Commit Graph

1630 Commits

Author SHA1 Message Date
Wojciech Figat
502a67a75a Add Array constant node to Visual Script and Anim Graph 2021-11-18 16:35:46 +01:00
Wojciech Figat
cdcb2f8f7a Fixes and improvements 2021-11-18 16:35:46 +01:00
Wojtek Figat
2a2b70f83f Fix regression from d07ca3fcf4
#670
2021-11-17 21:40:07 +01:00
Wojciech Figat
e16c7f3ac4 Add Arrays to Visual Scripting 2021-11-17 19:58:29 +01:00
Wojciech Figat
649059eba1 Add better support for Arrays in Variant for C# Scripting 2021-11-17 19:49:21 +01:00
Wojciech Figat
5447dc9e25 Fix crash when changing mesh collider in async for not-simulated actor 2021-11-16 20:59:57 +01:00
Wojciech Figat
13deb4a54f Add better support for Arrays in Variant for C# Scripting 2021-11-16 20:46:04 +01:00
Wojciech Figat
46934b086d Fix crash if texture streaming fails on different texture format on Vulkan due to fallback usage 2021-11-15 16:39:18 +01:00
Wojciech Figat
d07ca3fcf4 Add support for older Android devices that don't support R11G11B10 texture format 2021-11-15 16:39:16 +01:00
Wojciech Figat
80ef2befd5 Add FallbackTable for localized strings table to redirect missing texts into other language 2021-11-15 16:39:16 +01:00
Wojciech Figat
6357cc6245 Fix typos 2021-11-15 16:39:13 +01:00
Wojtek Figat
ea80992376 Fixes 2021-11-11 13:23:58 +01:00
Wojtek Figat
6f16195b08 Fix mesh tangent and bitangent vectors generation with OpenFBX backend by using MikkTSpace 2021-11-11 13:23:30 +01:00
Wojtek Figat
1f5a18ea2d Fix Linux build 2021-11-10 20:12:30 +01:00
Wojtek Figat
dd85cb1676 Fix Linux build 2021-11-10 19:58:47 +01:00
Wojtek Figat
cb2ddc9472 Add custom Name property for GDK package settings 2021-11-10 00:00:02 +01:00
Wojtek Figat
5a0fdee09b Fix ragdoll crash on start if skinned model is not yet loaded 2021-11-09 23:53:17 +01:00
Wojtek Figat
35969dfd85 Fix texture refs in platform settings to be SoftObjectReferences instead of raw Guid 2021-11-09 23:52:46 +01:00
Wojtek Figat
c1e3db9d1d Refactor SoftObjectReference to improve usage of it 2021-11-09 23:49:32 +01:00
Wojciech Figat
dbdeddcd26 Add GetPixels and SetPixels to TextureBase for easier textures data editing 2021-11-09 16:27:23 +01:00
Wojciech Figat
e34d3285c2 Add option to automatically generate mips for textures created from code 2021-11-09 16:26:28 +01:00
Wojtek Figat
4c4c6e8f03 Add setter for ResidentMipLevels on GPU Texture for C# scripting 2021-11-08 00:25:20 +01:00
Wojtek Figat
24e5d4635d Add Mathf.Frac 2021-11-07 21:39:09 +01:00
Wojtek Figat
7955a6bc35 Minor fixes 2021-11-07 20:47:29 +01:00
Wojtek Figat
b3eb17f61e Add Platform.Users to handle users per-platform 2021-11-07 20:46:56 +01:00
Wojtek Figat
21e6e8bc7b Fix crash when reading from RingBuffer if it's full 2021-11-06 20:15:01 +01:00
Wojtek Figat
ddbc76cc7d Add utility SetLinearVelocity and SetAngularVelocity for a whole ragdoll 2021-11-06 13:48:53 +01:00
Wojtek Figat
22fa954716 Add error code logging to navmesh tiles adding issues 2021-11-06 13:23:24 +01:00
Wojtek Figat
214e626ac5 Refactor Control autofocus to be handled by control type instead of as part of base.OnMouseDown 2021-11-05 18:17:07 +01:00
Wojtek Figat
fbdaa43126 Merge branch 'patch-9' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-9 2021-11-05 12:40:42 +01:00
Wojtek Figat
1f12e37412 Move mesh and skinned mesh options into shared base 2021-11-05 12:07:00 +01:00
Wojtek Figat
18f9d782ae Add Finished event to MeshDataCache 2021-11-05 12:06:33 +01:00
Wojtek Figat
e0d8a5be5d Add CollisionData.GetModelTriangle to retrieve source geometry triangle index from the raycast hit info 2021-11-05 11:49:10 +01:00
Wojtek Figat
3793630375 Add SuppressFaceRemapTable option for collision cooking 2021-11-05 11:48:23 +01:00
Wojtek Figat
406102fd25 Add FaceIndex to RayCastHit 2021-11-05 11:43:46 +01:00
Nejcraft
7198539b33 Update Input.cpp 2021-11-05 00:47:51 +01:00
Nejcraft
e3505a40db Fix GamepadAxis
really not sure how could this have gone unnoticed XD
2021-11-05 00:45:28 +01:00
Wojtek Figat
4b735a365b Fix crash when streaming texture with unsupported format by the GPU driver 2021-11-04 16:47:43 +01:00
Wojtek Figat
2b05b80b54 Fix running editor on older D3D10 backend 2021-11-04 16:47:19 +01:00
Wojtek Figat
79df80ad0c Add warning when using ragdoll that has joint with missing target 2021-11-04 16:11:10 +01:00
Wojtek Figat
b0ca1cc652 Fix crash when applying prefab that includes both removed and added objects 2021-11-04 16:00:02 +01:00
Wojtek Figat
568c70f2f7 Optimize physics shapes debug drawing for large scenes by using culling for colliders 2021-11-04 15:59:41 +01:00
Wojtek Figat
6dfedd219b Minor improvements and fixes for Editor 2021-11-04 15:59:06 +01:00
Wojtek Figat
f303b1c061 Add EnableAutoAnchor to Joint for automatic target anchor setup 2021-11-04 12:17:08 +01:00
Wojtek Figat
a45ecf7ec3 Add MaxDepenetrationVelocity for Ragdoll 2021-11-04 12:12:36 +01:00
Wojtek Figat
837747fea2 Add options for position/velocity solver iterations config for ragdolls 2021-11-03 19:26:05 +01:00
Wojtek Figat
4875bfb336 Add Ragdoll support and ragdolls generation utility to Animated Model context menu 2021-11-03 19:24:59 +01:00
Wojtek Figat
dfb739afcf More fixes 2021-11-03 12:26:10 +01:00
Wojtek Figat
f6e8596e91 Add support for overriding Anim Graph output for Animated Model 2021-11-03 12:25:31 +01:00
Wojtek Figat
bd531aa6c2 Add Joint.SetJointOrientation utility 2021-11-03 12:24:41 +01:00