Wojtek Figat
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eab7794e3b
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Engine/Content/Storage/FlaxStorage.cpp
# global.json
|
2026-03-26 23:44:33 +01:00 |
|
Wojtek Figat
|
a48ce78733
|
Fix crash when loading CollisionData before physics init
#3971
|
2026-03-26 12:28:31 +01:00 |
|
Wojtek Figat
|
f92ec30e1b
|
Fix crash when using convex mesh collider with negative scale
#3853
|
2026-03-26 09:26:42 +01:00 |
|
Wojtek Figat
|
9850761b5c
|
Fix crash when cloth sim is still active
|
2026-03-25 12:27:50 +01:00 |
|
Wojtek Figat
|
f3c957481c
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
# Source/Editor/GUI/Dialogs/ColorSelector.cs
|
2026-03-24 23:41:58 +01:00 |
|
Wojtek Figat
|
7b3cfd989f
|
Add memory profiler category for Cloth
|
2026-03-24 23:01:09 +01:00 |
|
Wojtek Figat
|
29abfbcdc9
|
Fix Cloth with models that use compressed vertex buffer
#4017
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2026-03-24 22:59:21 +01:00 |
|
Saas
|
1308465280
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fix sphere with negative radius getting culled to early in physics collider debug draw
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2026-03-17 22:02:36 +01:00 |
|
Wojtek Figat
|
6ae68bc6cc
|
Add PhysX and NvCloth to Web
|
2026-03-13 17:49:11 +01:00 |
|
Wojtek Figat
|
3cfa110a48
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Editor/Options/InterfaceOptions.cs
# Source/Engine/Audio/OpenAL/AudioBackendOAL.cpp
# Source/Engine/Graphics/Graphics.cpp
# Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.h
# Source/Engine/GraphicsDevice/Vulkan/Config.h
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
# Source/Engine/GraphicsDevice/Vulkan/QueueVulkan.cpp
|
2026-03-10 15:08:43 +01:00 |
|
Wojtek Figat
|
2d9ca4c335
|
Skip threaded physics actors update when single-threaded mode
|
2026-03-04 21:30:31 +01:00 |
|
Chandler Cox
|
f7e2f3a4d5
|
Only set kinematic target if rigid body has kinematic flag.
|
2026-03-02 19:20:15 -06:00 |
|
Wojtek Figat
|
d1557e5292
|
Add support for running engine with a single-thread only (content, jobs, drawing, physics)
|
2026-02-16 16:10:31 +01:00 |
|
Wojtek Figat
|
f12ad5c874
|
Add **Web platform with Emscripten**
|
2026-02-14 00:07:21 +01:00 |
|
Wojtek Figat
|
afc04dc41c
|
Minor cleanup and fix
#3733
|
2026-01-30 16:43:48 +01:00 |
|
Wojtek Figat
|
bdfa503c05
|
Merge branch 'fix-terrain-closest-point' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-terrain-closest-point
|
2026-01-30 16:38:50 +01:00 |
|
Wojtek Figat
|
277dabc8b4
|
Fix documentation typos
|
2026-01-29 13:07:59 +01:00 |
|
Wojtek Figat
|
72bb2dd932
|
Fix Resize to Fit to properly dirty state of level editor
#3670 #3735
|
2026-01-11 22:17:50 +01:00 |
|
Chandler Cox
|
4504d0ae96
|
Fix compute distance crash if no closest point param is defined.
|
2025-12-16 18:22:26 -06:00 |
|
Wojtek Figat
|
4008e19ca9
|
Fix various build issuesin uncommon configurations
|
2025-11-14 00:52:14 -08:00 |
|
Wojtek Figat
|
0ca60062d9
|
Fix crash on leftover physic contact collision processing
|
2025-10-28 16:17:48 +01:00 |
|
Wojtek Figat
|
d93c32db9c
|
Merge remote-tracking branch 'origin/1.11'
# Conflicts:
# Source/Tools/Flax.Build/Deps/Downloader.cs
|
2025-10-16 14:07:49 +02:00 |
|
Wojtek Figat
|
ed26a4c182
|
Fix moving character controller when displacement is zero
|
2025-10-16 11:34:43 +02:00 |
|
Wojtek Figat
|
09fa3ce4be
|
Minor changes
|
2025-10-14 15:07:40 +02:00 |
|
Chandler Cox
|
25744986a3
|
Special query for closest point on height field.
|
2025-10-13 20:40:16 -05:00 |
|
Chandler Cox
|
b62f331b08
|
Fix crash when deleting collision data.
|
2025-10-12 17:04:40 -05:00 |
|
Wojtek Figat
|
d426c5b0d9
|
Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Physics/Colliders/Collider.h
|
2025-10-11 00:16:10 +02:00 |
|
Wojtek Figat
|
ef2c551cee
|
Fix build
|
2025-10-08 23:24:15 +02:00 |
|
Wojtek Figat
|
65cf59642c
|
Fix changing Rigid Body center of mass offset
#2325 #3247
|
2025-10-08 22:16:46 +02:00 |
|
Wojtek Figat
|
e2fc8a6283
|
Add drawing RigidBody center of mass and attached colliders
#2325 #3247
|
2025-10-08 22:16:16 +02:00 |
|
Wojtek Figat
|
73976f3ed9
|
Fix box collider to properly draw small bounds
|
2025-10-08 22:08:34 +02:00 |
|
Wojtek Figat
|
87e2c4c4d5
|
Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
|
2025-09-24 18:18:27 +02:00 |
|
Wojtek Figat
|
276caf771c
|
Merge branch 'SmallVehicleImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SmallVehicleImprovements
# Conflicts:
# Source/Engine/Physics/Actors/WheeledVehicle.h
|
2025-09-22 16:18:12 +02:00 |
|
Chandler Cox
|
d1fbc66cb9
|
Fix not attaching updated collision data to rigid body.
|
2025-09-19 15:58:22 -05:00 |
|
Wojtek Figat
|
24e088fc08
|
Fix compilation warnings
|
2025-09-09 10:23:07 +02:00 |
|
Wojtek Figat
|
c57e128ff1
|
Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Level/Scene/SceneRendering.cpp
# Source/Engine/Physics/Colliders/Collider.cpp
# Source/Engine/Physics/Colliders/Collider.h
|
2025-09-02 22:23:45 +02:00 |
|
Wojtek Figat
|
9fafb47abb
|
Fix debug drawing wheeled vehicle in prefab viewport
#3591
|
2025-08-29 21:03:44 +02:00 |
|
Wojtek Figat
|
a18314c669
|
Add various minor improvements
|
2025-08-11 13:23:46 +02:00 |
|
Wojtek Figat
|
0bfd38e065
|
Fix compilation on platforms without cloth sim
|
2025-07-28 18:34:29 +02:00 |
|
Wojtek Figat
|
4ac870f701
|
Optimize physics transformation updates propagation in async via Job System
|
2025-06-19 13:57:50 +02:00 |
|
Wojtek Figat
|
6144f6c74e
|
Optimize physics simulation with higher limit of 8 threads
|
2025-06-19 09:50:07 +02:00 |
|
Wojtek Figat
|
edb6884942
|
Optimize PhysX work dispatcher to be shared by all scenes
|
2025-06-19 08:24:26 +02:00 |
|
Wojtek Figat
|
986693757c
|
Merge remote-tracking branch 'origin/master' into 1.11
|
2025-06-16 22:46:17 +02:00 |
|
Wojtek Figat
|
73c30d3d89
|
Optimize asset references to support direct registration to reduce Delegate memory allocations and overhead
|
2025-06-08 00:58:15 +02:00 |
|
Wojtek Figat
|
462f75abd0
|
Optimize memory allocation when reading animated model pose by cloth
|
2025-06-06 22:41:48 +02:00 |
|
Wojtek Figat
|
eee4e55cf0
|
Fix debug shapes change
|
2025-06-05 22:26:45 +02:00 |
|
Wojtek Figat
|
f462a2187f
|
Merge branch 'master' into 1.11
|
2025-06-05 18:03:17 +02:00 |
|
Wojtek Figat
|
c2cbaeed30
|
Add option to change Character Controller capsule origin to start at feet location
|
2025-06-05 17:48:07 +02:00 |
|
Wojtek Figat
|
e982a23ed3
|
Add CharacterController.Resize for quick crouching implementation for characters
|
2025-06-05 15:07:51 +02:00 |
|
Wojtek Figat
|
f6feae5cf2
|
Optimize collider cached scale
|
2025-06-05 15:06:03 +02:00 |
|