Commit Graph

55 Commits

Author SHA1 Message Date
Wojtek Figat
f29cd1b7b8 Simplify code #1275 2023-08-01 10:03:47 +02:00
Wojtek Figat
ef1c812349 Merge branch 'gridscale' of https://github.com/Withaust/FlaxEngine into Withaust-gridscale 2023-08-01 10:01:32 +02:00
Wiktor Kocielski
8250f92af3 Add grid scale to the editor viewport settings 2023-07-29 13:34:46 +03:00
Chandler Cox
5cd72c9b24 Fix duplicating actor in scene on shift click if the actor has not been moved 2023-07-27 16:51:44 -05:00
Wojtek Figat
488958ce44 Fix DrawSceneDepth to properly draw scene objects when custom actors list is empty
#1253
2023-07-18 10:16:11 +02:00
Wojtek Figat
9b570a46d2 Codestyle tweak 2023-06-23 21:28:16 +02:00
Wojtek Figat
64a7985376 Fix GridGizmo to render before transparency in Editor viewport
#1196
2023-06-20 21:59:36 +02:00
Ruan Lucas
0b8c06b149 fix for #1002 2023-06-08 11:52:00 -04:00
W2.Wizard
f8aa1cd5f8 Updated transform Gizmos #340 2023-02-16 15:23:18 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
6a61b692aa Refactor PostProcessEffect to support C++ scripting 2022-11-02 20:29:59 +01:00
Wojtek Figat
57e812d336 Fix audio clips streaming to be thread-safe when audio sources play
#786
2022-10-29 18:57:57 +02:00
Wojtek Figat
4ba93d9d86 Code cleanup #765 2022-10-29 12:04:42 +02:00
Wojtek Figat
f67d1412de Add undo/redo and navmesh dirtying when using selection rotate shortcut (R key)
#765
2022-10-29 11:50:16 +02:00
Preben Eriksen
56c9ed3197 PE: Fix - Linux error "implicitly convert type 'double' to 'float'." 2022-10-24 09:10:15 +02:00
Preben Eriksen
2a7e59ae5d PE: Fix issue with using "shift" to duplicate object, this only worked every second time if using a large grid. 2022-10-23 12:20:01 +02:00
Preben Eriksen
edf339a942 PE: Added - Bounding Box Snapping, it dont matter what size objects are they will always snap perfectly. 2022-10-23 09:48:18 +02:00
Preben Eriksen
f237d424fa Fixed - Gizmo draw order ( https://github.com/FlaxEngine/FlaxEngine/issues/680 ) 2022-09-26 09:19:15 +02:00
Wojtek Figat
9ff0ad4734 Fix order of Large Worlds Real using 2022-07-18 20:20:12 +02:00
Wojtek Figat
63c9cdfc31 Fix snapping object to the group in Editor to skip trigger volumes
#522
2022-07-18 20:14:40 +02:00
Wojtek Figat
62ff305fad Fixes for Terrain with Large Worlds usage 2022-07-03 15:38:39 +02:00
Wojtek Figat
33513834df Add support for Large Worlds in more engine systems 2022-07-02 20:07:04 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojciech Figat
d11166082c Add improvements for objects spawning and snapping in Editor to include object bounds 2022-01-10 17:46:53 +01:00
Wojtek Figat
f8e63f2994 Fix snapping rigidbodies to the floor 2021-11-02 15:16:35 +01:00
Wojtek Figat
7862fe9c38 Add physics colliders selecting in PhysicsColliders debug view 2021-10-27 12:14:32 +02:00
Wojtek Figat
c3b9f61b9f Fix snap to the ground to use scene graph query instead of physics only raycast 2021-08-12 13:59:30 +02:00
Wojtek Figat
623299e59f Add support for AssetPreview to use debug drawing if needed 2021-06-01 10:27:30 +02:00
Wojtek Figat
a74f978f89 Fix lag from single axis gizmo usage on large distance 2021-05-31 10:25:55 +02:00
Wojtek Figat
845198ebe3 Refactor focusing on selection logic in Editor 2021-05-28 15:51:28 +02:00
Wojtek Figat
e41dfe738b Add support for moving object with transform gizmo when mouse moves outside the viewport during usage 2021-05-28 14:24:19 +02:00
Wojtek Figat
969db604e5 Fix gizmo in top down view on Z-axis movement (and other combination of perpendicular views)
Fix gizmo stability when using single axis

#530
2021-05-28 11:01:13 +02:00
Wojtek Figat
851fd1a6d0 Tweaks for prefabs first selection 2021-03-21 14:00:23 +01:00
Wojtek Figat
cec4db1531 Merge branch 'prefab-first' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-prefab-first 2021-03-21 13:46:33 +01:00
Wojtek Figat
7ff5ebb45d Fix using scale mode Gizmo 2021-03-19 12:21:09 +01:00
honzapatCZ
f70b116fcb renamed 2021-03-18 19:18:59 +01:00
honzapatCZ
f688cd0c69 prefab first 2021-03-18 18:23:17 +01:00
Wojtek Figat
5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
Wojtek Figat
cf3ac7a26e Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/Color.cs
#	Source/Engine/Navigation/Navigation.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
W2.Wizard
89734760fa Revert previous checks, revert switch intend 2021-02-21 19:48:23 +01:00
W2.Wizard
35b687bf3d Additional cleanup
Cleaned up some additional stuff that I found
2021-02-21 18:17:35 +01:00
W2.Wizard
a4409c729b Fix Gizmo issue
For some reason the cleanup changed TransformGizmo to TransformGizmoBase in a few files.
2021-02-21 14:08:11 +01:00
W2.Wizard
d87f0df2a6 Cleanup 6 2021-02-21 12:05:40 +01:00
W2.Wizard
694b20148d Cleanup 5 2021-02-21 11:50:30 +01:00
W2.Wizard
20ba37e223 Cleanup 3 2021-02-21 11:09:04 +01:00
Wojtek Figat
6d7bd78816 Optimize automatic navmesh rebuild in editor for navmesh relevant actors only 2021-02-19 13:02:27 +01:00
Wojtek Figat
312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
Wojtek Figat
ae785267c2 Fix scaling rotated objects in world space
Fixes #200
2021-02-04 22:32:37 +01:00