Wojtek Figat
1838c7bba7
Minor cleanup
2023-10-04 23:21:40 +02:00
Wojtek Figat
985d6cc811
Add UTF8 format for created plugin files and format code
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#1335
2023-09-11 22:32:37 +02:00
Wojtek Figat
16fed8927c
Refactor #1266 (code quality and simplicity)
2023-09-11 20:02:53 +02:00
Wojtek Figat
2ddb44afa8
Merge branch 'ContentBrowserImprovement' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-ContentBrowserImprovement
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# Conflicts:
# Source/Editor/Windows/ContentWindow.cs
2023-09-11 15:39:48 +02:00
Chandler Cox
67909e33c8
Add difference for folders.
2023-09-01 16:37:14 -05:00
Chandler Cox
53861c4795
Improve content item in tile view. Decrease margin between list view items.
2023-09-01 14:28:26 -05:00
NoriteSC
6a65ccd5ef
rev1
2023-07-24 22:10:12 +02:00
Wojtek Figat
23a6a8b69f
Merge branch 'fix_content_browser' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-fix_content_browser
2023-06-27 23:20:11 +02:00
Wojtek Figat
53587ad162
Fix error when unloading Visual Script item in Editor
2023-06-15 09:51:49 +02:00
Wojtek Figat
8f7da81621
Merge remote-tracking branch 'origin/master' into 1.6
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# Conflicts:
# Flax.flaxproj
# Source/Editor/Content/Items/AssetItem.cs
2023-06-13 15:41:07 +02:00
Wojtek Figat
13b1c16213
Add asset reload option via context menu in Editor
2023-06-13 14:58:14 +02:00
Ruan Lucas
164670cceb
change content folder detection mode on "CanRename"
2023-06-12 20:04:32 -04:00
Ruan Lucas
8f76fe4049
don't let rename source/content folders
2023-06-09 22:14:33 -04:00
Wojtek Figat
694980160b
Merge remote-tracking branch 'origin/master' into 1.6
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# Conflicts:
# Source/Editor/CustomEditors/CustomEditorsUtil.cs
# Source/Engine/Networking/NetworkReplicator.cpp
# Source/Engine/Scripting/ManagedCLR/MUtils.cpp
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2023-05-24 23:28:38 +02:00
Wojtek Figat
47f9bc2017
Fix regression in Content Item tooltip #1085
2023-05-24 09:47:27 +02:00
Menotdan
627b1cee10
Resolve issues that came through when attempting to merge previously.
2023-05-10 17:49:45 -04:00
Menotdan
5bc76de7d6
Merge branch 'master' into scale-icon-change
2023-05-10 17:16:44 -04:00
Wojtek Figat
fe4e8f3dd2
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-10 12:13:45 +02:00
Wojtek Figat
0c2c643ea8
Follow up #1085 with expendable type description for content items
2023-05-10 10:29:59 +02:00
Menotdan
296ac0b940
Revert "Use shorter, relative path for displaying Asset Tooltips."
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This reverts commit 4c906f4040 .
undo changes from master branch which I don't want for this seperate change.
2023-05-07 23:04:11 -04:00
Menotdan
f3d7ad0aa9
Add better tooltips to all files and folders.
2023-05-07 14:03:27 -04:00
Menotdan
cffc3f7f5d
Better formatting for type names.
2023-05-07 13:44:15 -04:00
Menotdan
4c906f4040
Use shorter, relative path for displaying Asset Tooltips.
2023-05-07 13:11:53 -04:00
Wojtek Figat
5a2831d0cb
Various improvements
2023-04-29 12:11:17 +02:00
Wojtek Figat
67b373c6df
Merge remote-tracking branch 'origin/master' into 1.6
2023-04-17 13:18:08 +02:00
Wojtek Figat
414bce38bb
DOn't even start drag and drop if content item is detached from UI
2023-04-17 12:54:01 +02:00
Wojtek Figat
4755c42d70
Fix .NET generic class typename to match old mono style without inlined assembly name and ver
2023-03-27 17:30:48 +02:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
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Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
59568fb5c8
Minor editor tweaks
2023-01-01 23:17:23 +01:00
Chandler Cox
789ec55dbe
Removed double click to rename content item
2022-09-28 22:33:01 -05:00
Wojtek Figat
9f7f764359
Format code
2022-07-18 22:38:01 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojtek Figat
90906baae2
Various improvements for Editor
2022-05-06 17:14:25 +02:00
Wojtek Figat
74b23d0e00
Add support for array of Visual Script objects
2022-05-01 20:42:05 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojciech Figat
af75751bf1
Add Tab navigation for Editor UI
2021-12-21 18:14:55 +01:00
Wojciech Figat
b2765533fb
Add context menu and tooltip to asset items in Content Finder tool
2021-12-10 15:45:06 +01:00
Wojtek Figat
6d72bfe149
Add ContentItem.OnContextMenu
2021-10-08 16:25:12 +02:00
Wojtek Figat
e92c22585a
Add support for using interfaces in Visual Scripting
2021-10-04 12:26:35 +02:00
W2Wizard
8e781ccf7b
Apply asset new icons
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Apply the Icons for SwitchSettings, LocalizationSettings and Json Asset.
2021-06-13 17:33:58 +02:00
Wojtek Figat
2c7d62bb8e
Add support for custom drag&drop into level/prefab viewports from custom asset items
2021-05-24 18:34:19 +02:00
Wojtek Figat
5745e4e522
Refactor settings assets proxies
2021-05-14 18:48:35 +02:00
W2.Wizard
887b52c18a
Merge branch '1.2' into IconOverhaul
2021-05-13 15:21:36 +02:00
W2Wizard
d54efc73f1
Adapt to new spritehandle names
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Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00
W2.Wizard
00cb802363
Add missing doc
2021-04-14 11:34:43 +02:00
W2.Wizard
325433aaf8
Add GameSettings icon
2021-04-13 16:09:35 +02:00
W2.Wizard
7877f77242
Add Scalar Icon, PS & XBox
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A separate scalar icon for the value box
2021-04-13 10:41:04 +02:00
W2.Wizard
1e2a15d6c1
Initial Setup
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Expose all settings as individual items and overhaul all icons.
Sorted all SpriteHandle fields alphabetically.
2021-04-12 20:07:47 +02:00