Wojtek Figat
4aab1be3d6
Bump up materials version after merge with master
2025-02-18 09:20:48 +01:00
Wojtek Figat
6b6d808698
Fix warning
2025-02-18 09:20:06 +01:00
Wojtek Figat
a6fb651ff4
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
c81ddd09cc
Fix spatial audio bug regression from 84843f8cbb
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#3224 #3206
2025-02-17 23:55:26 +01:00
Wojtek Figat
015c4ab475
Fix memory leak in particle buffers recycling
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#3152
2025-02-17 23:25:40 +01:00
Wojtek Figat
ccdf004404
Fix memory leak in Video player on Windows
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#3158
2025-02-17 21:19:45 +01:00
Wojtek Figat
9049093267
Fix scene object reference serialization in C# scripts
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#3136
2025-02-17 11:57:31 +01:00
Wojtek Figat
9d4d9ccf38
Optimize compilation on MSVC as it can ommit include
2025-02-17 10:24:04 +01:00
Wojtek Figat
8b1d678f2e
Fix scene object reference serialization in Visual Script properties
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#3136
2025-02-17 10:23:07 +01:00
Wojtek Figat
67db774a2f
Fix compilation regression
2025-02-17 00:27:06 +01:00
Wojtek Figat
086ddc96bb
Fix incorrect prefab serialization to correctly handle diff on object references to prefab objects
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#3136
2025-02-14 17:07:33 +01:00
Wojtek Figat
c146e156ec
Fix perlin and simplex noises to return normalized value to range 0-1
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#3154
2025-02-12 22:13:09 +01:00
Wojtek Figat
6efb015169
Merge code for Perlin Noise impl
2025-02-12 17:21:13 +01:00
Wojtek Figat
a982e0a111
Fix crash when reading object value from BehaviorKnowledgeSelector
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#3171
2025-02-12 16:54:33 +01:00
Wojtek Figat
84843f8cbb
Fix playing mono audio sounds with panning
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Tested on OpenAL and XAudio backkend on Windows.
#3206
2025-02-11 23:35:08 +01:00
Wojtek Figat
dccb43702e
Add missing casting from Double to Float vectors within Variant
2025-02-11 14:51:17 +01:00
Wojtek Figat
f459249f78
Fix compilation regression from aa8add7b38
2025-02-11 14:23:10 +01:00
Wojtek Figat
3ad369501a
Add support for searching actors and scripts by interface
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#3199
2025-02-11 14:22:44 +01:00
Wojtek Figat
aa8add7b38
Fix large worlds rendering of meshes
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Add `Double4x4` for higher precision matrices operations
#2985
2025-02-11 13:01:48 +01:00
Wojtek Figat
4baa38c0cc
Add explicit cast to in vector in C# api
2025-02-11 00:32:20 +01:00
Wojtek Figat
58090aa6d6
Fix triplanar texture mapping when using Large Worlds
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#3001
2025-02-11 00:31:37 +01:00
Wojtek Figat
a5fffc0c9e
Fix DebugDraw.DrawWireArc with Large Worlds enabled
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#3049
2025-02-04 23:44:31 +01:00
Wojtek Figat
e551ecbe5f
Fix build warning with Large Worlds enabled
2025-02-04 23:44:12 +01:00
Wojtek Figat
da513972e8
Simplify message to be single-line with less text
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#2990
2025-02-01 15:26:13 +01:00
Wojtek Figat
be293a957a
Merge branch 'BetterRayNormAssert' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-BetterRayNormAssert
2025-02-01 15:24:44 +01:00
Wojtek Figat
b6f7914b14
Fix RenderToTextureControl to render correctly when using different texture size than control size
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#2760
2025-02-01 15:17:21 +01:00
Wojtek Figat
24f3dfe264
Fix selected spline points to be drawn relative to the view for greater readability
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#2595
2025-01-31 21:01:26 +01:00
Wojtek Figat
42fc62eb68
Add Actor.Clone for actors duplication at runtime (including scripts and children)
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#2012
2025-01-31 10:21:05 +01:00
Wojtek Figat
b1392be3a1
Fix typo
2025-01-30 22:48:07 +01:00
Wojtek Figat
04dde7a3f2
Add warnings on incorrect GPUBuffer or GPUTexture usage when binding to GPUContext (in non-release builds)
2025-01-30 22:03:21 +01:00
Wojtek Figat
44fae3838e
Add GPUResourceUsage.Staging for both CPU read/write access
2025-01-30 20:39:04 +01:00
Wojtek Figat
4057dc189d
Fix SnapToGrid to skip when grid component is 0
2025-01-30 17:26:34 +01:00
Wojtek Figat
e2fd3891d1
Fix regression in curve keyframes editing
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#3179
2025-01-27 20:19:35 +01:00
Wojtek Figat
d829461def
Merge branch 'fix_issue_3083' of https://github.com/amir9480/FlaxEngine into amir9480-fix_issue_3083
2025-01-27 11:58:13 +01:00
Wojtek Figat
53ba5968fd
Fix missing default value usage on GPU particle shape rotation and simplify CPU code
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#3104
2025-01-27 11:42:59 +01:00
Wojtek Figat
cc735a1b6a
Merge branch 'particle-rotate-shape' of https://github.com/Tryibion/FlaxEngine into Tryibion-particle-rotate-shape
2025-01-27 11:35:26 +01:00
Wojtek Figat
d501018feb
Add improved GPU crashes reporting
2025-01-24 22:56:52 +01:00
Wojtek Figat
0b48a274e5
Fix compilation
2025-01-24 22:54:56 +01:00
Wojtek Figat
342f3543ca
Fix LOG_FLUSH to flush only when automatic mode is disabled
2025-01-24 20:15:32 +01:00
Wojtek Figat
b36e55446f
Add Engine::ReportCrash event for custom crash reporting or handling
2025-01-24 20:15:17 +01:00
Wojtek Figat
cf40facefe
Add engine fatal error types handling
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Add general out-of-memory handling
Add safety memory buffer for crash or out of memory handling
Refactor Globals exit/error state to be in Engine class
2025-01-24 20:07:12 +01:00
Wojtek Figat
fa2f2e3104
Fix Linux build
2025-01-24 12:53:56 +01:00
Wojtek Figat
80a44b5f5c
Remove old code
2025-01-24 11:08:31 +01:00
Wojtek Figat
dffc6ea24d
Move hash set related configs into proper header file and rename those
2025-01-24 00:05:07 +01:00
Wojtek Figat
38f74c8cf7
Refactor Dictionary and HashSet to use shared base class
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Add const iterators
2025-01-23 23:59:31 +01:00
Wojtek Figat
61a731704d
Fix const-correctness in dictionary iterator access
2025-01-23 21:40:52 +01:00
Wojtek Figat
f5280eab74
Refactor and improve collections code
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#3043
2025-01-23 14:44:11 +01:00
Wojtek Figat
af416fe0c8
Fix packaging issues to properly read asset data after it's serialized with a new format
2025-01-22 21:24:49 +01:00
Wojtek Figat
326bc498b8
Add more logging for cooking process
2025-01-22 00:01:25 +01:00
Wojtek Figat
4cf22c3a1f
Fix material to run shader generation when using null rendering backend
2025-01-21 23:14:00 +01:00