Wojciech Figat
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502a67a75a
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Add Array constant node to Visual Script and Anim Graph
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2021-11-18 16:35:46 +01:00 |
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Wojciech Figat
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cdcb2f8f7a
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Fixes and improvements
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2021-11-18 16:35:46 +01:00 |
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Wojtek Figat
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2a2b70f83f
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Fix regression from d07ca3fcf4
#670
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2021-11-17 21:40:07 +01:00 |
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Wojciech Figat
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e16c7f3ac4
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Add Arrays to Visual Scripting
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2021-11-17 19:58:29 +01:00 |
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Wojciech Figat
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649059eba1
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Add better support for Arrays in Variant for C# Scripting
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2021-11-17 19:49:21 +01:00 |
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Wojciech Figat
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5447dc9e25
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Fix crash when changing mesh collider in async for not-simulated actor
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2021-11-16 20:59:57 +01:00 |
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Wojciech Figat
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13deb4a54f
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Add better support for Arrays in Variant for C# Scripting
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2021-11-16 20:46:04 +01:00 |
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Wojciech Figat
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46934b086d
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Fix crash if texture streaming fails on different texture format on Vulkan due to fallback usage
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2021-11-15 16:39:18 +01:00 |
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Wojciech Figat
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d07ca3fcf4
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Add support for older Android devices that don't support R11G11B10 texture format
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2021-11-15 16:39:16 +01:00 |
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Wojciech Figat
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80ef2befd5
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Add FallbackTable for localized strings table to redirect missing texts into other language
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2021-11-15 16:39:16 +01:00 |
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Wojciech Figat
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6357cc6245
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Fix typos
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2021-11-15 16:39:13 +01:00 |
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Wojtek Figat
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ea80992376
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Fixes
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2021-11-11 13:23:58 +01:00 |
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Wojtek Figat
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6f16195b08
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Fix mesh tangent and bitangent vectors generation with OpenFBX backend by using MikkTSpace
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2021-11-11 13:23:30 +01:00 |
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Wojtek Figat
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1f5a18ea2d
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Fix Linux build
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2021-11-10 20:12:30 +01:00 |
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Wojtek Figat
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dd85cb1676
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Fix Linux build
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2021-11-10 19:58:47 +01:00 |
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Wojtek Figat
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cb2ddc9472
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Add custom Name property for GDK package settings
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2021-11-10 00:00:02 +01:00 |
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Wojtek Figat
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5a0fdee09b
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Fix ragdoll crash on start if skinned model is not yet loaded
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2021-11-09 23:53:17 +01:00 |
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Wojtek Figat
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35969dfd85
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Fix texture refs in platform settings to be SoftObjectReferences instead of raw Guid
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2021-11-09 23:52:46 +01:00 |
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Wojtek Figat
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c1e3db9d1d
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Refactor SoftObjectReference to improve usage of it
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2021-11-09 23:49:32 +01:00 |
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Wojciech Figat
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dbdeddcd26
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Add GetPixels and SetPixels to TextureBase for easier textures data editing
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2021-11-09 16:27:23 +01:00 |
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Wojciech Figat
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e34d3285c2
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Add option to automatically generate mips for textures created from code
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2021-11-09 16:26:28 +01:00 |
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Wojtek Figat
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4c4c6e8f03
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Add setter for ResidentMipLevels on GPU Texture for C# scripting
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2021-11-08 00:25:20 +01:00 |
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Wojtek Figat
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24e5d4635d
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Add Mathf.Frac
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2021-11-07 21:39:09 +01:00 |
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Wojtek Figat
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7955a6bc35
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Minor fixes
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2021-11-07 20:47:29 +01:00 |
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Wojtek Figat
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b3eb17f61e
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Add Platform.Users to handle users per-platform
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2021-11-07 20:46:56 +01:00 |
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Wojtek Figat
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21e6e8bc7b
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Fix crash when reading from RingBuffer if it's full
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2021-11-06 20:15:01 +01:00 |
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Wojtek Figat
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ddbc76cc7d
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Add utility SetLinearVelocity and SetAngularVelocity for a whole ragdoll
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2021-11-06 13:48:53 +01:00 |
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Wojtek Figat
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22fa954716
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Add error code logging to navmesh tiles adding issues
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2021-11-06 13:23:24 +01:00 |
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Wojtek Figat
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214e626ac5
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Refactor Control autofocus to be handled by control type instead of as part of base.OnMouseDown
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2021-11-05 18:17:07 +01:00 |
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Wojtek Figat
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fbdaa43126
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Merge branch 'patch-9' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-9
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2021-11-05 12:40:42 +01:00 |
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Wojtek Figat
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1f12e37412
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Move mesh and skinned mesh options into shared base
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2021-11-05 12:07:00 +01:00 |
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Wojtek Figat
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18f9d782ae
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Add Finished event to MeshDataCache
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2021-11-05 12:06:33 +01:00 |
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Wojtek Figat
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e0d8a5be5d
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Add CollisionData.GetModelTriangle to retrieve source geometry triangle index from the raycast hit info
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2021-11-05 11:49:10 +01:00 |
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Wojtek Figat
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3793630375
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Add SuppressFaceRemapTable option for collision cooking
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2021-11-05 11:48:23 +01:00 |
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Wojtek Figat
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406102fd25
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Add FaceIndex to RayCastHit
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2021-11-05 11:43:46 +01:00 |
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Nejcraft
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7198539b33
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Update Input.cpp
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2021-11-05 00:47:51 +01:00 |
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Nejcraft
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e3505a40db
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Fix GamepadAxis
really not sure how could this have gone unnoticed XD
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2021-11-05 00:45:28 +01:00 |
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Wojtek Figat
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4b735a365b
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Fix crash when streaming texture with unsupported format by the GPU driver
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2021-11-04 16:47:43 +01:00 |
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Wojtek Figat
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2b05b80b54
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Fix running editor on older D3D10 backend
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2021-11-04 16:47:19 +01:00 |
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Wojtek Figat
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79df80ad0c
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Add warning when using ragdoll that has joint with missing target
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2021-11-04 16:11:10 +01:00 |
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Wojtek Figat
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b0ca1cc652
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Fix crash when applying prefab that includes both removed and added objects
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2021-11-04 16:00:02 +01:00 |
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Wojtek Figat
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568c70f2f7
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Optimize physics shapes debug drawing for large scenes by using culling for colliders
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2021-11-04 15:59:41 +01:00 |
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Wojtek Figat
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6dfedd219b
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Minor improvements and fixes for Editor
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2021-11-04 15:59:06 +01:00 |
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Wojtek Figat
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f303b1c061
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Add EnableAutoAnchor to Joint for automatic target anchor setup
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2021-11-04 12:17:08 +01:00 |
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Wojtek Figat
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a45ecf7ec3
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Add MaxDepenetrationVelocity for Ragdoll
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2021-11-04 12:12:36 +01:00 |
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Wojtek Figat
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837747fea2
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Add options for position/velocity solver iterations config for ragdolls
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2021-11-03 19:26:05 +01:00 |
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Wojtek Figat
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4875bfb336
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Add Ragdoll support and ragdolls generation utility to Animated Model context menu
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2021-11-03 19:24:59 +01:00 |
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Wojtek Figat
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dfb739afcf
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More fixes
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2021-11-03 12:26:10 +01:00 |
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Wojtek Figat
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f6e8596e91
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Add support for overriding Anim Graph output for Animated Model
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2021-11-03 12:25:31 +01:00 |
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Wojtek Figat
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bd531aa6c2
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Add Joint.SetJointOrientation utility
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2021-11-03 12:24:41 +01:00 |
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