Commit Graph

5171 Commits

Author SHA1 Message Date
Wojtek Figat
59e0b43585 Fix missing DirectX resources naming in Development builds for profiling 2024-06-02 22:05:14 +02:00
Wojtek Figat
f103afb495 Improve 975d5f98a3 2024-06-02 21:36:32 +02:00
Wojtek Figat
eab96f2086 Fix TAA jittering when rendering UI in world after TAA resolve 2024-06-02 11:01:23 +02:00
Wojtek Figat
975d5f98a3 Fix MIN_int32 compilation on the latest Clang 2024-06-02 09:52:31 +02:00
Wojtek Figat
1e86eff2d3 Improve GPU constant buffers structures definitions to properly align on new Clang 2024-06-02 09:52:10 +02:00
Norite SC
d4145179a9 RadialMenu and material nodes 2024-06-02 02:23:48 +02:00
Wojtek Figat
2492d0b38f Refactor WindowsFileSystemWatcher to properly handle file modifications 2024-06-02 00:51:11 +02:00
40cc967c30 Fix alignment issues in stack allocators 2024-06-01 23:23:33 +03:00
a716025094 Patch pix3.h for Windows on ARM 2024-06-01 23:23:28 +03:00
2f48521ce7 Fallback to D3D11 devices without debug layers when unavailable 2024-06-01 23:23:25 +03:00
d2d2297dc7 Support ARM64 architecture under Windows 2024-06-01 23:23:24 +03:00
bf5e5d1254 Refactor native interop internal type lookup 2024-06-01 23:20:33 +03:00
adbe43c2c2 Move generated marshallers into separate namespace
Avoid polluting the `FlaxEngine` namespace with interop related
marshallers, move those to nested namespace called `Interop` where most
of the common marshallers are placed already.
2024-06-01 23:20:32 +03:00
fef124a01d Fix crash when trying to import unsupported EXR-file 2024-06-01 21:36:22 +03:00
dedb3d57fd Fix Variant getters returning already freed managed handles 2024-06-01 20:22:16 +03:00
ExMatics HydrogenC
9e9013ec43 Add missing recalculations of the thumb 2024-06-01 18:23:37 +08:00
19108517da Fix wrong imported values in animation scale tracks 2024-06-01 13:04:13 +03:00
babd14d763 Fix skinned model import with triangulated mesh data 2024-06-01 12:33:44 +03:00
60f675c6f0 Fix compilation errors 2024-06-01 00:54:56 +03:00
297ca0be2c Fix compatibility issues with newer FBX models 2024-06-01 00:47:23 +03:00
cfdb9ef1f2 Fix missing vertices in some imported models
The Spatial Sort version was being too greedy when merging vertices
2024-06-01 00:24:14 +03:00
a9aa3b6cd8 Fix typos 2024-06-01 00:24:14 +03:00
cd1853f853 Implement triangulation for non-convex polygons 2024-06-01 00:24:13 +03:00
7454e9abd2 Update OpenFBX
Updated to commit 365f52c1edad6bd283c8a645f1d8d2347dbd1e35
2024-06-01 00:24:12 +03:00
Wojtek Figat
f78bbc6b70 Add GlobalSDFDistance to graphics settings for default GlobalSDF range
#2664
2024-05-31 23:21:07 +02:00
Wojtek Figat
19ad91d5d8 Merge remote-tracking branch 'origin/master' into 1.9 2024-05-31 22:12:03 +02:00
Olly Rybak
8b72c063a8 Quick fix 2024-05-31 21:18:00 +10:00
Wojtek Figat
7e316a1305 Fix SSAO flickering artifacts in cooked game (disable depth mips usage) 2024-05-31 11:35:38 +02:00
Wojtek Figat
e0791eacad Fix game crashes due to scene objects C# instances removal on EndPlay before all game logic ends 2024-05-31 10:29:23 +02:00
Wojtek Figat
949057b1c3 Fix some html tags parsing to be safer 2024-05-30 17:22:43 +02:00
Chandler Cox
f01784108d Add check to cursor hidden/showing loops. 2024-05-30 08:47:41 -05:00
Chandler Cox
30c1068a13 Fix wrong spacing calculation. 2024-05-30 08:38:42 -05:00
Wojtek Figat
49e70637db Merge branch 'Fix-Game-Compilation' of https://github.com/MrCapy0/FlaxEngine into MrCapy0-Fix-Game-Compilation 2024-05-30 11:36:16 +02:00
Wojtek Figat
bea5c55ac9 Merge remote-tracking branch 'origin/1.9' into 1.9 2024-05-29 18:47:57 +02:00
Wojtek Figat
4dd331d546 Add half-texel margin to SDF around the mesh 2024-05-29 18:45:32 +02:00
Wojtek Figat
f1debd6cb5 Add names to SDF gpu resources 2024-05-29 17:52:48 +02:00
Wojtek Figat
a8220147ce Improve SDF mip generation to use min-filter 2024-05-29 15:00:03 +02:00
Wojtek Figat
53d77d3421 Add **Model SDF baking on GPU** via Compute Shader 2024-05-29 14:53:13 +02:00
Wojtek Figat
5f4c57d3eb Fix texture copy into staging one on DX12 and Vulkan 2024-05-28 14:56:38 +02:00
Wojtek Figat
8a2acd360d Fix GPUTexture::GetData to properly handle volume textures 2024-05-28 14:56:04 +02:00
Wojtek Figat
054e77be42 Fix crash on exit when GPU async task failed 2024-05-27 10:37:51 +02:00
MrCapy0
cc01e88ce8 fix compilation when calling debug draw on scripts 2024-05-26 11:09:17 -04:00
Wojtek Figat
0cee4ac973 Add SpawnParticles utility to Particle Effect 2024-05-25 09:52:09 +02:00
Wojtek Figat
513afd603b Add increased by 1 mip sdf texture resolution for GlobalSDF building 2024-05-24 22:19:54 +02:00
Wojtek Figat
23efaed29e Fix Model SDF texture streaming to properly mark highest loaded mip as resident 2024-05-24 14:58:57 +02:00
Wojtek Figat
2c80f4402d Add improved Model SDF generation with sampling offset and min distance accumulation 2024-05-24 14:52:01 +02:00
Wojtek Figat
f326fa611f Minor sdf imporvements 2024-05-24 12:41:39 +02:00
Wojtek Figat
182d6d8602 Fix regression in missing shadows inside Global Surface Atals 2024-05-23 21:51:57 +02:00
Wojtek Figat
b086de1c12 Add WindowsMinVer config for minimum target Windows version switch 2024-05-23 16:21:38 +02:00
Wojtek Figat
1481d1a1e9 Add ShadowsResolution for manually specified shadowmap resolution for lights 2024-05-23 14:47:16 +02:00