Wojtek Figat
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5b3e7f0bf8
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Fix FileSystem::CopyDirectory not failing when source folder is missing
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2024-01-12 13:44:01 +01:00 |
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Wojtek Figat
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0075184a99
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Merge branch 'master' into 1.8
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2024-01-05 17:13:51 +01:00 |
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Wojtek Figat
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b6337c748c
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Fix stopping slot animations and playing the same frame
#1927
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2024-01-05 17:11:41 +01:00 |
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Wojtek Figat
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78b13ace5c
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Minor tweak
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2024-01-05 12:19:37 +01:00 |
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Wojtek Figat
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8ec4030e1a
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Merge branch 'PE-2023-DEC' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-2023-DEC
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2024-01-05 12:19:08 +01:00 |
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Wojtek Figat
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60fd4702a6
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Fix crash when using degenerated triangle in Multi Blend 2D to properly sample animation
#2118
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2024-01-05 11:52:28 +01:00 |
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Wojtek Figat
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d9ca3e5b57
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Add sanity check to prevent crashes when Animated Model has NaN in skeleton pose
#2118
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2024-01-05 11:29:53 +01:00 |
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Wojtek Figat
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37da55896c
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Remove unused DateTime apis and cleanup constants
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2024-01-05 11:15:32 +01:00 |
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Wojtek Figat
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976d0992df
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Fix DateTime::GetDate calculations
#2089 #2086
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2024-01-05 11:13:41 +01:00 |
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Wojtek Figat
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a3b3fd2efe
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Merge branch 'expose-csm-settings' of https://github.com/Menotdan/FlaxEngine into Menotdan-expose-csm-settings
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2024-01-05 10:42:09 +01:00 |
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Wojtek Figat
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6fb5c43e2a
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Merge branch 'fix-file-time' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-file-time
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2024-01-05 10:41:05 +01:00 |
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Wojtek Figat
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b4f5623537
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Merge branch 'skip-existing-mats' of https://github.com/Menotdan/FlaxEngine into Menotdan-skip-existing-mats
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2024-01-05 10:40:21 +01:00 |
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Wojtek Figat
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f145809765
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Merge branch 'multi-visibleif' of https://github.com/Menotdan/FlaxEngine into Menotdan-multi-visibleif
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2024-01-05 10:39:38 +01:00 |
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Wojtek Figat
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70298e8ae8
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Merge branch 'px_kinematic_move_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-px_kinematic_move_fix
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2024-01-04 11:27:38 +01:00 |
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Wojtek Figat
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7f5dd78349
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Merge branch 'null_networkdriver' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-null_networkdriver
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2024-01-04 11:27:13 +01:00 |
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Wojtek Figat
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af91c13b5c
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Fix crash on Mono
|
2024-01-04 09:14:27 +01:00 |
|
Wiktor Kocielski
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8e331e4d13
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Silently drop unreliable RPC calls if we failed to find an object
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2024-01-04 08:54:04 +03:00 |
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Wojtek Figat
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df33de7176
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Add ASTC texture compression on Android
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2024-01-03 23:01:33 +01:00 |
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Wojtek Figat
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85afde43af
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Add profiler events to texture tool
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2024-01-03 22:08:41 +01:00 |
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Wojtek Figat
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c49c875165
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Add astc lib for Windows x64
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2024-01-03 22:05:25 +01:00 |
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Menotdan
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8bcc526dd6
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Add support for multiple VisibleIf attributes, and properly set up the VisibleIf entries for ImportMaterialsAsInstances and InstanceToImportAs.
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2024-01-01 01:24:36 -05:00 |
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Menotdan
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5cf20b8eee
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Add an option to skip existing materials when reimporting.
|
2023-12-31 21:11:39 -05:00 |
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Menotdan
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4839ef5ddc
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Move all ShowCascadeX definitions into an engine class instead of an editor class to allow game builds.
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2023-12-31 19:42:13 -05:00 |
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Menotdan
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bf6cb90a78
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Expose partition mode, and cascade spacing.
|
2023-12-31 15:09:07 -05:00 |
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|
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9077e0cf22
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Fix crash while moving simulation disabled kinematic actors
|
2023-12-31 14:36:38 +02:00 |
|
|
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f10840efb4
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Fix uninitialized value of NetworkConfig NetworkDriver field
|
2023-12-29 19:51:29 +02:00 |
|
nothingTVatYT
|
e851d18227
|
same in UnixFile.cpp
|
2023-12-29 01:20:17 +01:00 |
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nothingTVatYT
|
21c4667f8c
|
same problem for Android and Apple
|
2023-12-28 22:36:33 +01:00 |
|
nothingTVatYT
|
8174e8ab77
|
fix getting file access time for Linux
|
2023-12-28 22:24:34 +01:00 |
|
Wojtek Figat
|
b275ffc146
|
Fix PostFx Materials blending for duplicated entries
#1991
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2023-12-27 21:18:28 +01:00 |
|
Wojtek Figat
|
b4c23c969a
|
Fix unlink usag on Unix systems to properly use returned value
#2078
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2023-12-27 21:11:01 +01:00 |
|
Wojtek Figat
|
4a8c94e9d4
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Fix missing asset update when dependant asset gets saved in Editor
#1489
|
2023-12-27 20:57:37 +01:00 |
|
Preben Eriksen
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35becc674a
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PE: Fix problem with Procedural Texture Sample flicker if using scaled UVs.
|
2023-12-25 12:08:34 +01:00 |
|
Wojtek Figat
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3c6ed303fe
|
Dont use astc on windows/limux yet
|
2023-12-24 22:45:44 +01:00 |
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Wojtek Figat
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4d8b8e5311
|
Merge branch 'astc' into 1.8
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2023-12-22 10:36:37 +01:00 |
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Wojtek Figat
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b2f9b9e14d
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Add texture quality option for iOS
|
2023-12-20 15:12:48 +01:00 |
|
Wojtek Figat
|
53a2ebbd17
|
Add more ASTC texture formats with larger block sizes
|
2023-12-20 15:12:12 +01:00 |
|
Wojtek Figat
|
e4c8639697
|
Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
# Source/Editor/Cooker/Steps/DeployDataStep.cpp
|
2023-12-20 00:39:15 +01:00 |
|
Wojtek Figat
|
4e34524a08
|
Add profile event
|
2023-12-19 13:02:48 +01:00 |
|
Wojtek Figat
|
3f1d851f82
|
Fix regression from bc2e130281
|
2023-12-19 12:37:47 +01:00 |
|
Wojtek Figat
|
8a94e053a8
|
Fix crash when resizing navmesh capacity with crowd created for that navmesh
|
2023-12-18 21:45:27 +01:00 |
|
Wojtek Figat
|
bc2e130281
|
Fix calling script OnDestroy when removing actors or scripts from the scene
|
2023-12-18 21:43:13 +01:00 |
|
Wojtek Figat
|
c6c53baff2
|
Improvements for astc format
|
2023-12-18 09:59:29 +01:00 |
|
Wojtek Figat
|
5958b2f4ea
|
Remove unused 'PixelFormatExtensions::ComputeScanlineCount'
|
2023-12-18 09:55:17 +01:00 |
|
Wojtek Figat
|
4726552d8b
|
Merge remote-tracking branch 'origin/master'
|
2023-12-18 09:50:57 +01:00 |
|
Wojtek Figat
|
e448692eb9
|
Fix crash in UI prefab changes apply when reparenting controls
#2082
|
2023-12-17 12:41:51 +01:00 |
|
Wojtek Figat
|
7bcf78d0c0
|
Fix various crashes
|
2023-12-17 12:38:09 +01:00 |
|
Wojtek Figat
|
0dd7e86537
|
Add better Visual Script debugger tooltips display
|
2023-12-16 18:14:16 +01:00 |
|
Wojtek Figat
|
6d5d615894
|
Fix crash when drawing terrain without cached neighbor chunks
#2087
|
2023-12-16 16:38:16 +01:00 |
|
Wojtek Figat
|
2bef880e21
|
Fix render target pool over-allocation when changing render resolution frequently
#2077
|
2023-12-16 16:15:52 +01:00 |
|