Wojtek Figat
cb96a87659
Fix crash when material is generated at 2 threads at once
2021-03-21 20:25:25 +01:00
Wojtek Figat
4d85a5ac3d
Fix importing models with Assimp
2021-03-11 22:58:00 +01:00
Wojtek Figat
8db1a9b9ca
Add support for exporting compressed textures in Editor on Linux using detex lib
2021-03-11 22:40:01 +01:00
Wojtek Figat
a1a9dfa6a2
Use color in linear format in TextureTool sampler operations
2021-03-11 19:59:34 +01:00
Wojtek Figat
6b614d5d57
Add support for importing textures with options in TextureTool with stb
2021-03-11 19:59:34 +01:00
Wojtek Figat
1eafae8888
Add support for converting textures in TextureTool with stb
2021-03-11 19:59:34 +01:00
Wojtek Figat
03f4e78158
Add support for compressing textures in TextureTool with stb
2021-03-11 19:59:34 +01:00
Wojtek Figat
2f7a84822a
Fix importing models with custom UnitScaleFactor
2021-03-08 13:12:15 +01:00
Wojtek Figat
dd1dd2ef8a
Add Particle Radius to in-built particle attributes
2021-03-05 14:33:31 +01:00
Wojtek Figat
2e17a94216
Fix material Sphere Mask node if radius is specified as integer
2021-03-05 13:58:16 +01:00
Wojtek Figat
96cd3e560c
Fix sampling particle position/velocity in material for emitters simulated in Local space
2021-03-05 13:58:16 +01:00
Wojtek Figat
1dee615d6e
Add Volumetric Fog support for particles to modify local fog
2021-03-05 13:58:15 +01:00
Wojtek Figat
a7bb25b7d5
Add support for resizing textures with stb in TextureTool
2021-02-28 19:14:30 +01:00
Wojtek Figat
1be5815df3
Add alpha channel detection in stb texture importer
2021-02-28 17:16:45 +01:00
Wojtek Figat
327fa6718e
Refactor AssetsContainer
2021-02-26 15:40:44 +01:00
Wojtek Figat
4cc7ec0461
Fix compilation errors on CI
2021-02-24 00:21:02 +01:00
Wojtek Figat
cf3ac7a26e
Merge remote-tracking branch 'origin/master' into linux-editor
...
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
W2.Wizard
c475e83aa3
Added RGBToHSV
2021-02-20 15:44:06 +01:00
W2.Wizard
da24a474ea
Add HSVToRGB
2021-02-19 18:23:23 +01:00
Wojtek Figat
fc4dc8cb50
Merge remote-tracking branch 'origin/1.1' into linux-editor
...
# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
2021-02-16 18:54:25 +01:00
Wojtek Figat
312e4ad010
Merge branch 'master' into 1.1
...
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
Wojtek Figat
da784e98e5
Add Deformable material domain
2021-02-08 15:44:38 +01:00
Wojtek Figat
57fab6a7f7
Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master
2021-02-07 21:12:39 +01:00
Wojtek Figat
6e5a13111a
Fix auto-importing materials and textures from model file with invalid path characters used in name
...
Fixes #208
2021-02-07 12:49:14 +01:00
Wojtek Figat
d8304a2178
Refactor material shaders generator to use modular features as extensions
2021-02-05 14:54:29 +01:00
Wojtek Figat
300f948515
Refactor material shaders generator to use modular features as extensions
2021-02-05 13:57:00 +01:00
Wojtek Figat
089f0dab3a
Refactor material shaders generator to use modular features as extensions
2021-02-05 11:55:02 +01:00
Wojtek Figat
01777a2c1b
Refactor material shaders generator to use modular features as extensions
2021-02-05 11:22:47 +01:00
Wojtek Figat
b5847eb0d6
Refactor material shaders generator to use modular features as extensions
2021-02-04 15:27:38 +01:00
Wojtek Figat
9e6243adcc
Refactor material shaders generator to use modular features as extensions
2021-02-04 14:58:01 +01:00
Wojtek Figat
2a3b6edf50
Refactor material shaders generator to use modular features as extensions
2021-02-04 10:43:04 +01:00
W2.Wizard
4949ea4b3b
Applied review changes
2021-02-03 22:24:08 +01:00
W2.Wizard
28d16fd620
Add notice
2021-01-30 23:32:35 +01:00
W2.Wizard
bc6de6932b
Update MaterialGenerator.Material.cpp
...
Already evaluate calculation instead
2021-01-30 23:28:53 +01:00
W2.Wizard
e75ca148c0
Added blackbody
2021-01-30 23:21:41 +01:00
W2.Wizard
bd18286fbd
Refactoring and Node implementation
...
Refactored all recently added nodes to maintain consistency.
2021-01-28 01:26:57 +01:00
W2.Wizard
1925fe5724
Added DDX / DDY nodes
2021-01-27 01:39:50 +01:00
Richard
c8b0773661
Fixed a bug
2021-01-27 11:07:36 +11:00
Wojtek Figat
f1763840c9
Fix exporting textures in format R10G10B10A2 and R11G11B10 on Windows
2021-01-27 00:28:38 +01:00
W2.Wizard
96e5e20e66
Added Node
2021-01-26 19:26:38 +01:00
Wojtek Figat
4be7e2ad46
Fix
2021-01-26 00:11:25 +01:00
W2.Wizard
602fb44a23
Formatting
2021-01-25 22:30:55 +01:00
W2.Wizard
5845bc3fca
Added Spheremask node
2021-01-25 22:03:30 +01:00
Richard
6ef65734cd
Optimisied Blend Normal Node
...
I've also added a getNormalZero to get a normal that has zeroed out, i.e. it faces directly outwards from the face. This enables the user to not have to input a vector for either the Base or Additional Normal inputs and still get a result that is acceptable. This is handy if you want to "wash out" a normal.
2021-01-25 09:35:22 +11:00
Wojtek Figat
f714afc180
Tweak Rotator node
2021-01-24 19:01:25 +01:00
Wojtek Figat
1824715626
Merge branch 'RotationMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RotationMaterialNode
...
# Conflicts:
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
2021-01-24 18:57:44 +01:00
Wojtek Figat
f9ba789af3
Add missing node type comment
2021-01-24 18:51:26 +01:00
W2.Wizard
bcb38dc2ca
Added rotator node
2021-01-24 15:10:38 +01:00
Wojtek Figat
3a33d6ff84
Fix code style
2021-01-24 14:14:30 +01:00
Wojtek Figat
31ae464d93
Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master
2021-01-24 14:11:55 +01:00