Commit Graph

8827 Commits

Author SHA1 Message Date
Wojtek Figat
4e65b76b8c Optimize BoundingSphere.Intersects to be inlined by the compiler 2024-04-11 15:58:34 +02:00
Wojtek Figat
890b2da108 Add **shadows caching for static geometry** 2024-04-11 15:35:18 +02:00
Wojtek Figat
eac1d19a09 Add additional StaticFlagsCompare to Render View for dynamic or static only drawing 2024-04-11 10:21:13 +02:00
Wojtek Figat
c4949de28f Add new Static Flag Shadow for cached shadow maps 2024-04-11 10:20:21 +02:00
Wojtek Figat
340ef194d3 Add grey out to obsolete/deprecated members in properties panel 2024-04-10 13:36:59 +02:00
Wojtek Figat
b4547ec4d2 Minor fixes 2024-04-10 11:03:33 +02:00
Wojtek Figat
89f7e442f7 Fix point light seams due to missing shadow map borders 2024-04-10 11:03:18 +02:00
Wojtek Figat
e7bef5e880 Bring back Optimized PCF sampling for shadow maps
61323f8526
2024-04-09 17:55:29 +02:00
Wojtek Figat
ff7c986fb1 Add better stability to Cascaded Shadow Maps projection 2024-04-09 16:58:22 +02:00
Wojtek Figat
708fba5136 Add variable rate update for shadow maps atlas based on distance to light 2024-04-08 00:04:57 +02:00
Wojtek Figat
7d92779e99 Merge remote-tracking branch 'origin/master' into 1.9 2024-04-05 21:50:42 +02:00
Wojtek Figat
b2f9da4113 Fix default diffuse color value when importing material 2024-04-05 16:54:10 +02:00
Wojtek Figat
a83b589e12 Fix error when applying prefab changes with Spline
#2384
2024-04-05 16:43:18 +02:00
Wojtek Figat
7578e1dbe3 Fix errors on using spline editor in Prefab window
#2383
2024-04-05 16:37:11 +02:00
Wojtek Figat
ae79f3ef0b Merge branch 'Zode-master' 2024-04-05 15:49:29 +02:00
Wojtek Figat
f164626c41 Merge branch 'master' of https://github.com/Zode/FlaxEngine into Zode-master 2024-04-05 15:49:20 +02:00
Wojtek Figat
354972fd9c Merge branch 'rkrahn-master' 2024-04-05 15:47:01 +02:00
Wojtek Figat
082733cb97 Merge branch 'master' of https://github.com/rkrahn/FlaxEngine into rkrahn-master 2024-04-05 15:46:30 +02:00
Wojtek Figat
97bd90d4be Change default collision type to ConvexMesh from TriangleMesh 2024-04-05 15:23:09 +02:00
Wojtek Figat
4c8528dcae Remove branch macro as it's just texture sample in lights shader 2024-04-05 12:48:34 +02:00
Wojtek Figat
3efd1e4e84 Optimize local lights sphere mesh rendering to match the area better 2024-04-05 12:48:09 +02:00
Wojtek Figat
0cc6669cbd Reimplement cascaded shadow maps blending via dithering 2024-04-05 10:59:34 +02:00
Wojtek Figat
e788be46af Merge branch 'GoaLitiuM-win_dev_build_speed_fix' 2024-04-04 18:35:37 +02:00
Wojtek Figat
afd56974ef Merge branch 'win_dev_build_speed_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-win_dev_build_speed_fix 2024-04-04 18:35:31 +02:00
Wojtek Figat
84e04de23d Add more improvements to optional tess/geo shaders 2024-04-04 18:35:26 +02:00
Wojtek Figat
8bd409e95d DIsable certain shader features in Volumetric Fog shader 2024-04-04 14:35:22 +02:00
Wojtek Figat
3d0d41ebff Add reducing shadows quality for smaller local lights 2024-04-04 13:29:38 +02:00
Wojtek Figat
61323f8526 Refactor shadows rendering to use Shadow Map Atlas 2024-04-04 12:54:07 +02:00
Wojtek Figat
017def29d4 Rename ShadowSamplerPCF to ShadowSamplerLinear 2024-04-03 13:29:45 +02:00
Wojtek Figat
13a04c2941 Add stencilValue for stencil buffer clearing 2024-04-02 14:56:26 +02:00
Wojtek Figat
bc9cdf5cdb Update version 2024-04-02 14:34:43 +02:00
rkrahn
07c0b4567e Merge branch 'master' of https://github.com/rkrahn/FlaxEngine 2024-04-01 09:54:34 -07:00
e25448e10e Trade minor optimizations in MSVC Development builds for compile speed
Enabled the disabled optimization flags with whole program optimization
flag where the compilation speed doesn't seem to be affected at all, but
binary size is slightly smaller.
2024-03-31 19:05:35 +03:00
Wojtek Figat
d12630d815 Fix 2024-03-31 00:03:45 +01:00
Wojtek Figat
fb0d70d555 Fix 2024-03-30 23:58:50 +01:00
Wojtek Figat
c5e1abb08c Add setter for crword agent position and velocity 2024-03-30 22:29:43 +01:00
Wojtek Figat
294b4c4006 Add CPU profiler events for UI drawing 2024-03-30 22:20:41 +01:00
Wojtek Figat
e1944bce96 Add statically disabled geometry shaders on mobile 2024-03-30 22:08:44 +01:00
Wojtek Figat
369c19bd5d Add statically disabled tessellation on macOS/iOS 2024-03-30 18:46:37 +01:00
Zode
55383c3fa4 Patch numpad enter to normal enter on Linux 2024-03-30 02:35:11 +02:00
rkrahn
926a81c84b Merge branch 'FlaxEngine:master' into master 2024-03-29 13:40:36 -07:00
rkrahn
d331e6b848 Merge remote-tracking branch 'upstream/master' 2024-03-29 13:38:38 -07:00
Wojtek Figat
ce07edd1ec Fix packaging for macOS 2024-03-29 21:08:43 +01:00
Wojtek Figat
0b0115aa10 Fix missing scripting api 2024-03-29 18:46:00 +01:00
Wojtek Figat
3696501050 Fix invalid shader codegen when using ddx/ddy in material vertex shader
#2376
2024-03-29 18:07:10 +01:00
Wojtek Figat
08e88587e6 Add safe check for LinkedLabel to prevent errors 2024-03-29 17:27:00 +01:00
Wojtek Figat
1017472957 Merge branch 'Tryibion-focus-lock-scene' 2024-03-29 17:23:58 +01:00
Wojtek Figat
f8a845f813 Merge branch 'focus-lock-scene' of https://github.com/Tryibion/FlaxEngine into Tryibion-focus-lock-scene 2024-03-29 17:23:28 +01:00
Wojtek Figat
551337f7a0 Minor improvement in spline editor 2024-03-29 17:14:35 +01:00
Wojtek Figat
6929a91312 Add support for manually dirtying objects that use ReplicationFPS < 0 for manual-only replication 2024-03-29 13:03:38 +01:00