4e81749474
Fix ref usage warnings with in-parameters
2025-12-06 00:36:28 +02:00
5113ebf66d
_amend in parameters
2025-12-06 00:33:47 +02:00
fa74b6094e
Deprecate UseFastPDBLinking
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This is no longer supported in VS2026
2025-12-06 00:03:42 +02:00
7e75aa53ac
Pass const ref parameters as in parameters in C# bindings
2025-12-06 00:01:28 +02:00
0faca0675d
Fix mixed newline characters in generated bindings
2025-12-05 16:03:28 +02:00
2d038e4508
Show properties without getter in generic editor
2025-12-02 18:33:43 +02:00
092beb6ae9
Fix compilation error
2025-11-28 11:59:56 +02:00
eb69186271
Merge remote-tracking branch 'origin/master' into sdl_platform
2025-11-28 11:58:44 +02:00
Wojtek Figat
a1999183f2
Fix compilation regression
2025-11-27 09:13:14 +01:00
Wojtek Figat
1e3ce48024
Fix compilation regression
2025-11-26 23:43:20 -08:00
Wojtek Figat
403d2cedc0
Updates to engine for porting to blue platform
2025-11-26 06:28:54 -08:00
Wojtek Figat
c8839b8587
Add support for Cooperative Suspend when running on Mono
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Informs mono runtime that Job System, Thread Pool or Content Load threads can wait when they are going idle between tasks.
2025-11-26 00:22:48 -08:00
Wojtek Figat
cf048c9804
Fix path filter query warning
2025-11-26 00:07:00 -08:00
Wojtek Figat
bea75f51bd
Fix AOT libs cooking to avoid file dirtying for more accurate iterative cooking
2025-11-26 00:02:40 -08:00
Wojtek Figat
92254eefcc
SImplify some code and update code for platforms
2025-11-25 00:20:14 -08:00
Wojtek Figat
2a55cda583
Add fallback location of engine managed library on AOT platforms
2025-11-20 14:58:30 -08:00
Wojtek Figat
7c91c03adf
Merge remote-tracking branch 'origin/master'
2025-11-20 06:26:09 -08:00
Wojtek Figat
caa902ea9b
Fix shader compilation without HLSL 2021 on Vulkan
2025-11-20 13:47:23 +01:00
Wojtek Figat
fb07071e24
Restore Global Surface Atlas and DDGI on Apple platforms
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#3797
2025-11-20 13:47:18 +01:00
Wojtek Figat
a1cb7dcbe7
Fix GPU BVH shader compilation for macOS/iOS
2025-11-20 13:47:11 +01:00
Wojtek Figat
032f698c7b
Fix shader warning
2025-11-19 23:29:28 -08:00
0ac3ab2329
Merge remote-tracking branch 'origin/master' into sdl_platform
2025-11-19 18:30:08 +02:00
Wojtek Figat
e2aaef9b88
Fix shader warning
2025-11-19 08:27:33 -08:00
Wojtek Figat
1523c7b4ce
Merge branch 'fix-spline-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-spline-draw
2025-11-18 21:30:50 +01:00
Wojtek Figat
9ff9d48ffd
Merge branch 'fix-anim-event-edge' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-event-edge
2025-11-18 21:30:01 +01:00
Wojtek Figat
dfb1fb91a5
Fix ability to override material instance hidden parameters
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#3802
2025-11-18 21:29:51 +01:00
Wojtek Figat
8f56ab9534
Fix crash when creating empty material instance
2025-11-18 18:45:43 +01:00
Wojtek Figat
c0dda45c7b
Fix crash on exit when C# code was bound to asset unloading event called after C# shutdown
2025-11-18 18:00:02 +01:00
Wojtek Figat
3efb981f00
Fix rare issues on input bugs in Visject
2025-11-18 16:51:43 +01:00
Wojtek Figat
ed408917c6
Fix Visject Surface node dependent connection types init on load
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#3802
2025-11-18 16:41:24 +01:00
Wojtek Figat
2ca435a414
Fix shader graph assets loading to wait for async task
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#3802
2025-11-18 16:11:31 +01:00
Wojtek Figat
de9e282bad
Fix config version in GDK manifest
2025-11-18 05:42:21 -08:00
Wojtek Figat
c437daf9be
Fix new compiler DXC changes
2025-11-18 05:42:02 -08:00
Wojtek Figat
1e4f96486f
Fix audio playback bug from video on Xbox
2025-11-18 03:55:52 -08:00
Wojtek Figat
e03d0f3322
Fix shader compilation with HLSL 2021
2025-11-18 12:09:20 +01:00
Wojtek Figat
5f0e1253cc
Refactor DX12 Root Signature creation to support offline construction
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Fix running D3D12 on integrated AMD GPU
2025-11-18 12:08:54 +01:00
Wojtek Figat
7e6b040258
Update DXC shader compiler to 1.8 version (for D3D12)
2025-11-18 12:08:11 +01:00
Wojtek Figat
329ebb6482
Add custom shader compiler for Xbox Scarlett
2025-11-18 12:07:39 +01:00
Wojtek Figat
7a9c58003d
Fix video playback on Xbox
2025-11-17 04:41:57 -08:00
Wojtek Figat
371a16e37b
Fixes for Xbox with Mono AOT
2025-11-16 14:50:22 -08:00
Chandler Cox
95629e792d
Fix additional edge cases
2025-11-15 22:12:35 -06:00
Chandler Cox
e79af2fd60
Handle additional edge cases for anim event.
2025-11-15 21:39:21 -06:00
Wojtek Figat
4aba0153f8
Prioritize Dotnet libs on Mono AOT
2025-11-15 14:57:12 -08:00
Wojtek Figat
f91c33e17c
Another fix for shader compilation on Vulkan
2025-11-15 23:42:03 +01:00
Chandler Cox
6c29877b20
Fix spline bezier drawing.
2025-11-15 15:58:50 -06:00
Wojtek Figat
b42168eee5
Merge branch 'fix_bvh_generation_crash' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-fix_bvh_generation_crash
2025-11-15 22:31:49 +01:00
Wojtek Figat
ac3b2c0ef2
Fix shader warning
2025-11-15 22:13:22 +01:00
Michael Herzog
f640452b7b
Fix BVH node splitting using stale pointer to invalidated array memory
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Ensure BuildBVH refreshes its node pointer after growing _bvh so reallocations no longer leave it operating on freed memory, eliminating the sporadic SDF-generation crash.
2025-11-15 21:57:14 +01:00
Wojtek Figat
2f670495ac
Migrate Xbox to using static linking with nethost lib
2025-11-14 14:56:10 +01:00
Wojtek Figat
2a36edf528
Add option to link OpenMP on GDK platforms if needed
2025-11-14 02:11:13 -08:00