Crawcik
46e7e6173a
Rebuilding parrent collections layout
2021-06-02 18:42:28 +02:00
Wojtek Figat
d111b2ba03
Tweaks
2021-06-01 21:20:00 +02:00
Wojtek Figat
0aa9c865ca
Fix renaming selected actor in scene tree after creation and use editor shortcut
2021-06-01 21:10:57 +02:00
Wojtek Figat
c30e338f0a
Fix gizmos debug draw shapes
2021-06-01 14:38:24 +02:00
Wojtek Figat
f701e35c50
Add option to show bounds of the model in Editor preview
2021-06-01 10:45:23 +02:00
Wojtek Figat
1789e879bf
Add option to show bounds of the animated model in Editor preview
2021-06-01 10:36:13 +02:00
Wojtek Figat
a730c3b1af
Add using immediate DebugDraw for animated model skeleton drawing in Editor preview
2021-06-01 10:27:57 +02:00
Wojtek Figat
623299e59f
Add support for AssetPreview to use debug drawing if needed
2021-06-01 10:27:30 +02:00
Wojtek Figat
2c2c7744eb
Add AuxTool to AOT pipeline in Game Cooker
2021-05-31 16:05:35 +02:00
Wojtek Figat
a74f978f89
Fix lag from single axis gizmo usage on large distance
2021-05-31 10:25:55 +02:00
Wojtek Figat
d8cb1d15c7
Fix warning
2021-05-31 09:35:52 +02:00
Wojtek Figat
2a3a15533c
Add ignoring memory allocations from profiling tools in Editor Profiler
2021-05-30 14:11:49 +02:00
Wojtek Figat
9c66ac4656
Add MemoryCompare, MemoryClear and MemoryCopy for direct memory access in C#
2021-05-30 14:11:25 +02:00
Wojtek Figat
1bd109395a
Optimize managed memory allocations
2021-05-30 14:09:24 +02:00
Wojtek Figat
99c1b60493
Merge branch 'viewpoint-shortcuts' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-viewpoint-shortcuts
2021-05-30 11:57:47 +02:00
Jean-Baptiste Perrier
ccef5f0d73
Fix viewpoints.
2021-05-29 18:53:30 +02:00
Jean-Baptiste Perrier
03014dcf08
Register viewpoint shortcuts binding in EditViewport.
2021-05-29 18:51:03 +02:00
Jean-Baptiste Perrier
241238d2d7
Add viewpoint shortcuts options.
2021-05-29 18:49:56 +02:00
Wojtek Figat
2bdebdb2ef
Improve Margin editing
2021-05-29 13:48:26 +02:00
Wojtek Figat
44433bf3b4
Add 9-slicking support for UI to draw sprites and textures
...
#155
2021-05-29 13:48:00 +02:00
Wojtek Figat
518e248494
Add support for focusing on model when painting its vertices
2021-05-28 15:57:40 +02:00
Wojtek Figat
b1572ecb91
Add support for focusing on foliage instance bounds when editing it
2021-05-28 15:54:54 +02:00
Wojtek Figat
845198ebe3
Refactor focusing on selection logic in Editor
2021-05-28 15:51:28 +02:00
Wojtek Figat
e41dfe738b
Add support for moving object with transform gizmo when mouse moves outside the viewport during usage
2021-05-28 14:24:19 +02:00
Wojtek Figat
94ee82b58d
Fix Editor UI tree control click to handle selection update before
...
#533
2021-05-28 12:09:26 +02:00
Wojtek Figat
77f9010b06
Fix exception in Editor UI is model has invalid material slot index assigned
2021-05-28 11:54:11 +02:00
Wojtek Figat
29860b838e
Fix camera position when changing Editor view EditorViewport
...
#531
2021-05-28 11:30:28 +02:00
Wojtek Figat
969db604e5
Fix gizmo in top down view on Z-axis movement (and other combination of perpendicular views)
...
Fix gizmo stability when using single axis
#530
2021-05-28 11:01:13 +02:00
Wojtek Figat
a467c96e00
Merge branch 'rider_2021_support' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rider_2021_support
2021-05-28 09:49:03 +02:00
Wojtek Figat
42dfc56bae
Fix checking paths when opening Visual Studio project items to prevent dummy files creation
2021-05-26 23:24:16 +02:00
GoaLitiuM
a6ed117088
Add support for Rider 2021, use latest detected version of Rider
...
Handles additional registry location where installation paths are stored
for Rider 2021. The detected installations are now sorted by version, so
the latest detected version is always used when opening the scripts
project.
2021-05-26 20:07:34 +03:00
Wojtek Figat
64a8408600
Add focus to game window on play
2021-05-24 18:42:15 +02:00
Wojtek Figat
c33d4a9bfb
Merge branch 'game-arg' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-game-arg
2021-05-24 18:35:13 +02:00
Wojtek Figat
2c7d62bb8e
Add support for custom drag&drop into level/prefab viewports from custom asset items
2021-05-24 18:34:19 +02:00
Jean-Baptiste Perrier
2f12642405
Rename -game to -play & Fix when play not used.
2021-05-23 19:34:16 +02:00
Jean-Baptiste Perrier
1f3a86dca9
Fix -play not working with compilation at start.
2021-05-23 19:33:36 +02:00
Jean-Baptiste Perrier
ce3caede6c
Remove skipcompile when -play is used.
2021-05-23 19:32:45 +02:00
Wojtek Figat
c78fb7995e
Add more indentation to scene tree items to make it more readable
2021-05-23 12:09:35 +02:00
Jean-Baptiste Perrier
6eb3bc0577
Tweak.
2021-05-21 18:18:20 +02:00
Jean-Baptiste Perrier
3a68e2891e
Add null check.
2021-05-21 18:18:11 +02:00
Jean-Baptiste Perrier
320a1a984e
Fix.
2021-05-20 20:08:08 +02:00
Jean-Baptiste Perrier
9e2867ed7d
Tweak.
2021-05-20 20:07:39 +02:00
Jean-Baptiste Perrier
8ac8f9a6d1
Tweaks.
2021-05-20 20:05:44 +02:00
Jean-Baptiste Perrier
8eb6fd2b6b
Fix.
2021-05-20 20:03:58 +02:00
Jean-Baptiste Perrier
62b47fa65b
Comments.
2021-05-20 17:30:43 +02:00
Jean-Baptiste Perrier
9fb2952996
Tweaks / Cleanup.
2021-05-20 17:28:55 +02:00
Jean-Baptiste Perrier
66c1201786
Load scene specified in -game argument.
2021-05-20 17:21:45 +02:00
Jean-Baptiste Perrier
d7f03d2c7d
Handle game argument.
2021-05-20 17:20:00 +02:00
Jean-Baptiste Perrier
c01cd78225
RequestStartPlay glue code.
2021-05-20 17:19:24 +02:00
Jean-Baptiste Perrier
5601be630e
RequestStartPlay glue code.
2021-05-20 17:18:48 +02:00