Wojtek Figat
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e7824d6d9b
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Merge branch 'local-origin-multi-mesh' of https://github.com/Tryibion/FlaxEngine into Tryibion-local-origin-multi-mesh
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2025-03-11 22:28:48 +01:00 |
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Wojtek Figat
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a54299a560
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Optimize ViewportRubberBandSelector
#3151
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2025-03-11 13:05:15 +01:00 |
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Chandler Cox
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837a4927c1
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Try fix build issues.
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2025-03-08 10:50:46 -06:00 |
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Chandler Cox
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abe2482a01
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Use mesh collision proxy if available.
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2025-01-27 18:28:06 -06:00 |
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Chandler Cox
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757b8ff855
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Fix local origin option with multi-mesh import.
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2024-12-31 00:50:42 -06:00 |
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Wojtek Figat
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9daddccbed
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
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2024-09-12 13:38:20 +02:00 |
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Wojtek Figat
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545e59aba5
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Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
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2024-09-09 05:59:17 +02:00 |
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Wojtek Figat
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e44e44d317
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 11:08:51 +02:00 |
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Wojtek Figat
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c4f37741b7
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Fix blend shapes importing
#2672
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2024-07-26 23:54:27 +02:00 |
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Wojtek Figat
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08ef7c93ea
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Refactor draw calls drawing to use single objects buffer and better materials batching
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2024-07-02 00:52:22 +02:00 |
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Wojtek Figat
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78f3248ac9
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Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
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2024-06-29 13:54:02 +02:00 |
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Wojtek Figat
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516ed3e9a0
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Cleanup some rendering code
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2024-06-28 21:21:17 +02:00 |
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cfdb9ef1f2
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Fix missing vertices in some imported models
The Spatial Sort version was being too greedy when merging vertices
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2024-06-01 00:24:14 +03:00 |
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a9aa3b6cd8
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Fix typos
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2024-06-01 00:24:14 +03:00 |
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Wojtek Figat
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2edb9cc4d8
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Fix compilation warnings when using 64-bit coords
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2024-05-08 23:24:23 +02:00 |
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Wojtek Figat
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96f628429c
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Improve const correctness in Mesh and SkinnedMesh api
#2467i
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2024-04-22 18:56:54 +02:00 |
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Wojtek Figat
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568a69081d
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Fix animated model skinning precision issues
#2460
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2024-04-22 13:18:52 +02:00 |
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Wojtek Figat
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1072b90c5b
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Fix blend shapes normals usage
#2459
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2024-04-20 16:52:07 +02:00 |
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Wojtek Figat
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6aacea99ab
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Fix blend shapes transformation applying
#2459
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2024-04-20 16:16:01 +02:00 |
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Wojtek Figat
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9ad4997691
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Add automatic restoring Anim Event tracks when reimporting animation asset
#2363
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2024-04-15 19:27:28 +02:00 |
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Wojtek Figat
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0b0115aa10
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Fix missing scripting api
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2024-03-29 18:46:00 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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01d123b099
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Add support for importing material emissive and roughness from fbx file
#2153
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2024-02-23 17:46:27 +01:00 |
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Wojtek Figat
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d08843900e
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Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass
#1429 #2152
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2024-02-09 15:37:29 +01:00 |
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Wojtek Figat
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fdfca5156b
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Various fixes and stability improvements
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2023-12-06 00:28:03 +01:00 |
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Wojtek Figat
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1843689a88
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Add various profiler events to analyze models importing workflow
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2023-12-03 11:23:45 +01:00 |
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Wojtek Figat
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022a69aaf2
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Continue refactoring model tool to support importing multiple objects properly
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2023-12-03 10:55:40 +01:00 |
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Wojtek Figat
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a808bcdbf6
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Refactor objects splitting in models importing to be handled by ModelTool not the importer code itself
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2023-12-01 13:57:08 +01:00 |
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Wojtek Figat
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6e92d3103c
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Replace ImportedModelData with ModelData for model importing
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2023-11-30 11:46:07 +01:00 |
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Wojtek Figat
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c5df7ad689
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Add various improvements to models importing code
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2023-11-30 11:31:58 +01:00 |
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Chandler Cox
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66a709f09e
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small fixes
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2023-10-25 10:46:04 -05:00 |
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Chandler Cox
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73694cba6c
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Add being able to set origin of mesh to the local mesh origin. fix centering several meshes.
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2023-10-25 09:57:51 -05:00 |
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Wojtek Figat
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e51aab0c56
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Minor improvements
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2023-10-14 18:03:21 +02:00 |
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Wojtek Figat
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1a5606a45c
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Improve collision data cooking usability
#1687
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2023-10-13 23:33:03 +02:00 |
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Wojtek Figat
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09f2be907e
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Flax.flaxproj
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2023-10-09 12:40:47 +02:00 |
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Wojtek Figat
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e41e200305
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Merge branch 'Vert-color-deduplication-check' of https://github.com/Muzz/FlaxEngine into Muzz-Vert-color-deduplication-check
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2023-10-06 17:06:21 +02:00 |
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Wojtek Figat
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e6c45fccb3
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Engine/Level/Actors/AnimatedModel.cpp
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2023-10-05 10:44:03 +02:00 |
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Wojtek Figat
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8bafdb0b78
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Remove std::function usage from ArrayExtensions
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2023-10-02 12:52:44 +02:00 |
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Wojtek Figat
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98d5769558
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Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory)
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2023-09-28 10:59:09 +02:00 |
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MZ
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2cc6e80958
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Checked my working.
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2023-09-28 16:07:38 +10:00 |
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MZ
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299f68ebfe
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Vert color deduplication check
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2023-09-28 16:00:31 +10:00 |
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Wojtek Figat
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9f97787099
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-09-20 16:02:48 +02:00 |
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Wojtek Figat
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8cd8ae93c3
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Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
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2023-09-20 15:01:02 +02:00 |
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Wojtek Figat
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371db610a9
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Merge remote-tracking branch 'origin/1.7' into 1.7
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2023-07-16 12:03:06 +02:00 |
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Wojtek Figat
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31943ca9bd
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Add normals computing to cloth mesh
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2023-07-16 12:02:33 +02:00 |
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Wojtek Figat
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f0496d53e8
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Add RenderTools::CalculateTangentFrame utility
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2023-07-16 11:57:21 +02:00 |
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Wojtek Figat
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18fb7fb849
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Add NvCloth for iOS
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2023-07-15 11:27:26 +02:00 |
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Wojtek Figat
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99ee0b1bfe
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Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
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2023-07-03 09:49:23 +02:00 |
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Wojtek Figat
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04963fef18
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Various code fixes and tweaks
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2023-07-02 15:46:29 +02:00 |
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Wojtek Figat
|
979168e82c
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Refactor various Editor APIs to use auto-generated bindings instead of manual code
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2023-06-12 14:34:07 +02:00 |
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