Wojtek Figat
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f29cd1b7b8
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Simplify code #1275
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2023-08-01 10:03:47 +02:00 |
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Wojtek Figat
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ef1c812349
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Merge branch 'gridscale' of https://github.com/Withaust/FlaxEngine into Withaust-gridscale
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2023-08-01 10:01:32 +02:00 |
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Wiktor Kocielski
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8250f92af3
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Add grid scale to the editor viewport settings
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2023-07-29 13:34:46 +03:00 |
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Chandler Cox
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5cd72c9b24
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Fix duplicating actor in scene on shift click if the actor has not been moved
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2023-07-27 16:51:44 -05:00 |
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Wojtek Figat
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488958ce44
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Fix DrawSceneDepth to properly draw scene objects when custom actors list is empty
#1253
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2023-07-18 10:16:11 +02:00 |
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Wojtek Figat
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9b570a46d2
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Codestyle tweak
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2023-06-23 21:28:16 +02:00 |
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Wojtek Figat
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64a7985376
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Fix GridGizmo to render before transparency in Editor viewport
#1196
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2023-06-20 21:59:36 +02:00 |
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Ruan Lucas
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0b8c06b149
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fix for #1002
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2023-06-08 11:52:00 -04:00 |
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W2.Wizard
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f8aa1cd5f8
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Updated transform Gizmos #340
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2023-02-16 15:23:18 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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6a61b692aa
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Refactor PostProcessEffect to support C++ scripting
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2022-11-02 20:29:59 +01:00 |
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Wojtek Figat
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57e812d336
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Fix audio clips streaming to be thread-safe when audio sources play
#786
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2022-10-29 18:57:57 +02:00 |
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Wojtek Figat
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4ba93d9d86
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Code cleanup #765
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2022-10-29 12:04:42 +02:00 |
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Wojtek Figat
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f67d1412de
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Add undo/redo and navmesh dirtying when using selection rotate shortcut (R key)
#765
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2022-10-29 11:50:16 +02:00 |
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Preben Eriksen
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56c9ed3197
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PE: Fix - Linux error "implicitly convert type 'double' to 'float'."
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2022-10-24 09:10:15 +02:00 |
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Preben Eriksen
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2a7e59ae5d
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PE: Fix issue with using "shift" to duplicate object, this only worked every second time if using a large grid.
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2022-10-23 12:20:01 +02:00 |
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Preben Eriksen
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edf339a942
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PE: Added - Bounding Box Snapping, it dont matter what size objects are they will always snap perfectly.
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2022-10-23 09:48:18 +02:00 |
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Preben Eriksen
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f237d424fa
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Fixed - Gizmo draw order ( https://github.com/FlaxEngine/FlaxEngine/issues/680 )
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2022-09-26 09:19:15 +02:00 |
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Wojtek Figat
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9ff0ad4734
|
Fix order of Large Worlds Real using
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2022-07-18 20:20:12 +02:00 |
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Wojtek Figat
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63c9cdfc31
|
Fix snapping object to the group in Editor to skip trigger volumes
#522
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2022-07-18 20:14:40 +02:00 |
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Wojtek Figat
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62ff305fad
|
Fixes for Terrain with Large Worlds usage
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2022-07-03 15:38:39 +02:00 |
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Wojtek Figat
|
33513834df
|
Add support for Large Worlds in more engine systems
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2022-07-02 20:07:04 +02:00 |
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Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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d11166082c
|
Add improvements for objects spawning and snapping in Editor to include object bounds
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2022-01-10 17:46:53 +01:00 |
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Wojtek Figat
|
f8e63f2994
|
Fix snapping rigidbodies to the floor
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2021-11-02 15:16:35 +01:00 |
|
Wojtek Figat
|
7862fe9c38
|
Add physics colliders selecting in PhysicsColliders debug view
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2021-10-27 12:14:32 +02:00 |
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Wojtek Figat
|
c3b9f61b9f
|
Fix snap to the ground to use scene graph query instead of physics only raycast
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2021-08-12 13:59:30 +02:00 |
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Wojtek Figat
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623299e59f
|
Add support for AssetPreview to use debug drawing if needed
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2021-06-01 10:27:30 +02:00 |
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Wojtek Figat
|
a74f978f89
|
Fix lag from single axis gizmo usage on large distance
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2021-05-31 10:25:55 +02:00 |
|
Wojtek Figat
|
845198ebe3
|
Refactor focusing on selection logic in Editor
|
2021-05-28 15:51:28 +02:00 |
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Wojtek Figat
|
e41dfe738b
|
Add support for moving object with transform gizmo when mouse moves outside the viewport during usage
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2021-05-28 14:24:19 +02:00 |
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Wojtek Figat
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969db604e5
|
Fix gizmo in top down view on Z-axis movement (and other combination of perpendicular views)
Fix gizmo stability when using single axis
#530
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2021-05-28 11:01:13 +02:00 |
|
Wojtek Figat
|
851fd1a6d0
|
Tweaks for prefabs first selection
|
2021-03-21 14:00:23 +01:00 |
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Wojtek Figat
|
cec4db1531
|
Merge branch 'prefab-first' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-prefab-first
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2021-03-21 13:46:33 +01:00 |
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Wojtek Figat
|
7ff5ebb45d
|
Fix using scale mode Gizmo
|
2021-03-19 12:21:09 +01:00 |
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honzapatCZ
|
f70b116fcb
|
renamed
|
2021-03-18 19:18:59 +01:00 |
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honzapatCZ
|
f688cd0c69
|
prefab first
|
2021-03-18 18:23:17 +01:00 |
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Wojtek Figat
|
5a9ca6f130
|
Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
|
Wojtek Figat
|
cf3ac7a26e
|
Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
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2021-02-23 22:29:07 +01:00 |
|
W2.Wizard
|
89734760fa
|
Revert previous checks, revert switch intend
|
2021-02-21 19:48:23 +01:00 |
|
W2.Wizard
|
35b687bf3d
|
Additional cleanup
Cleaned up some additional stuff that I found
|
2021-02-21 18:17:35 +01:00 |
|
W2.Wizard
|
a4409c729b
|
Fix Gizmo issue
For some reason the cleanup changed TransformGizmo to TransformGizmoBase in a few files.
|
2021-02-21 14:08:11 +01:00 |
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W2.Wizard
|
d87f0df2a6
|
Cleanup 6
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2021-02-21 12:05:40 +01:00 |
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W2.Wizard
|
694b20148d
|
Cleanup 5
|
2021-02-21 11:50:30 +01:00 |
|
W2.Wizard
|
20ba37e223
|
Cleanup 3
|
2021-02-21 11:09:04 +01:00 |
|
Wojtek Figat
|
6d7bd78816
|
Optimize automatic navmesh rebuild in editor for navmesh relevant actors only
|
2021-02-19 13:02:27 +01:00 |
|
Wojtek Figat
|
312e4ad010
|
Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
|
2021-02-15 10:40:59 +01:00 |
|
Wojtek Figat
|
ae785267c2
|
Fix scaling rotated objects in world space
Fixes #200
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2021-02-04 22:32:37 +01:00 |
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