Commit Graph

121 Commits

Author SHA1 Message Date
Wojtek Figat
cf0a16e875 Fix handling crash when loading scripting api bindings cache during build 2021-04-17 19:37:51 +02:00
Wojtek Figat
b2729e35c2 Fixes for UWP build 2021-04-17 19:36:38 +02:00
Wojtek Figat
3e080c44c6 Fix using curl lib on Linux (use self compiled static lib) 2021-04-08 22:12:55 +02:00
Wojtek Figat
f8d6f8ffb5 Fix using references to projects outside the main project
#397
2021-03-30 22:07:40 +02:00
Wojtek Figat
9581f7b10e Fix using cross-module references inside C++ game project 2021-03-29 20:37:43 +02:00
Wojtek Figat
7456bf38f7 Fix for editor on linux 2021-03-28 23:26:08 +02:00
Wojtek Figat
d85a020971 Fix picking game binaries target when EditorTarget is not SetupTargetEnvironment
#398
2021-03-28 23:25:52 +02:00
Wojtek Figat
6f83330321 Fix building game for linux on windows 2021-03-28 21:31:21 +02:00
Wojtek Figat
0a7f2fc043 Improve deploy of editor on linux 2021-03-28 21:14:03 +02:00
Wojtek Figat
c32e869c56 Fix packaging Editor on Linux 2021-03-28 20:11:24 +02:00
Wojtek Figat
c191815b82 Use static linking for Assimp on Linux, strip it from unused symbols and formats support 2021-03-26 21:30:30 +01:00
Wojtek Figat
44fc1f9d05 Fix using nested types in scripting api 2021-03-24 22:08:49 +01:00
Wojtek Figat
9db2feb674 Add passing custom compiler switch when invoking child Flax.Build process during deployment 2021-03-24 19:32:10 +01:00
Wojtek Figat
3dbbcc3a8c Add support for using automated codesign for binaries in deployment 2021-03-24 19:31:22 +01:00
Wojtek Figat
a3eddd5b3b Fix bindings cache to rely on project name and version 2021-03-21 14:19:34 +01:00
Wojtek Figat
ec7d892412 Add stripping binaries for editor distribution build 2021-03-16 22:15:46 +01:00
Wojtek Figat
5cad37fa50 Fix packaged editor usage 2021-03-16 22:15:46 +01:00
Wojtek Figat
722861b929 Add script to package editor for linux 2021-03-13 12:49:13 +01:00
Wojtek Figat
c18e5f522a Fix link files usage to prevent issues with git changes status 2021-03-13 12:49:12 +01:00
GoaLitiuM
69a3587f5d Set solution file as default launch solution for Omnisharp 2021-03-02 18:40:12 +02:00
GoaLitiuM
8ccb4f5857 Support generating multiple project formats at once 2021-03-02 17:35:52 +02:00
Wojtek Figat
08a428416c Fix 2021-02-28 16:41:58 +01:00
Wojtek Figat
a0740c162a Fix using bundled mono for VS Code build tasks 2021-02-28 15:03:51 +01:00
Wojtek Figat
657de4b62c Fix Linxu build 2021-02-28 13:28:33 +01:00
Wojtek Figat
a293265058 Add more files to ignore for watchers in VS Code project 2021-02-28 13:22:39 +01:00
Wojtek Figat
93541b6ed5 Merge branch 'master' into 1.1 2021-02-27 16:42:53 +01:00
Wojtek Figat
cdf66372e6 Add write barriers for Mono GC in bindings glue code 2021-02-27 00:38:42 +01:00
Wojtek Figat
86c1823d4a Fix typo 2021-02-27 00:00:02 +01:00
Wojtek Figat
529a82234b Add support for using ThirdPartyModule in game/project scripting 2021-02-25 13:02:48 +01:00
Wojtek Figat
6f12dc8567 Add improved dll import/export attributes injection when building binary modules 2021-02-25 13:02:13 +01:00
Wojtek Figat
b193a7abc4 Add support for binary modules with native-code only 2021-02-25 13:01:15 +01:00
Wojtek Figat
706c4bd677 Fixes for generated project files on Linux 2021-02-24 00:01:38 +01:00
Wojtek Figat
6ec58664e4 Make DotNet build task verbose about compiled C# lib output path 2021-02-23 23:38:39 +01:00
Wojtek Figat
c0f81a6f0a Add support for Clang 6, 8, 9 and 10 when building for Linux 2021-02-23 23:28:06 +01:00
Wojtek Figat
5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
Wojtek Figat
cf3ac7a26e Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/Color.cs
#	Source/Engine/Navigation/Navigation.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
Wojtek Figat
747a9bcb98 Fix shared library building on Linux for proper loading at runtime with default soname 2021-02-23 22:24:24 +01:00
Wojtek Figat
63a6b704df Compile Linux deps with -fPIC 2021-02-23 22:23:58 +01:00
Wojtek Figat
e160d719a9 Add support for C++ scripting on platforms that don't support referencing executable file when linking shared library (eg. Linux) 2021-02-23 22:23:03 +01:00
Wojtek Figat
3387da92ed Optimize 2021-02-23 18:17:18 +01:00
Wojtek Figat
6f40c66b31 Add WarningOnce, ErrorOnce, InfoOnce, VerboseOnce to Flax.Build logger 2021-02-23 18:10:40 +01:00
Wojtek Figat
07f7fee4a8 Fix collecting binary modules for targets with Modular linkage 2021-02-22 17:18:03 +01:00
Wojtek Figat
2a3003101e Fix automatic tooltip generation error
Fixes #265
2021-02-21 19:39:53 +01:00
Wojtek Figat
07f680eed2 Fix compilation of Flax.Build with older C# compiler 2021-02-21 14:32:40 +01:00
Wojtek Figat
68b4fdb9c3 Fix exception when loading Android NDKs with invalid version folder
Fixes #255
2021-02-21 14:10:51 +01:00
Ari Vuollet
cd7642eeec Fix building engine with latest Windows platform toolset only 2021-02-20 19:10:04 +02:00
Wojtek Figat
2f12e67356 Fix handling errors when saving scripting API parsing cache 2021-02-19 12:25:53 +01:00
Wojtek Figat
c8a70ffda6 Add passing compiler to the build commands from generated projects 2021-02-17 15:58:52 +01:00
Wojtek Figat
25f61e931e Add support for using other VC++ toolset for Window and add cmd arg for selecting compiler manually 2021-02-17 10:58:58 +01:00
Wojtek Figat
bcc3b2bd59 Fixes, tweaks and improvements for Linux support 2021-02-16 20:21:23 +01:00