Wojtek Figat
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eab9a2c0ac
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Adjust scene node context menu
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2021-08-19 13:06:15 +02:00 |
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Wojtek Figat
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7822266029
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Add option to select scene asset from Scene tree window
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2021-08-19 13:06:14 +02:00 |
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Wojtek Figat
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3115643397
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Add option to Scene context menu to unload it
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2021-08-10 16:32:00 +02:00 |
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Wojtek Figat
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36df9757b1
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Add creating Scene Graph nodes for actors inheriting from some shared custom types
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2021-08-08 20:58:19 +02:00 |
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Wojtek Figat
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cdca5b4a28
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Fix undo for missing actor children and scripts when doing Convert action
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2021-08-08 18:38:26 +02:00 |
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Wojtek Figat
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563eecebda
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Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph
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2021-07-30 12:37:36 +02:00 |
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Wojtek Figat
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0aa9c865ca
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Fix renaming selected actor in scene tree after creation and use editor shortcut
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2021-06-01 21:10:57 +02:00 |
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Wojtek Figat
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2c7d62bb8e
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Add support for custom drag&drop into level/prefab viewports from custom asset items
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2021-05-24 18:34:19 +02:00 |
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Wojtek Figat
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c78fb7995e
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Add more indentation to scene tree items to make it more readable
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2021-05-23 12:09:35 +02:00 |
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Wojtek Figat
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5f851d2433
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Fix reparenting actors in editor to preserve world position
#500
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2021-05-14 13:01:25 +02:00 |
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Wojtek Figat
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d2ac0429d3
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Fix order when pasting UI Controls
#487
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2021-04-29 15:22:36 +02:00 |
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Wojtek Figat
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c2afe0b6b2
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Fix synchronizing ActorTreeNode order after actor duplicate
#487
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2021-04-29 15:22:10 +02:00 |
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Wojtek Figat
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ed4eeee647
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Fix undo for custom serialized objects (eg. LocalizedString)
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2021-04-27 10:14:19 +02:00 |
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Wojtek Figat
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55155630ca
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Fix duplicating spline
#452
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2021-04-12 21:06:34 +02:00 |
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Wojtek Figat
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77f9716932
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Fix selecting spline points
#409
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2021-03-30 22:27:24 +02:00 |
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Wojtek Figat
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97fd733c3e
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Fix issue when spline point is deleted externally while being selected
#393
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2021-03-26 22:00:15 +01:00 |
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Wojtek Figat
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851fd1a6d0
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Tweaks for prefabs first selection
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2021-03-21 14:00:23 +01:00 |
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Wojtek Figat
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4ae3fccfd9
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Improve focusing on selected object in Editor
#328
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2021-03-18 22:20:27 +01:00 |
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Wojtek Figat
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5a9ca6f130
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
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Wojtek Figat
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cf3ac7a26e
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Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
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2021-02-23 22:29:07 +01:00 |
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Wojtek Figat
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19c83e3b6e
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Add Sprite Render actor for sprites drawing
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2021-02-23 13:23:22 +01:00 |
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W2.Wizard
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89734760fa
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Revert previous checks, revert switch intend
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2021-02-21 19:48:23 +01:00 |
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W2.Wizard
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35b687bf3d
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Additional cleanup
Cleaned up some additional stuff that I found
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2021-02-21 18:17:35 +01:00 |
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W2.Wizard
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8b3fc9842d
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Apply review changes
Applied review changes and one additional skip of an unused variable
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2021-02-21 17:03:58 +01:00 |
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W2.Wizard
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694b20148d
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Cleanup 5
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2021-02-21 11:50:30 +01:00 |
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W2.Wizard
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92fafe877c
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Cleanup 2
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2021-02-21 10:23:01 +01:00 |
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Wojtek Figat
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6d7bd78816
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Optimize automatic navmesh rebuild in editor for navmesh relevant actors only
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2021-02-19 13:02:27 +01:00 |
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Wojtek Figat
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9ee6104706
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Add Add mesh collider option to Static Model context menu
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2021-02-18 11:12:09 +01:00 |
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Wojtek Figat
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788907f3b1
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Remove deprecated and unused ISceneObject and ITransformable
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2021-02-15 12:09:46 +01:00 |
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Wojtek Figat
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55194edd2c
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Fix missing NavMesh node type
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2021-02-12 15:28:45 +01:00 |
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Wojtek Figat
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8661091337
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Add Spline Rope Body actor for ropes, chains and cables physics
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2021-02-12 15:16:04 +01:00 |
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Wojtek Figat
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34b6cfebc3
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Fix navmesh update on some spline editing operations
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2021-02-12 12:20:58 +01:00 |
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Wojtek Figat
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9fd5e8928c
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Add missing scene graph nodes types mapping
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2021-02-12 11:27:30 +01:00 |
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Wojtek Figat
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17d0f40e1c
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Add automatic navmesh update when editing spline with navmesh-relevant collider
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2021-02-12 11:27:13 +01:00 |
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Wojtek Figat
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49758fbfff
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Add Spline Collider
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2021-02-11 16:47:43 +01:00 |
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Wojtek Figat
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311dad7b82
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Add Spline Model
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2021-02-09 16:04:47 +01:00 |
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Wojtek Figat
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c00b32364a
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Add SceneGraphNode.OnContextMenu for customizations
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2021-02-02 12:51:36 +01:00 |
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Wojtek Figat
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c3d9c52f1f
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Add support for spline point duplicate via Transform gizmo
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2021-02-01 16:04:20 +01:00 |
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Wojtek Figat
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b22805f866
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Add support for custom duplicate of SceneGraphNode
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2021-02-01 16:03:33 +01:00 |
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Wojtek Figat
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69790f3576
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Add support for deleting selected spline points (with undo)
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2021-02-01 13:51:37 +01:00 |
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Wojtek Figat
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bab236c081
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Add support for custom SceneGraphNode to handle delete with undo
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2021-02-01 13:51:32 +01:00 |
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Wojtek Figat
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7c85ac61b8
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Add new Spline actor initialization when spawning in editor
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2021-01-27 15:39:38 +01:00 |
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Wojtek Figat
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9cdbbf590a
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Add spline points tangents gizmos and debug drawing
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2021-01-27 15:29:33 +01:00 |
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Wojtek Figat
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bd93e46624
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Tweaks for ActorChildNode
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2021-01-27 15:29:14 +01:00 |
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Wojtek Figat
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3dc6afef62
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Improve selecting spline gizmos and add highlight sphere
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2021-01-27 12:38:03 +01:00 |
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Wojtek Figat
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590fcebaec
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Fix drawing spline when spline point gizmo is selected
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2021-01-27 12:33:46 +01:00 |
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Wojtek Figat
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fd96957819
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Add gizmo handles for spline points
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2021-01-27 12:13:00 +01:00 |
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Wojtek Figat
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53601d8a85
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Optimize and improve ActorChildNodes handling
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2021-01-27 12:11:59 +01:00 |
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Wojtek Figat
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fe78fa7575
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Add Spline
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2021-01-25 10:41:53 +01:00 |
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Wojtek Figat
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01a30faa62
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Add NavMesh Modifier Volume actor type
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2021-01-15 16:46:40 +01:00 |
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