +01:00
Wojtek Figat
e8b680c78b Add ps5 changes 2021-11-21 19:02:37 +01:00
Wojciech Figat
d07ca3fcf4 Add support for older Android devices that don't support R11G11B10 texture format 2021-11-15 16:39:16 +01:00
Wojtek Figat
96a903afd1 Fixes 2021-10-07 15:04:48 +02:00
Wojtek Figat
1af5ec8492 Add Quad Overdraw debug view mode 2021-10-07 14:59:06 +02:00
Wojtek Figat
88cf1bcd28 Refactor UAV slots binding when rendering from PS into UAV 2021-10-07 14:15:45 +02:00