Chandler Cox
99ba59d02a
Change to use static method for import path ui.
2025-01-06 15:58:09 -06:00
Chandler Cox
a313db22d2
Add tooltip text for path to let user know it is not editable.
2024-12-31 12:52:54 -06:00
Chandler Cox
e53eddaba5
Add import path UI and button to open folder in asset import settings.
2024-12-31 12:38:29 -06:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
ExMatics HydrogenC
5b7a3f9700
Show skeleton when entering skeleton tab
2023-11-22 21:52:07 +08:00
MineBill
df5dc0c284
Extract validation/item handling of AssetPicker in a separate class.
2023-10-31 16:32:57 +02:00
Wojtek Figat
46353365da
Fix missing debug shapes drawing when skeleton node gets selected
...
#1220
2023-10-04 10:24:36 +02:00
58445f04c4
Fix potential incorrect null checks in FlaxEngine.Objects
...
The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
Wojtek Figat
bb9711277a
Cleanup code from #1213
2023-06-28 16:27:42 +02:00
PhyresiCompany
fe8260fe14
Window improvements with a new approach
2023-06-27 19:58:37 -03:00
Wojtek Figat
979168e82c
Refactor various Editor APIs to use auto-generated bindings instead of manual code
2023-06-12 14:34:07 +02:00
Wojtek Figat
71a5d56105
Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
2023-05-04 15:43:44 +02:00
Wojtek Figat
273b6c0228
Various minor improvements
2023-05-04 11:55:22 +02:00
Wojtek Figat
05ffaf7cef
Add **skeleton retargeting** to play animations on different skeletons
2023-05-04 11:54:17 +02:00
Wojtek Figat
915f6a719d
Add automatic skeleton retargeting when playing Anim Graph on other skeletal model
2023-04-26 20:03:27 +02:00
Wojtek Figat
12f5157bfb
Add debug drawing selected skeleton node in Skinned Model window viewport
2023-04-26 17:28:58 +02:00
Wojtek Figat
968e1328dc
Add skeleton node or bone copy context menu in Editor
2023-04-26 16:20:30 +02:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojciech Figat
832a4bf86a
Add utility Copy option for various labels in assets editors
2022-03-22 17:16:15 +01:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojciech Figat
1e034c904a
Fix missing blend shape refresh for Skinned Model window preview
2021-11-26 12:57:37 +01:00
Wojtek Figat
af22c7e96f
Refactor DownloadIndexBuffer to return unsigned data
2021-08-13 10:06:29 +02:00
Wojtek Figat
590ef32165
Refactor animated model previews to unify features used by various windows
2021-07-16 15:24:18 +02:00
Wojtek Figat
5852887e7d
Add option for preview a single mesh UVs
2021-07-16 10:21:22 +02:00
W2.Wizard
887b52c18a
Merge branch '1.2' into IconOverhaul
2021-05-13 15:21:36 +02:00
W2Wizard
d54efc73f1
Adapt to new spritehandle names
...
Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00
Wojtek Figat
05ba9b8d45
Fix models uvs preview drawing
2021-04-29 16:39:26 +02:00
Wojtek Figat
20f9bdc209
Fix regression in adding model material slots
2021-03-31 21:25:12 +02:00
Wojtek Figat
382a35aabf
Fix regression in adding model material slots
2021-03-31 10:12:05 +02:00
W2.Wizard
ee76440477
Cleanup 4
2021-02-21 11:41:30 +01:00
stefnotch
164da0f87a
Fix spelling error
2021-01-28 16:24:36 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00