Commit Graph

99 Commits

Author SHA1 Message Date
Chandler Cox
84201b346b Add opening file proxy for windows. 2024-10-05 23:11:38 -05:00
Wojtek Figat
9daddccbed Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Editor/Modules/ContentDatabaseModule.cs
#	Source/Editor/Surface/SurfaceUtils.cs
#	Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
#	Source/Engine/Foliage/Foliage.cpp
#	Source/Engine/Graphics/Models/MeshBase.h
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
Wojtek Figat
4683262cf3 Small codestyle tweaks
#2415
2024-09-11 13:38:31 +02:00
Wojtek Figat
1bc09fb962 Merge branch 'new-content-creations' of https://github.com/Menotdan/FlaxEngine into Menotdan-new-content-creations 2024-09-10 20:00:18 +02:00
Chandler Cox
ecace3d609 Code style fix. 2024-09-02 13:07:15 -05:00
Chandler Cox
65fd975b1a Add generic CSharpProxy. Add Empty C# template. 2024-09-02 12:57:23 -05:00
Wojtek Figat
e44e44d317 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 11:08:51 +02:00
Wojtek Figat
642fb510f8 Merge branch 'openfbx_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openfbx_fixes 2024-07-26 09:36:58 +02:00
Chandler Cox
9fbc7a5f09 Add missing comments for spawnable json proxy ctors. 2024-07-25 10:16:26 -05:00
Chandler Cox
8209639261 Add being able to add a thumbnail to a SpawnableJsonProxy 2024-07-23 22:08:01 -05:00
2a56ec3b3e Allow reimporting model prefabs from Content window context menu 2024-06-01 00:24:15 +03:00
Wojtek Figat
9acb3a5482 Fix model thumbnail for very large assets 2024-05-24 14:21:30 +02:00
Wojtek Figat
e7508538e0 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Flax.flaxproj
2024-05-08 19:27:56 +02:00
Wojtek Figat
0d8c9f6626 Add Video module 2024-05-01 01:25:16 +02:00
Wojtek Figat
8a45dda98c Add support for custom file proxies in Editor 2024-05-01 01:05:15 +02:00
4dcdd8b5f7 Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
2024-04-20 20:58:55 +03:00
Menotdan
019230f6d9 Allow users to choose what type of widget they want to create. 2024-04-11 00:03:04 -04:00
Menotdan
8ef38178e6 Allow the user to pick prefab type upon creation of a prefab. 2024-04-10 18:13:27 -04:00
Menotdan
873ac347d4 Remove extra usings. 2024-04-10 16:30:39 -04:00
Menotdan
48400ff5ce Add better error handling to particle system creation. Add skinned model -> animation graph workflow, though a bit hacky. 2024-04-10 16:26:29 -04:00
Menotdan
ad8bec40bb Add creating particle systems from particle emitters. 2024-04-10 05:04:36 -04:00
Wojtek Figat
97bd90d4be Change default collision type to ConvexMesh from TriangleMesh 2024-04-05 15:23:09 +02:00
Wojtek Figat
4cd788cedc Add UI Widget to new asset creation for quick UI setup 2024-03-22 11:59:04 +01:00
Wojtek Figat
21edb43bb1 Fix creating prefab out of actor to reset local transform of it for better instancing
#1545
2024-03-04 21:04:15 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
a061afd840 Cleanup for #1827 2024-02-19 10:54:29 +01:00
Wojtek Figat
636b2c91cc Refactor Editor.CreateAsset to use named tags for better extensibility with custom assets in plugins 2024-02-18 11:22:35 +01:00
NoriteSC
8841a603f6 Virtual proxy 2023-12-29 23:15:03 +01:00
Wojtek Figat
efebb29ac0 Minor tweak for #2003 2023-12-16 12:49:39 +01:00
Wojtek Figat
c3dd05211b Merge branch 'load-additional-scene' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-load-additional-scene 2023-12-16 12:40:34 +01:00
Wojtek Figat
63ddf53ad3 Fix model asset thumbnail if mesh is not centered around origin 2023-12-05 23:43:54 +01:00
nothingTVatYT
475453aa60 add load scene add. to context menus 2023-11-28 00:06:28 +01:00
Wojtek Figat
8d9f4d72f5 Various stability improvements for Editor 2023-10-17 22:42:47 +02:00
Wojtek Figat
fa57440a2f Fix typo 2023-10-09 14:48:19 +02:00
Wojtek Figat
09f2be907e Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Flax.flaxproj
2023-10-09 12:40:47 +02:00
Wojtek Figat
38664e9d43 More improvements to 13853d5fb5 2023-10-08 16:34:41 +02:00
Wojtek Figat
13853d5fb5 Fix model asset previews to wait for materials to be loaded 2023-10-08 16:01:34 +02:00
Wojtek Figat
18b47257fd Add **Behavior Tree** asset type and editing 2023-08-16 13:26:33 +02:00
Wojtek Figat
843abca8ca Fix error when opening shader asset if it's not visible in Content window 2023-07-14 10:59:04 +02:00
Wojtek Figat
81ae687238 Merge remote-tracking branch 'origin/master' into 1.6 2023-05-28 16:34:38 +02:00
Chandler Cox
c9d48d00e7 Change default script name to MyScript and make the name invalid if it is called Script. 2023-05-27 11:15:54 -05:00
Wojtek Figat
22239bc2d1 Merge remote-tracking branch 'origin/master' into 1.6 2023-05-05 11:41:32 +02:00
Wojtek Figat
65a68131cc Improve name construction in #1038 2023-05-05 11:38:28 +02:00
Wojtek Figat
71a5d56105 Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting) 2023-05-04 15:43:44 +02:00
Ruan Lucas
309302c212 improv: set new material instance name to parent material name 2023-04-23 13:27:32 -04:00
Wojtek Figat
67b373c6df Merge remote-tracking branch 'origin/master' into 1.6 2023-04-17 13:18:08 +02:00
Wojtek Figat
2eea7abc27 Add Create collision data action to be performed for each model selected in the Content Window 2023-04-17 12:20:02 +02:00
Wojtek Figat
4755c42d70 Fix .NET generic class typename to match old mono style without inlined assembly name and ver 2023-03-27 17:30:48 +02:00
Chandler Cox
4265ba12d7 Fixed the Generic Json Proxy not showing up in the content cm. 2023-03-05 12:04:45 -06:00
Wojtek Figat
50fb39d238 Merge remote-tracking branch 'origin/master' into 1.5 2023-01-15 12:44:45 +01:00