Commit Graph

288 Commits

Author SHA1 Message Date
Wojtek Figat
ea854a0f7b Fix potential Grid shader accuracy issues
#3229
2025-06-16 14:41:43 +02:00
Wojtek Figat
fa89e710d8 Fix Terrain shader error when using Position Offset
#3479
2025-06-02 15:05:20 +02:00
Wojtek Figat
30c78350eb Fix incorrect motion vectors for material that uses position offset
#3367
2025-04-15 22:24:12 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
9c0c809e7e Update assets 2025-04-03 19:17:49 +02:00
Wojtek Figat
98834131f1 Add smooth shadows blending between directional light cascades
It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
2025-03-27 10:48:35 +01:00
Wojtek Figat
1b3ad99554 Fix indentation and shader compilation for blue console 2025-03-24 15:40:51 +01:00
Wojtek Figat
bc4f3668fe Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Core/Math/Vector3.cpp
#	Source/Engine/Core/Math/Vector3.h
#	Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
#	Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
#	Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
2025-03-09 09:23:42 +01:00
Wojtek Figat
5e8f9e357a Reorganize code 2025-03-08 20:25:03 +01:00
Wojtek Figat
7808c65dd3 Update engine asset 2025-03-08 19:47:04 +01:00
Wojtek Figat
baf28382a8 Disable contact shadows on low shadows quality mode and fix step count for high setting 2025-03-08 19:46:35 +01:00
Wojtek Figat
e760e5cc97 Fix particle sim shader compilation warning on Vulkan
#https://github.com/KhronosGroup/glslang/issues/2066
2025-03-08 13:23:08 +01:00
Wojtek Figat
5bdbbb6d38 Merge remote-tracking branch 'origin/master' into 1.10 2025-03-07 23:41:02 +01:00
Wojtek Figat
cbe96252f6 Update assets 2025-03-02 11:38:25 +01:00
Wojtek Figat
72c3d2b94c Update engine materials 2025-02-28 15:19:47 +01:00
Wojtek Figat
7ccae0140b Fix regression from #3214 on Deformable shader 2025-02-28 15:18:29 +01:00
Muzz
7885590593 Merge branch 'Muzz-Triplanar-Features' into 1.10 2025-02-28 14:56:45 +01:00
Wojtek Figat
5bdf5da142 Resave engine materials
#3231
2025-02-20 10:09:37 +01:00
Wojtek Figat
a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
3c091dc214 Fix editor grid gizmo when using Large Worlds 2025-02-11 00:32:04 +01:00
Wojtek Figat
fe8f862b16 Update engine assets 2025-01-21 00:04:03 +01:00
Wojtek Figat
39419787fa Another compilation fix 2025-01-15 08:48:03 +01:00
Wojtek Figat
addc6d5216 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Content/Editor/Gizmo/Material.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Source/Editor/Windows/Assets/ModelWindow.cs
#	Source/Editor/Windows/Assets/SkinnedModelWindow.cs
#	Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
Wojtek Figat
344d342610 Update assets 2025-01-12 20:31:00 +01:00
Wojtek Figat
02df6bafac Update engine assets 2025-01-12 01:33:18 +01:00
Wojtek Figat
a1c46d2e6e Add support for up to 4 texture channels when importing meshes
#2667
2025-01-11 22:40:20 +01:00
Wojtek Figat
7f0d852f49 Fix minor shader compilation warnings 2025-01-07 21:55:31 +01:00
Wojtek Figat
3f201c3863 Resave terrain material
#3115
2025-01-06 23:53:27 +01:00
Wojtek Figat
bc73d38d34 Reseve engine materials and models 2025-01-06 22:47:44 +01:00
Wojtek Figat
6f04231b31 Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS 2025-01-04 21:04:18 +01:00
Chandler Cox
36d4417905 Add game plugin template. 2024-12-20 09:29:36 -06:00
Wojtek Figat
622de6ebcb Minor improvements to new gizmo changes and add new assets
#3088
2024-12-16 23:41:55 +01:00
Wojtek Figat
b3f37ca041 Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
2024-12-15 22:10:45 +01:00
Chandler Cox
0335086df8 Add more scripting templates. 2024-11-22 17:07:10 -06:00
Wojtek Figat
2532a57b0b Fix default Terrain material domain to Lit
#3050
2024-11-18 12:06:54 +01:00
Wojtek Figat
c597c38705 Fix volumetric fog particles after objects instancing refactor 2024-10-01 15:07:32 +02:00
Wojtek Figat
da5570e89f Fix terrain shader compilation regression 2024-09-22 11:28:26 +02:00
Wojtek Figat
9daddccbed Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Editor/Modules/ContentDatabaseModule.cs
#	Source/Editor/Surface/SurfaceUtils.cs
#	Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
#	Source/Engine/Foliage/Foliage.cpp
#	Source/Engine/Graphics/Models/MeshBase.h
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
Wojtek Figat
2d61e329cb Update asset 2024-09-12 09:12:08 +02:00
Wojtek Figat
33ccdea761 Fixes and shader update
#2673
2024-09-12 09:02:48 +02:00
Wojtek Figat
89462856e3 Fix mixed tab/spaces in script templates
#2906
2024-09-09 07:34:45 +02:00
Wojtek Figat
a7af0be9bb Merge branch 'cs-template-path' of https://github.com/Tryibion/FlaxEngine into Tryibion-cs-template-path 2024-09-09 07:20:02 +02:00
Wojtek Figat
545e59aba5 Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
2024-09-09 05:59:17 +02:00
Chandler Cox
65fd975b1a Add generic CSharpProxy. Add Empty C# template. 2024-09-02 12:57:23 -05:00
Muzz
09737023a1 Add **Contrast Adaptive Sharpening (CAS)** filter pass
#2423
2024-08-29 19:01:37 +02:00
Wojtek Figat
591f0ee6a9 Fix regressions after rendering changes 2024-08-23 00:26:42 +02:00
Wojtek Figat
e7f1afdfaa Fix GlobalSDF tracing artifacts in reflections by using occlusion bias relative to each cascade voxel size
#2743
2024-08-15 12:04:39 +02:00
Wojtek Figat
75a97a30fe Update assets 2024-08-12 19:16:16 +02:00
Wojtek Figat
bcb0200435 Fix GPU-based SDF generation to reject negative distance from far away triangles 2024-08-12 10:55:27 +02:00
Wojtek Figat
52b00644c6 Update after merge with master 2024-08-05 20:33:46 +02:00