Commit Graph

4805 Commits

Author SHA1 Message Date
Wojtek Figat
44006dd533 Various code improvements 2024-05-09 18:59:09 +02:00
Wojtek Figat
f6aabf2d14 Optimize navmesh building and reduce scene lock time 2024-05-09 18:58:47 +02:00
Wojtek Figat
dc1f15f18d Add OnStaticFlagsChanged to Actor 2024-05-09 16:55:05 +02:00
Wojtek Figat
7d7808af8f Remove default value tooltips from post process docs to prevent errors 2024-05-09 10:56:42 +02:00
Wojtek Figat
5029584a9f Fix crash when Visual Script event binding instance is invalid
#2548
2024-05-09 10:17:23 +02:00
Wojtek Figat
f353d3f114 Fix looping root motion 2024-05-09 10:16:45 +02:00
Wojtek Figat
667e8bc293 Minor cleanup in anim code 2024-05-09 10:16:34 +02:00
Wojtek Figat
2edb9cc4d8 Fix compilation warnings when using 64-bit coords 2024-05-08 23:24:23 +02:00
Wojtek Figat
7018666a8c Add layer masking for PostFxVolume against Camera's RenderLayersMask
#2573
2024-05-08 22:42:35 +02:00
Wojtek Figat
db15f6f08a Add For Distribution to be enabled by default in Release builds
#2571
2024-05-08 18:48:55 +02:00
Wojtek Figat
36d21b27c7 Merge branch 'add-shift-scroll' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-shift-scroll 2024-05-08 18:17:13 +02:00
97454fc82e Fix drawing an extra character with Render2D.DrawText 2024-05-07 20:10:05 +03:00
Wojtek Figat
3825e07adc Merge branch 'unbox_array_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unbox_array_fix 2024-05-05 22:54:12 +02:00
Wojtek Figat
db8adf7d96 Fix creating virtual terrain collision of actor that is not in a game 2024-05-05 22:50:12 +02:00
e77ae12b9b Fix unboxing of array type Variants 2024-05-05 13:15:54 +03:00
Chandler Cox
9683868767 Add shift scroll for panels and textbox 2024-05-01 16:12:53 -05:00
Chandler Cox
c1e3eaeab1 Force windows cursor to show or hide based on cursor hidden value 2024-05-01 13:23:56 -05:00
Wojtek Figat
7e8f20bd9b Merge branch 'controls-toolbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-controls-toolbox
# Conflicts:
#	Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
2024-04-29 16:56:30 +02:00
Wojtek Figat
12344cf725 Merge branch 'watermark-attribute' of https://github.com/Tryibion/FlaxEngine into Tryibion-watermark-attribute 2024-04-29 12:23:01 +02:00
Wojtek Figat
5f9d0140c7 Merge branch 'fix-caret' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-caret 2024-04-29 12:21:49 +02:00
Chandler Cox
18660140b0 Add controls to the ActorToolbox in the GUI tab. Add dragging and dropping controls from toolbox into scene and prefab trees. 2024-04-27 15:55:25 -05:00
Chandler Cox
58cc53b44d Remove unused include 2024-04-27 11:10:27 -05:00
Chandler Cox
d8bb831dd9 Add watermark attribute to add watermark to string fields in editor. Have watermark show even when textbox is focused . 2024-04-27 11:07:20 -05:00
Chandler Cox
3641886ebf Fix textbox caret showing on empty string. 2024-04-27 09:16:03 -05:00
Wojtek Figat
e835b25637 Fix wired Vulkan validation cache errors on Linux
#2201 #1825
2024-04-26 21:47:51 +02:00
Wojtek Figat
4414398f09 Fix crash when accessing physics objects state in OnLateFixedUpdate
#2494
2024-04-26 19:08:25 +02:00
Wojtek Figat
5e5497ff18 Add Tags.Find utility
#2492
2024-04-26 19:06:39 +02:00
Wojtek Figat
b134a5567d Format comments 2024-04-25 19:30:12 +02:00
Wojtek Figat
75e25bf1f7 Merge branch 'bug/issue-2476' of https://github.com/duarteroso/FlaxEngine into duarteroso-bug/issue-2476 2024-04-25 19:27:11 +02:00
Wojtek Figat
723423a3fa Merge branch 'bug/issue-2475' of https://github.com/duarteroso/FlaxEngine into duarteroso-bug/issue-2475 2024-04-25 18:02:46 +02:00
Wojtek Figat
16f1e8a3e1 Merge branch 'release_prefab_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-release_prefab_fix 2024-04-25 18:01:57 +02:00
Wojtek Figat
3641e156ee Merge branch 'treenode_optimize' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-treenode_optimize 2024-04-25 17:18:54 +02:00
8c2e7bccaa Delete Prefab default instance when scripting unloads 2024-04-23 22:14:06 +03:00
Duarte Roso
b6e36c0014 Add android settings
Added:
- version code
- minimum Sdk version
- target Sdk version
2024-04-23 16:09:10 +02:00
Duarte Roso
d4774a2bfe Change screen orientation enum 2024-04-23 15:13:04 +02:00
Wojtek Figat
705856da24 Fix crash when resizing window on Vulkan
Regression from 8488a8d387
#2356
2024-04-23 10:08:16 +02:00
Wojtek Figat
ab9cc16529 Fix EyeAdaptation bug to flash on play mode start in Editor when time gets reset 2024-04-23 00:03:21 +02:00
Wojtek Figat
203f03a597 Add Write/Read methods to NetworkStream for INetworkSerializable sending in C# api 2024-04-22 23:25:19 +02:00
Wojtek Figat
4fbe210730 Fix heightfield not saved when editing splatmap of terrain with physical materials in use
#2262
2024-04-22 23:20:44 +02:00
Wojtek Figat
890569ea3b Add logging and cleaning up leaked scene objects after play mode in Editor 2024-04-22 22:59:38 +02:00
Wojtek Figat
b92fbcb3bc Add more const correctness
#2467
2024-04-22 22:53:27 +02:00
Wojtek Figat
515ee96a31 Fix compilation regression 2024-04-22 19:10:06 +02:00
Wojtek Figat
96f628429c Improve const correctness in Mesh and SkinnedMesh api
#2467i
2024-04-22 18:56:54 +02:00
Wojtek Figat
a01495cde1 Merge similar source chunks
#2468
2024-04-22 18:36:25 +02:00
Wojtek Figat
32b15f90ab Minor improvements 2024-04-22 18:10:58 +02:00
Wojtek Figat
e795a8b037 Fix compile warning 2024-04-22 15:29:25 +02:00
Wojtek Figat
5f02b4173a Fix nested animations sampling
#2472
2024-04-22 13:29:29 +02:00
Wojtek Figat
568a69081d Fix animated model skinning precision issues
#2460
2024-04-22 13:18:52 +02:00
4dcdd8b5f7 Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
2024-04-20 20:58:55 +03:00
Wojtek Figat
1072b90c5b Fix blend shapes normals usage
#2459
2024-04-20 16:52:07 +02:00