Commit Graph

170 Commits

Author SHA1 Message Date
Wojtek Figat
c53af39c92 Merge remote-tracking branch 'origin/1.5' into dotnet7 2023-01-08 15:05:56 +01:00
Wojtek Figat
4c671012bf Fix name upper-case 2023-01-08 13:52:45 +01:00
Wojtek Figat
8db75ffa36 Fix name upper-case 2023-01-08 13:52:33 +01:00
Wojciech Figat
d3cdca6b33 Merge remote-tracking branch 'origin/1.5' into dotnet7 2023-01-02 10:37:04 +01:00
Wojtek Figat
18baab0c64 Update DefaultLensDirt and DefaultLensStarburst texturs to reduce GPU memory usage 2023-01-01 15:20:26 +01:00
Wojciech Figat
af7b53814d Merge remote-tracking branch 'origin/1.5' into dotnet7
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/TAA.flax
2022-12-30 09:24:10 +01:00
Wojtek Figat
7184566b4b Merge branch 'master' into 1.5 2022-12-29 23:04:18 +01:00
Wojtek Figat
5a1192df16 Update shaders 2022-12-29 23:03:28 +01:00
Wojtek Figat
ae700cfbb8 Add new editor icons for actors from #866 2022-12-28 19:34:25 +01:00
Wojtek Figat
c48a81a068 Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Editor/Managed/ManagedEditor.Internal.cpp
#	Source/Engine/Core/Config/LayersAndTagsSettings.cs
2022-12-28 18:49:14 +01:00
Wojtek Figat
8762e8ad15 Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
Wojtek Figat
9050377526 Fix imported shader source last char value to prevent strange diffs in Version Control Systems 2022-12-27 19:04:09 +01:00
Wojciech Figat
60a1de42a2 Update shaders 2022-12-21 11:04:21 +01:00
Wojciech Figat
1cf6c5233e Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum 2022-12-15 17:33:44 +01:00
Wojciech Figat
b9244df8f7 Fix temporal anti-aliasing to provide better quality output 2022-12-15 12:40:21 +01:00
Wojtek Figat
08c035e7d8 Update engine materials 2022-11-27 20:33:45 +01:00
Wojtek Figat
835a230323 Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants 2022-11-27 12:06:31 +01:00
Wojtek Figat
62cf8bebd0 Bump up materials version after merge of two upgrades 2022-11-22 20:09:59 +01:00
Wojtek Figat
2ad6eb0c72 Merge branch 'master' into 1.5 2022-11-22 19:58:53 +01:00
Wojtek Figat
2e46ebea7a Update engine assets 2022-11-21 23:46:27 +01:00
Wojtek Figat
c55d38534d Add WorldPosition to postfx material scene textures for world-space position sampling at uv 2022-11-21 23:45:13 +01:00
Wojtek Figat
c41d67c4ac Update engine materials 2022-11-16 09:57:23 +01:00
Wojtek Figat
20661fc902 Fix custom interpolators register index 2022-11-16 09:56:36 +01:00
Wojtek Figat
eb281a7574 Additional improvements to scene rendering 2022-11-15 22:39:03 +01:00
Wojciech Figat
7d09e67a5c Fix newline for copyright in new C++ files 2022-09-03 12:57:23 +02:00
Wojtek Figat
8885412350 Fix SSR shader on D3D10 2022-08-31 23:16:29 +02:00
Wojtek Figat
cbd2561e22 Update asset 2022-08-25 20:54:44 +02:00
Wojtek Figat
2fb6ab4f44 Fix borders sampling in Depth Of Field to reduce leaking artifacts on screen edges 2022-08-25 19:42:04 +02:00
Wojtek Figat
d50908e10b Cleanup DOF shader to use shader permutations for vertical/horizontal passes 2022-08-25 19:42:02 +02:00
Wojciech Figat
ff87cdfebb Update SDFs 2022-08-12 16:00:48 +02:00
Wojtek Figat
ba901d4453 Update engine assets 2022-08-01 22:59:33 +02:00
Wojtek Figat
a6e9abfceb Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel 2022-08-01 22:58:22 +02:00
Wojtek Figat
20572c53af Add Noise sampling nodes to graphs 2022-07-31 23:43:35 +02:00
Wojtek Figat
2104dbc682 Add new **Noise** library for C++/C#/VisualScript/HLSL utilities 2022-07-31 22:20:38 +02:00
Wojtek Figat
03ecb23bae Update engine materials 2022-07-29 16:58:34 +02:00
Wojtek Figat
6cf91b1da4 Add support for main view information in Surface materials during subpass rendering (eg. shadow depth) 2022-07-29 16:58:33 +02:00
Wojciech Figat
cfb98a39b0 Reduce DDGI flickering in certain lighting scenarios 2022-07-26 13:18:09 +02:00
Wojciech Figat
033c5eb188 Update assets 2022-07-21 09:43:18 +02:00
Wojciech Figat
2a53143bc4 Add new mode to Screen Space Reflections for DDGI Scene tracing 2022-07-21 09:41:38 +02:00
Wojciech Figat
5c6b5ad948 Optimize ProbesFilter shader 2022-07-18 16:33:11 +02:00
Wojciech Figat
fb3601dac6 Update resources 2022-07-18 14:50:53 +02:00
Wojciech Figat
a2677a25a9 Improve env probes rendering if DDGI is enabled 2022-07-15 16:13:36 +02:00
Wojciech Figat
a8579cadcc Move DefaultProbeResolution from Graphics to GraphicsSettings only (not runtime option)
#728
2022-07-14 15:37:54 +02:00
Wojciech Figat
0d8ebd332e Add Global Illumination sampling option to transparent materials (eg. particles) 2022-07-14 14:28:42 +02:00
Wojciech Figat
2b76c369ac Update engine assets 2022-07-14 09:22:33 +02:00
Wojciech Figat
0ba1c124f7 Add Global Surface Atlas missing surface data debug visualization 2022-07-08 16:43:25 +02:00
Wojciech Figat
f221bc6361 Minor improvements 2022-07-07 15:34:15 +02:00
Wojciech Figat
e2319ceca3 Improve DDGI probes relocation to search 64 nearby locations around the probe 2022-07-01 14:09:59 +02:00
Wojciech Figat
4007c5e29c Add BounceIntensity to Global Illumination settings 2022-06-30 15:27:31 +02:00
Wojciech Figat
27515585db Improve Global Surface Atlas objects surfaces sampling 2022-06-30 15:14:43 +02:00