Wojtek Figat
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4e4f4e700b
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Updates for dev with dotnet on linux
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2023-01-08 20:27:28 +01:00 |
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Wojtek Figat
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bf60955e5e
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Fix C# tests running with dotnet
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2023-01-08 19:17:41 +01:00 |
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Wojtek Figat
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c53af39c92
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Merge remote-tracking branch 'origin/1.5' into dotnet7
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2023-01-08 15:05:56 +01:00 |
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Wojtek Figat
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d034874fb7
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Add dotnet setup to other github actions
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2023-01-08 15:05:36 +01:00 |
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Wojtek Figat
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5ec9716eac
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Progress for dotnet7 support on Linux
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2023-01-08 15:05:36 +01:00 |
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Wojtek Figat
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4c671012bf
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Fix name upper-case
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2023-01-08 13:52:45 +01:00 |
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Wojtek Figat
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8db75ffa36
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Fix name upper-case
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2023-01-08 13:52:33 +01:00 |
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Wojtek Figat
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58844622a0
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Simplify managed method invoke generation for AOT vs JIT platforms
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2023-01-08 13:50:45 +01:00 |
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Wojtek Figat
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cfcf29a62e
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Fixes for passing new unit tests with edge cases of scripting bindigns usage
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2023-01-08 00:34:33 +01:00 |
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Wojtek Figat
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064994eb1a
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Add more test cases for various scripting bindings features
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2023-01-08 00:34:32 +01:00 |
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Wojciech Figat
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c011e8af62
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Add support for CanRender in postFx to depend on specific render setup
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2023-01-06 13:45:36 +01:00 |
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Wojciech Figat
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b753b18682
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Add profiler events for plugins init/deinit
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2023-01-06 13:36:12 +01:00 |
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Wojciech Figat
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8896ebadda
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Minor fixes for dotnet7
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2023-01-06 11:31:08 +01:00 |
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Wojciech Figat
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a6050e6f27
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Add managed memory allocations profiling with dotnet7
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2023-01-06 09:18:11 +01:00 |
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Wojciech Figat
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1e046c0033
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Optimize GPU Resource name to prevent memory allocs when changing name frequently
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2023-01-06 08:56:03 +01:00 |
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Wojciech Figat
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34cc546f00
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Minor tweaks
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2023-01-05 11:32:25 +01:00 |
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Wojciech Figat
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b21aeedae2
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Fix build
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2023-01-05 09:38:46 +01:00 |
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Wojtek Figat
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0872002dae
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Attempt to restore Linux build with dotnet7
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2023-01-04 19:01:21 +01:00 |
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Wojtek Figat
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c4e4e38c4f
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Update readme
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2023-01-04 19:00:24 +01:00 |
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Wojtek Figat
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63d3c9b1e0
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Fix build on Linux
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2023-01-04 19:00:06 +01:00 |
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Wojciech Figat
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ccd919d4d6
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Fix default value in viewport options
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2023-01-04 14:29:00 +01:00 |
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Wojciech Figat
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88bd5b2534
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Fix threading issues with GPU buffers mapping
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2023-01-04 12:06:56 +01:00 |
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Wojciech Figat
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0b8d4850f0
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Use manual pdb file loading for debug symbols in C#
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2023-01-04 09:56:58 +01:00 |
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Wojtek Figat
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4012434102
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Fix test
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2023-01-03 23:04:09 +01:00 |
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Wojciech Figat
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26f8e5aa9e
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Use embedded debug information for C# dll to have proper stack trace information on game scripts exceptions
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2023-01-03 18:38:44 +01:00 |
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Wojciech Figat
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06b2bf0094
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Add logging native exception stack trace on Windows when debugger is attached before going back to the crash location
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2023-01-03 15:58:02 +01:00 |
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Wojciech Figat
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e596d48729
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Merge remote-tracking branch 'origin/1.5' into dotnet7
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2023-01-03 14:34:20 +01:00 |
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Wojciech Figat
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ceacdc8d08
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Fixes for dotnet7 bindings to pass unit tests
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2023-01-03 14:34:16 +01:00 |
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Wojtek Figat
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b4faa128b7
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Fix case when Variant wrappers overlap with the name
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2023-01-02 22:04:14 +01:00 |
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Wojtek Figat
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9ffeb8031b
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Fix tests regression
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2023-01-02 21:45:51 +01:00 |
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Wojciech Figat
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6a2c5169a9
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Merge branch 'GoaLitiuM-dotnet7' into dotnet7
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2023-01-02 11:21:17 +01:00 |
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Wojciech Figat
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dea307179f
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Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
# Conflicts:
# Source/Engine/Engine/NativeInterop.cs
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2023-01-02 11:04:36 +01:00 |
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Wojciech Figat
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0ab6e29792
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Merge branch 'envision3d-dotnet7' into dotnet7
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2023-01-02 10:59:46 +01:00 |
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Wojciech Figat
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e718766073
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Merge branch 'dotnet7' of https://github.com/envision3d/FlaxEngine into envision3d-dotnet7
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2023-01-02 10:59:39 +01:00 |
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Wojciech Figat
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d3cdca6b33
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Merge remote-tracking branch 'origin/1.5' into dotnet7
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2023-01-02 10:37:04 +01:00 |
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Wojciech Figat
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e48b642101
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Minor code cleanup
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2023-01-02 10:36:57 +01:00 |
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Wojciech Figat
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9acb597d5d
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Adjust scripting types visibility in editor
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2023-01-02 10:36:24 +01:00 |
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Wojciech Figat
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00d960d61e
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Refactor abstract classes handling for scripting types creation (eg. Script or GPUResource) under dotnet7
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2023-01-02 10:35:39 +01:00 |
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Wojtek Figat
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59568fb5c8
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Minor editor tweaks
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2023-01-01 23:17:23 +01:00 |
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Wojtek Figat
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bc7bf72660
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Fix case when child context menu is already hidden and changed to other from code
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2023-01-01 21:42:35 +01:00 |
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5b4e209816
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Fix creating delegates to scripting methods after script reload
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2023-01-01 22:06:00 +02:00 |
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Wojtek Figat
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4afa59a783
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Fix missing scripting and serialization extensions for SceneReference usage in scripts
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2023-01-01 19:15:59 +01:00 |
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Wojtek Figat
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084fe6f063
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Add UseAssetImportPathRelative to Editor options and use it by default to store imported asset path relative to the project folder
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2023-01-01 18:55:09 +01:00 |
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Wojtek Figat
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9554636971
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Add bigger input value boxes to Visject Surface
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2023-01-01 18:30:15 +01:00 |
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Wojtek Figat
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f246fc018d
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Fixes for 2df3574cfa
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2023-01-01 16:54:01 +01:00 |
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Wojtek Figat
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2df3574cfa
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Refactor new tags system to use uint for tag index (0 is invalid tag)
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2023-01-01 16:39:34 +01:00 |
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Wojtek Figat
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c976d190a5
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Add Tag to PhysicalMaterial for physical surfaces tagging
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2023-01-01 16:38:50 +01:00 |
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Wojtek Figat
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18baab0c64
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Update DefaultLensDirt and DefaultLensStarburst texturs to reduce GPU memory usage
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2023-01-01 15:20:26 +01:00 |
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Wojtek Figat
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b73bd519be
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Add navmesh update on terrain sculpt undo/redo and deffer navmesh update when sculpting action ends to prevent stalls
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2022-12-31 14:43:50 +01:00 |
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21c67b4777
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Fix weak ManagedHandles collection
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2022-12-31 15:34:16 +02:00 |
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