Wojtek Figat
55155630ca
Fix duplicating spline
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#452
2021-04-12 21:06:34 +02:00
Wojtek Figat
81f3a65a5f
Merge branch 'fix-per-window-dpi' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-per-window-dpi
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# Conflicts:
# Source/Editor/Utilities/Utils.cs
# Source/Editor/Windows/Assets/MaterialWindow.cs
# Source/Editor/Windows/Assets/ParticleEmitterWindow.cs
# Source/Engine/Platform/Linux/LinuxWindow.cpp
# Source/Engine/Platform/Windows/WindowsWindow.cpp
2021-03-08 20:50:31 +01:00
GoaLitiuM
9f1c55edce
Generate Visual Studio solution files for VSCode solutions
2021-03-02 18:38:05 +02:00
Wojtek Figat
835cb93261
Add integration with Rider IDE
2021-03-02 13:43:50 +01:00
Wojtek Figat
5d2fe5908b
Add editor window outline color to match the status bar color
2021-02-25 14:46:17 +01:00
Wojtek Figat
5a9ca6f130
Merge remote-tracking branch 'origin/1.1' into linux-editor
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# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
Wojtek Figat
cf3ac7a26e
Merge remote-tracking branch 'origin/master' into linux-editor
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# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
stefnotch
7f5903584e
Properly place the main window
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(Wohoo, I fixed one really irritating bug!)
2021-02-21 20:49:40 +01:00
W2.Wizard
694b20148d
Cleanup 5
2021-02-21 11:50:30 +01:00
W2.Wizard
92fafe877c
Cleanup 2
2021-02-21 10:23:01 +01:00
Wojtek Figat
6d7bd78816
Optimize automatic navmesh rebuild in editor for navmesh relevant actors only
2021-02-19 13:02:27 +01:00
Wojtek Figat
96846ea255
Fixes for actor converting feature
2021-02-18 10:35:24 +01:00
Jean-Baptiste Perrier
cd0a1a5fdd
Merge branch '1.1' of https://github.com/FlaxEngine/FlaxEngine into convertactor
2021-02-17 14:30:11 +01:00
Jean-Baptiste Perrier
d896f4f699
Fix script error on undo.
2021-02-17 11:38:42 +01:00
Wojtek Figat
fc4dc8cb50
Merge remote-tracking branch 'origin/1.1' into linux-editor
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# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
2021-02-16 18:54:25 +01:00
Jean-Baptiste Perrier
1c5b779ae9
Add Convert docs.
2021-02-16 18:27:02 +01:00
Jean-Baptiste Perrier
bc229d0bb6
Support converting actor with scripts.
2021-02-16 18:25:44 +01:00
Jean-Baptiste Perrier
f4a587faf9
Support undo.
2021-02-16 17:36:23 +01:00
Wojtek Figat
c902e33d8a
Add Build Actions option to editor settings for build button configuration
2021-02-16 15:54:22 +01:00
mafiesto4
6906db499e
Add VS Code as default code editor on Linux
2021-02-09 21:52:50 +01:00
mafiesto4
b30ab38ef2
Window impl on Linux progress
2021-02-08 22:53:32 +01:00
mafiesto4
034890ee7c
Window impl on Linux progress
2021-02-08 21:33:38 +01:00
stefnotch
f5b48e03e9
Per window DPI
2021-02-07 17:26:41 +01:00
Wojtek Figat
1ae898918c
Add auto-select for spawned actors in the level
2021-02-01 16:21:05 +01:00
Wojtek Figat
b22805f866
Add support for custom duplicate of SceneGraphNode
2021-02-01 16:03:33 +01:00
mafiesto4
4bd76b70f2
Fix UseNativeWindowSystem option to be Windows-only
2021-01-18 15:26:28 +01:00
Wojtek Figat
fb84aa2c4b
Merge branch 'typo-fix' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-typo-fix
2021-01-11 15:34:41 +01:00
Wojtek Figat
ba1a246a90
Merge branch 'typo-fix' of git://github.com/VNNCC/FlaxEngine into VNNCC-typo-fix
2021-01-11 15:33:45 +01:00
Wojtek Figat
1ca31224e2
Fix code style
2021-01-11 15:03:23 +01:00
Jean-Baptiste Perrier
01e904e702
Fixing Windows position (on startup) being always on the top left corner.
2021-01-10 00:17:47 +01:00
W2.Wizard
4d8cc9aef7
Fixed additional typos
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Went through the source with VNNCC to correct as many found typos as possible
Co-Authored-By: VNC <52937757+VNNCC@users.noreply.github.com >
2021-01-05 02:14:21 +01:00
VNC
6ab300025b
Fixed a ton of typos
2021-01-05 02:13:15 +01:00
Wojtek Figat
bf9204f146
Add IconsScale to editor interface options
2021-01-03 22:13:31 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
29a8abd996
Fix Editor features usage enable when no scene is loaded
2020-12-30 23:36:31 +01:00
VNC
265cc13971
Updated build scenes toolstrip button
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The local variable "canEditScene" doesn't check if any scene is loaded, the EditingSceneState type overrides the CanEditScene property to always return true which makes the check necessary.
2020-12-30 03:40:07 +01:00
Wojtek Figat
7b7ba7d73e
Merge branch 'enha-point-from-to-screen' of git://github.com/stefnotch/FlaxEngine into stefnotch-enha-point-from-to-screen
2020-12-29 23:13:21 +01:00
Wojtek Figat
7335cd39ca
Merge branch 'file-rename-fix' of git://github.com/stefnotch/FlaxEngine into stefnotch-file-rename-fix
2020-12-29 20:13:52 +01:00
stefnotch
65ab9cac50
Change ClientFrom/ToScreen to PointFrom/ToScreen
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Fix #67
2020-12-29 18:10:26 +01:00
Wojtek Figat
3ed30b81d6
Fix code style
2020-12-28 21:55:45 +01:00
VNC
e0c362856e
Support for Visual Studio Code Insiders
2020-12-28 21:12:52 +01:00
Wojtek Figat
da389eea03
Fix preserving Editor undo actions during play mode
2020-12-24 00:01:33 +01:00
Wojtek Figat
8347e15413
Fix undo redo flags in play mode
2020-12-24 00:01:07 +01:00
stefnotch
9c55518744
Fix renaming item error handling
2020-12-20 19:19:30 +01:00
stefnotch
0da02b99cc
Fix renaming files to same name with different case
2020-12-20 18:00:14 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00