Commit Graph

2913 Commits

Author SHA1 Message Date
Wojtek Figat
5d12554548 Fix material function usage regression 2021-12-06 19:43:36 +01:00
Wojciech Figat
23303802ec Add support for passing back value via reference to C# scripting event 2021-12-06 16:46:16 +01:00
Wojciech Figat
f4b62ce384 Add support for array initializers as default values for scripting fields 2021-12-06 16:45:03 +01:00
Wojciech Figat
05a37447a7 Fix reference to a pointer in TypeInfo for scripting bindings generation 2021-12-06 16:44:35 +01:00
Wojciech Figat
066207e925 Fix using particle data in particle function for proper graph optimizer execution 2021-12-03 15:39:01 +01:00
Wojciech Figat
0471d9072b Fix missing Particle Position (world space) node for CPU particles 2021-12-03 15:38:46 +01:00
Wojciech Figat
1db43f079d Add implicit casting to single types from vector types in Variant 2021-12-03 15:38:35 +01:00
Wojciech Figat
af2c5b3429 Add batching the same function inputs in Anim Graph for better usability 2021-12-03 15:38:21 +01:00
Wojciech Figat
583b39fe6b Optimize Anim Graph state machine transition rule evaluation to happen before state evaluation for early rejection 2021-12-03 15:37:33 +01:00
Wojciech Figat
faaddccee4 Optimize StringView comparision operators 2021-12-03 15:36:04 +01:00
Wojciech Figat
e17b6d1625 Hide enum/structure nodes from state machine surface context menu 2021-12-03 15:35:23 +01:00
Wojciech Figat
3e2956a7bf Fix C# bindings for Editor for Window build on Linux 2021-12-02 13:29:23 +01:00
Wojciech Figat
653c209567 Fixes and tweaks for C++ API reference docs generation 2021-12-02 10:13:20 +01:00
Wojtek Figat
aacc336c2c Fix dropdown menu item clicking 2021-12-02 09:24:25 +01:00
Wojtek Figat
1b3790f60e Fix regression from 74f813ed3e 2021-11-30 20:17:16 +01:00
Wojtek Figat
c0b4523b7b Fix editor undo for unsigned integer types 2021-11-29 19:59:21 +01:00
Wojtek Figat
508896b313 Fix DefaultValue attribute support in Custom Editors for unsigned integers 2021-11-29 19:58:57 +01:00
Wojtek Figat
0ab9f11e1d Merge remote-tracking branch 'origin/master' 2021-11-27 13:08:09 +01:00
Wojtek Figat
ee6c42d3b1 Merge branch 'stefnotch-patch-12' 2021-11-27 13:07:37 +01:00
Wojtek Figat
6edc232696 Merge branch 'patch-12' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-12 2021-11-27 13:07:30 +01:00
Wojtek Figat
2114002803 Cleanup xml docs 2021-11-27 13:07:21 +01:00
Wojtek Figat
74f813ed3e Optimize UI in Editor 2021-11-27 13:07:09 +01:00
Wojciech Figat
8e61cf8fe1 Fix missing blend shape data transformation on model data import 2021-11-26 12:57:53 +01:00
Wojciech Figat
1e034c904a Fix missing blend shape refresh for Skinned Model window preview 2021-11-26 12:57:37 +01:00
Wojciech Figat
af305dc376 Fix crash when model or skinned model loading fails 2021-11-24 17:42:01 +01:00
Wojciech Figat
7d970de5ce Add F2 shortcut for renaming item in files import dialog 2021-11-24 17:41:41 +01:00
Wojciech Figat
05d0e1bdcc Add Split Objects object to split imported meshes/animations into separate assets 2021-11-24 17:40:56 +01:00
stefnotch
ee56ae7dac Add more info to "Cannot load scene" message
I feel like a number of people have already asked what that means. Hopefully the little "see logs" hint helps them figure it out :)
2021-11-24 17:24:15 +01:00
Wojtek Figat
a9c56caf84 Optimize Math.NearEqual 2021-11-23 23:17:05 +01:00
Wojciech Figat
4322563eed Fix crash on thread end that used Mono runtime 2021-11-23 17:26:05 +01:00
Wojciech Figat
136b1fc421 Fix anim graph crash regression 2021-11-23 17:25:40 +01:00
Wojciech Figat
be0059f0af Add ability to create an Actor by dragging it to an empty space in the Actor hierarchy window 2021-11-22 17:08:10 +01:00
Wojciech Figat
ff1ae0f5ed Add F11 shortcut to maximize Game window during play-mode in Editor 2021-11-22 17:07:57 +01:00
Wojciech Figat
62285b7b73 Fix missing collision on terrain created in play mode 2021-11-22 17:07:43 +01:00
Wojciech Figat
b9bdc64952 Add automatic Setup when added patches to empty terrain 2021-11-22 17:07:18 +01:00
Wojciech Figat
32fc3acc67 Tweaks 2021-11-22 17:06:54 +01:00
Wojtek Figat
fd150b3cc1 Add better log for missing GPU for Vulkan 2021-11-21 19:14:32 +01:00
Wojtek Figat
e8b680c78b Add ps5 changes 2021-11-21 19:02:37 +01:00
Wojtek Figat
d260681773 Add ps5 icon 2021-11-21 19:02:36 +01:00
Wojtek Figat
f88b34a15f Fix monolithic target build with native code module used by referenced plugin 2021-11-21 19:02:35 +01:00
Wojtek Figat
9ed7541ae7 Fix GDK platform build with VS 2022 installed 2021-11-21 19:02:34 +01:00
Wojciech Figat
84570ec9e0 Add Variant to string for Enums to use scripting enum items names 2021-11-19 16:48:42 +01:00
Wojciech Figat
f3d93a4133 Add ScriptingEnum utility with useful features for C++ scripting 2021-11-19 16:48:04 +01:00
Wojciech Figat
31bbd586db Add scripting enums as ScriptingType 2021-11-19 16:43:02 +01:00
Wojciech Figat
52d79ca15a Fixes for array nodes in Visject 2021-11-19 16:04:13 +01:00
Wojciech Figat
3f3d8fc494 Add more improvements to Variant and conversions with managed data 2021-11-19 16:03:55 +01:00
Wojciech Figat
76e4a9e7b1 Add Index output for array iterator loop 2021-11-19 16:03:04 +01:00
Wojciech Figat
502a67a75a Add Array constant node to Visual Script and Anim Graph 2021-11-18 16:35:46 +01:00
Wojciech Figat
cdcb2f8f7a Fixes and improvements 2021-11-18 16:35:46 +01:00
Wojtek Figat
2a2b70f83f Fix regression from d07ca3fcf4
#670
2021-11-17 21:40:07 +01:00