Wojtek Figat
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12f4dc74d2
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Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
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2023-04-01 23:34:05 +02:00 |
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Wojtek Figat
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4755c42d70
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Fix .NET generic class typename to match old mono style without inlined assembly name and ver
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2023-03-27 17:30:48 +02:00 |
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Chandler Cox
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1a2eb48705
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Added updating the main menu shortcut keys on editor options saved. Also adds an action that can be used to update plugin short keys if needed.
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2023-03-16 20:54:56 -05:00 |
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Wojtek Figat
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30fa911832
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Merge remote-tracking branch 'origin/master' into dotnet7
# Conflicts:
# README.md
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2023-02-16 09:54:22 +01:00 |
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Wojtek Figat
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19c24e2a4d
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Fix missing game scripts types when starting editor from IDE with -skipCompile arg
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2023-02-13 17:14:53 +01:00 |
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Wojtek Figat
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0847ccc360
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Fix loading xml docs for assembly
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2023-01-25 19:52:06 +01:00 |
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Wojciech Figat
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7b20bc38a4
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Merge branch '1.5' into dotnet7
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
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2023-01-17 11:52:52 +01:00 |
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Wojtek Figat
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a2af46845d
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Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Renderer/AmbientOcclusionPass.cpp
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2023-01-15 18:27:49 +01:00 |
|
Chandler Cox
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87e69ca564
|
Changed interface for script compliation error
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2023-01-13 18:02:10 -06:00 |
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Chandler Cox
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595d2235d3
|
Hide progress bar on click
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2023-01-13 10:28:58 -06:00 |
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Chandler Cox
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e8c8021fd5
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Added failed status bar to indicate if a progress has failed.
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2023-01-13 09:54:16 -06:00 |
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Wojciech Figat
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eebc4951de
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
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2023-01-10 15:49:44 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
9acb597d5d
|
Adjust scripting types visibility in editor
|
2023-01-02 10:36:24 +01:00 |
|
Wojtek Figat
|
c48a81a068
|
Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Editor/Managed/ManagedEditor.Internal.cpp
# Source/Engine/Core/Config/LayersAndTagsSettings.cs
|
2022-12-28 18:49:14 +01:00 |
|
Wojtek Figat
|
8762e8ad15
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
|
2022-12-28 16:59:11 +01:00 |
|
Wojtek Figat
|
5bccd010cb
|
Code style fix
|
2022-12-27 19:22:17 +01:00 |
|
Wojtek Figat
|
0dd79fe10a
|
Fix sub-context menu child popup still being open when parent context menu gets focused again by the user
|
2022-12-20 21:11:41 +01:00 |
|
Wojtek Figat
|
a570d6d178
|
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
|
2022-12-20 21:11:38 +01:00 |
|
Wojciech Figat
|
2fee75517d
|
Updates for vs2022
|
2022-12-20 18:23:20 +01:00 |
|
Chandler Cox
|
de79e43fb1
|
Code Style Fix
|
2022-12-14 08:30:44 -06:00 |
|
Chandler Cox
|
a45f7a86f2
|
Added Tooltips
|
2022-12-08 21:21:03 -06:00 |
|
Chandler Cox
|
ffc5a4d24f
|
Style fix
|
2022-12-08 20:42:39 -06:00 |
|
Chandler Cox
|
2e055d1909
|
Changed saved window layouts to be accessable from any project. added apply and delete buttons as well.
|
2022-12-08 20:40:21 -06:00 |
|
|
|
96dc279ebd
|
Implement .NET 7 runtime support and bindings generation
|
2022-11-26 14:37:07 +02:00 |
|
Wojtek Figat
|
2ad6eb0c72
|
Merge branch 'master' into 1.5
|
2022-11-22 19:58:53 +01:00 |
|
Wojtek Figat
|
5a6f6d97a7
|
Minor code adjustments
#810
|
2022-11-21 18:55:33 +01:00 |
|
Wojciech Figat
|
437ed07368
|
Merge remote-tracking branch 'origin/master' into 1.5
|
2022-10-24 12:07:39 +02:00 |
|
Chandler Cox
|
14a9c99496
|
fixed small bug of scene window not resizing when something is deleted but window isnt focused
|
2022-10-19 14:50:39 -05:00 |
|
Chandler Cox
|
546501a553
|
Added performing layout when deleting actors and scrolling to duplicated/ pasted actors when action is performed.
|
2022-10-16 18:50:00 -05:00 |
|
Wojciech Figat
|
9a77517cb4
|
Add Cook&Run and Run cooked game utilities to Game menu list for multilayer games testing
|
2022-09-07 11:52:11 +02:00 |
|
Wojciech Figat
|
9ad4665270
|
Add Network Settings
|
2022-09-03 12:54:37 +02:00 |
|
Wojciech Figat
|
7953f6cb83
|
Add Engine.FocusGameViewport to implement game menu with camera focus gather
|
2022-08-01 16:17:34 +02:00 |
|
Wojtek Figat
|
22367498da
|
Fix editing LinearCurve<Color> in properties window (color picker window closed keyframe editing popup)
|
2022-07-25 17:18:05 +02:00 |
|
Wojciech Figat
|
ea34207d07
|
Fix play mode in Editor error
|
2022-06-28 16:07:22 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
785f8915b7
|
Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
|
2022-05-21 19:45:13 +02:00 |
|
Wojtek Figat
|
782c3a0e3e
|
Add Find references utility for graph parameters and methods
|
2022-05-09 18:10:47 +02:00 |
|
Wojtek Figat
|
8b1e0df222
|
Add **Content Search** window to searching Visual Scripts and other assets
|
2022-05-08 19:42:34 +02:00 |
|
Wojtek Figat
|
90906baae2
|
Various improvements for Editor
|
2022-05-06 17:14:25 +02:00 |
|
Wojtek Figat
|
ae63508049
|
More adjustment for content finder visibility
|
2022-05-04 18:37:26 +02:00 |
|
Wojtek Figat
|
7303377358
|
Reorganize Content Finder files
|
2022-05-04 18:15:12 +02:00 |
|
Wojtek Figat
|
225cc38ea8
|
Add late initialization to Content Finder tool in Editor
|
2022-05-03 16:14:07 +02:00 |
|
Wojciech Figat
|
db0cb04b83
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-04-11 10:37:23 +02:00 |
|
Wojtek Figat
|
5d0c27dff3
|
Remove FlaxException
|
2022-03-27 23:57:36 +02:00 |
|
Wojciech Figat
|
67d1e43f6c
|
Add utility button to generate SDF for all models on a scene
|
2022-03-24 12:18:28 +01:00 |
|
Wojciech Figat
|
891d65dc87
|
Add utility to editor CodeDocs for tooltips from C# types and members
|
2022-03-22 18:10:47 +01:00 |
|
Wojtek Figat
|
b0e7066458
|
Revert last change for linux
|
2022-01-19 12:57:09 +01:00 |
|
Wojtek Figat
|
a8ff3da908
|
Fixes
|
2022-01-19 12:14:22 +01:00 |
|