Wojtek Figat
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cf0a16e875
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Fix handling crash when loading scripting api bindings cache during build
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2021-04-17 19:37:51 +02:00 |
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Wojtek Figat
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b2729e35c2
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Fixes for UWP build
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2021-04-17 19:36:38 +02:00 |
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Wojtek Figat
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3e080c44c6
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Fix using curl lib on Linux (use self compiled static lib)
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2021-04-08 22:12:55 +02:00 |
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Wojtek Figat
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f8d6f8ffb5
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Fix using references to projects outside the main project
#397
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2021-03-30 22:07:40 +02:00 |
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Wojtek Figat
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9581f7b10e
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Fix using cross-module references inside C++ game project
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2021-03-29 20:37:43 +02:00 |
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Wojtek Figat
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7456bf38f7
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Fix for editor on linux
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2021-03-28 23:26:08 +02:00 |
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Wojtek Figat
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d85a020971
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Fix picking game binaries target when EditorTarget is not SetupTargetEnvironment
#398
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2021-03-28 23:25:52 +02:00 |
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Wojtek Figat
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6f83330321
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Fix building game for linux on windows
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2021-03-28 21:31:21 +02:00 |
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Wojtek Figat
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0a7f2fc043
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Improve deploy of editor on linux
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2021-03-28 21:14:03 +02:00 |
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Wojtek Figat
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c32e869c56
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Fix packaging Editor on Linux
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2021-03-28 20:11:24 +02:00 |
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Wojtek Figat
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c191815b82
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Use static linking for Assimp on Linux, strip it from unused symbols and formats support
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2021-03-26 21:30:30 +01:00 |
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Wojtek Figat
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44fc1f9d05
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Fix using nested types in scripting api
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2021-03-24 22:08:49 +01:00 |
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Wojtek Figat
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9db2feb674
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Add passing custom compiler switch when invoking child Flax.Build process during deployment
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2021-03-24 19:32:10 +01:00 |
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Wojtek Figat
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3dbbcc3a8c
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Add support for using automated codesign for binaries in deployment
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2021-03-24 19:31:22 +01:00 |
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Wojtek Figat
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a3eddd5b3b
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Fix bindings cache to rely on project name and version
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2021-03-21 14:19:34 +01:00 |
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Wojtek Figat
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ec7d892412
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Add stripping binaries for editor distribution build
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2021-03-16 22:15:46 +01:00 |
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Wojtek Figat
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5cad37fa50
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Fix packaged editor usage
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2021-03-16 22:15:46 +01:00 |
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Wojtek Figat
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722861b929
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Add script to package editor for linux
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2021-03-13 12:49:13 +01:00 |
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Wojtek Figat
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c18e5f522a
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Fix link files usage to prevent issues with git changes status
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2021-03-13 12:49:12 +01:00 |
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GoaLitiuM
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69a3587f5d
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Set solution file as default launch solution for Omnisharp
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2021-03-02 18:40:12 +02:00 |
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GoaLitiuM
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8ccb4f5857
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Support generating multiple project formats at once
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2021-03-02 17:35:52 +02:00 |
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Wojtek Figat
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08a428416c
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Fix
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2021-02-28 16:41:58 +01:00 |
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Wojtek Figat
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a0740c162a
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Fix using bundled mono for VS Code build tasks
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2021-02-28 15:03:51 +01:00 |
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Wojtek Figat
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657de4b62c
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Fix Linxu build
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2021-02-28 13:28:33 +01:00 |
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Wojtek Figat
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a293265058
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Add more files to ignore for watchers in VS Code project
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2021-02-28 13:22:39 +01:00 |
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Wojtek Figat
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93541b6ed5
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Merge branch 'master' into 1.1
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2021-02-27 16:42:53 +01:00 |
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Wojtek Figat
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cdf66372e6
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Add write barriers for Mono GC in bindings glue code
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2021-02-27 00:38:42 +01:00 |
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Wojtek Figat
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86c1823d4a
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Fix typo
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2021-02-27 00:00:02 +01:00 |
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Wojtek Figat
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529a82234b
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Add support for using ThirdPartyModule in game/project scripting
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2021-02-25 13:02:48 +01:00 |
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Wojtek Figat
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6f12dc8567
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Add improved dll import/export attributes injection when building binary modules
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2021-02-25 13:02:13 +01:00 |
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Wojtek Figat
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b193a7abc4
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Add support for binary modules with native-code only
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2021-02-25 13:01:15 +01:00 |
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Wojtek Figat
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706c4bd677
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Fixes for generated project files on Linux
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2021-02-24 00:01:38 +01:00 |
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Wojtek Figat
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6ec58664e4
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Make DotNet build task verbose about compiled C# lib output path
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2021-02-23 23:38:39 +01:00 |
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Wojtek Figat
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c0f81a6f0a
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Add support for Clang 6, 8, 9 and 10 when building for Linux
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2021-02-23 23:28:06 +01:00 |
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Wojtek Figat
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5a9ca6f130
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
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Wojtek Figat
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cf3ac7a26e
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Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
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2021-02-23 22:29:07 +01:00 |
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Wojtek Figat
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747a9bcb98
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Fix shared library building on Linux for proper loading at runtime with default soname
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2021-02-23 22:24:24 +01:00 |
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Wojtek Figat
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63a6b704df
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Compile Linux deps with -fPIC
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2021-02-23 22:23:58 +01:00 |
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Wojtek Figat
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e160d719a9
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Add support for C++ scripting on platforms that don't support referencing executable file when linking shared library (eg. Linux)
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2021-02-23 22:23:03 +01:00 |
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Wojtek Figat
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3387da92ed
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Optimize
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2021-02-23 18:17:18 +01:00 |
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Wojtek Figat
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6f40c66b31
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Add WarningOnce, ErrorOnce, InfoOnce, VerboseOnce to Flax.Build logger
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2021-02-23 18:10:40 +01:00 |
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Wojtek Figat
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07f7fee4a8
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Fix collecting binary modules for targets with Modular linkage
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2021-02-22 17:18:03 +01:00 |
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Wojtek Figat
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2a3003101e
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Fix automatic tooltip generation error
Fixes #265
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2021-02-21 19:39:53 +01:00 |
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Wojtek Figat
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07f680eed2
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Fix compilation of Flax.Build with older C# compiler
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2021-02-21 14:32:40 +01:00 |
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Wojtek Figat
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68b4fdb9c3
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Fix exception when loading Android NDKs with invalid version folder
Fixes #255
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2021-02-21 14:10:51 +01:00 |
|
Ari Vuollet
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cd7642eeec
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Fix building engine with latest Windows platform toolset only
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2021-02-20 19:10:04 +02:00 |
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Wojtek Figat
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2f12e67356
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Fix handling errors when saving scripting API parsing cache
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2021-02-19 12:25:53 +01:00 |
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Wojtek Figat
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c8a70ffda6
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Add passing compiler to the build commands from generated projects
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2021-02-17 15:58:52 +01:00 |
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Wojtek Figat
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25f61e931e
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Add support for using other VC++ toolset for Window and add cmd arg for selecting compiler manually
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2021-02-17 10:58:58 +01:00 |
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Wojtek Figat
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bcc3b2bd59
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Fixes, tweaks and improvements for Linux support
|
2021-02-16 20:21:23 +01:00 |
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