Wojciech Figat
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3dac0d4786
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Fix error in Forward Shader Feature when rendering directional light shadowmap
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2022-03-18 13:25:09 +01:00 |
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Wojciech Figat
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3d35277a87
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Bump up version
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2022-03-18 13:23:52 +01:00 |
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GoaLitiuM
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33fe5e7518
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Fix uninitialized values and release COM resources after use
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2022-03-17 21:25:56 +02:00 |
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GoaLitiuM
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e794911755
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Enable flip presentation mode and tearing in D3D11
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2022-03-17 21:25:56 +02:00 |
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Wojtek Figat
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b780e33a5b
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Fix for faster models exporting
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2022-03-14 20:32:38 +01:00 |
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Wojtek Figat
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6da3dff5de
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Fix editor options startup to not log error on missing file
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2022-03-14 20:32:10 +01:00 |
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Wojtek Figat
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8e28fef91f
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Fix Lightmap UVs Source not working in model import options
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2022-03-13 19:31:33 +01:00 |
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Wojtek Figat
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aed6f0403d
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Fix dylibs list
#693
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2022-03-04 23:20:45 +01:00 |
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Wojtek Figat
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09c995d67b
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Fix for macOS dylib path
#693
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2022-03-04 23:14:36 +01:00 |
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Wojtek Figat
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20075e0fbd
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Fixes for compilation on Windows for x86
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2022-03-02 21:06:21 +01:00 |
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Wojtek Figat
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e52cf67447
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Fix crash on Vulkan swapchain resize if the previous size was 0 (eg. due to window animation on Windows 11r)
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2022-03-02 10:00:06 +01:00 |
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Wojtek Figat
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cdc74a9c49
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Reduce includes in Serialization header
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2022-02-28 23:16:15 +01:00 |
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Wojtek Figat
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3a1475fa9c
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Use SoftObjectReference for deformable asset ref to prevent removing it by Content GC
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2022-02-28 23:16:00 +01:00 |
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Wojtek Figat
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4a9c746bed
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Add SoftAssetReference type
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2022-02-28 23:15:35 +01:00 |
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Wojtek Figat
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6738bc8dea
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Fix minor things
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2022-02-28 19:15:02 +01:00 |
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Wojtek Figat
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57e408761d
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Bump up the build number
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2022-02-28 19:14:52 +01:00 |
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Wojtek Figat
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87cb553c61
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Optimize Vector3 method to be inlined more often
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2022-02-28 19:14:14 +01:00 |
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Wojciech Figat
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5c443f305d
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Fix memory leak in RenderTargetPool on texture init fail
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2022-02-27 16:13:06 +01:00 |
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Wojciech Figat
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07760f7acd
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Add DynamicStructuredBuffer utility
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2022-02-27 13:32:05 +01:00 |
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Wojciech Figat
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748b857e57
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Add ability to use ModelTool module in game build
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2022-02-27 13:31:32 +01:00 |
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Wojciech Figat
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8271a2b718
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Add MeshAccelerationStructure utility for robust triangles geometry queries
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2022-02-27 13:29:58 +01:00 |
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Diewa
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d2c252879e
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Fixes for macOS
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2022-02-24 21:42:00 +01:00 |
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Wojtek Figat
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58de04ccd6
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Fix crash on particles instance invalidated
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2022-02-23 22:41:26 +01:00 |
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Wojtek Figat
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6b84773190
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Fix crash on CharacterController in prefab
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2022-02-23 22:41:06 +01:00 |
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Wojciech Figat
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3fe1e2c763
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Refactor SceneRendering to simplify actors impl of drawing flow at high level
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2022-02-22 17:06:19 +01:00 |
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Wojciech Figat
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8c075c78cb
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Add LineHitBox to Collisions.hlsl
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2022-02-21 20:15:07 +01:00 |
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Wojciech Figat
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8082f5f909
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Minor fixes and changes
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2022-02-21 20:14:46 +01:00 |
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Wojtek Figat
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3a07d767fb
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Fix rare crash on division by 0
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2022-02-20 20:28:19 +01:00 |
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Wojtek Figat
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111a2f3b25
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Fix crash with terrain in prefab window
#689
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2022-02-19 17:59:40 +01:00 |
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Wojtek Figat
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4424d93d56
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Use Windows Server 2019 for Github Actions
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2022-02-19 12:09:29 +01:00 |
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Wojtek Figat
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56491569df
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Optimize C# bindings in Engine code to static functions that native ABI matches managed signature
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2022-02-19 00:29:09 +01:00 |
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Wojtek Figat
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71b9324bcb
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Fix potential exception in PluginManager dispose in Editor
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2022-02-19 00:27:53 +01:00 |
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Wojciech Figat
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5d4c168e1e
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Add Vector3::Clamp for easier inline in optimized builds
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2022-02-15 12:14:31 +01:00 |
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Wojciech Figat
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a857e6daa0
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Fix memory leak in RenderTargetPool on texture init fail
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2022-02-15 12:14:02 +01:00 |
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Wojciech Figat
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6b3e911b40
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Remove old log for drag&drop on Windows
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2022-02-14 14:37:22 +01:00 |
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Wojciech Figat
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311b95b9fc
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Add support for using mipmaps with 3D textures
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2022-02-14 14:37:04 +01:00 |
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Wojciech Figat
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7979831f5c
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Add JobSystem.Execute utility for quick jobs running
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2022-02-14 14:34:43 +01:00 |
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Wojciech Figat
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9dc49f7165
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Optimize Vector3 method to be inlined more often
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2022-02-14 11:46:48 +01:00 |
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Wojciech Figat
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788b1a7531
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Add Distance to box/point for Bounding Box
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2022-02-14 10:15:38 +01:00 |
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Wojciech Figat
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79cacbf36e
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Add GetNormal to Triangle
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2022-02-14 10:15:05 +01:00 |
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Wojciech Figat
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1168176016
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Optimize texture data async upload during rendering
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2022-02-09 10:01:21 +01:00 |
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Wojciech Figat
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9a4aa20bbb
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Add Windows 11 detection
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2022-02-09 09:23:44 +01:00 |
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Wojciech Figat
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69a1e007a6
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Add some missing changes
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2022-02-08 19:56:11 +01:00 |
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Wojciech Figat
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afed5a30bc
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Add ClearUA to GPUContext to clear texture with float values
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2022-02-08 19:56:07 +01:00 |
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Wojciech Figat
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bac8058aa8
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Fix depth pitch in UpdateTexture on D3D11 for volume textures
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2022-02-08 19:56:03 +01:00 |
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Wojciech Figat
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066a4c65bb
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Add additional UploadMipMapAsync for GPUTexture update with custom row/slice pitch
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2022-02-08 19:55:59 +01:00 |
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Wojciech Figat
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3c9a5bcf1a
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Fix CollisionsHelper::ClosestPointPointTriangle
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2022-02-08 19:55:55 +01:00 |
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Wojciech Figat
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88879e441e
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Add some missing changes
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2022-02-08 18:06:56 +01:00 |
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Wojciech Figat
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70ca42794a
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Add ClearUA to GPUContext to clear texture with float values
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2022-02-08 18:06:02 +01:00 |
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Wojciech Figat
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9a3a6c8a72
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Fix depth pitch in UpdateTexture on D3D11 for volume textures
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2022-02-08 18:05:20 +01:00 |
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