Commit Graph

49 Commits

Author SHA1 Message Date
Wojtek Figat
ae308ab27a Minor code cleanup #1619 2023-10-06 15:25:25 +02:00
Nils Hausfeld
dc6a2d4d25 - Cleanup and comments 2023-10-05 18:11:08 +02:00
Nils Hausfeld
d7ade326a9 - Implemented automatic casting to visject 2023-10-05 18:04:55 +02:00
Wojtek Figat
92f677f238 Codestyle formatting #1522 2023-10-04 22:25:27 +02:00
Wojtek Figat
2e6fa8fc25 Merge branch 'Visject-ContextSensitiveNodes' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ContextSensitiveNodes 2023-10-04 22:15:31 +02:00
Nils Hausfeld
b5dc916568 - Moved ScriptType casting check from Box to ScriptType class
- Even more cleanup and comments, wowzers
2023-09-29 17:44:31 +02:00
Nils Hausfeld
4bf46c3af3 - More cleanup and comments 2023-09-29 17:19:38 +02:00
Nils Hausfeld
0de31f630f - Moved control point calculation into its own function since multiple parts of the code depend on it
- 'DrawConnection' function now calls the control point calculation function
- 'IntersectsConnection' function now calls the control point calculation function
2023-09-24 18:40:34 +02:00
Nils Hausfeld
d0679c1f9b - Made Visject connection bezier curves bend around nodes 2023-09-22 15:28:46 +02:00
Wojtek Figat
81ae687238 Merge remote-tracking branch 'origin/master' into 1.6 2023-05-28 16:34:38 +02:00
Wojtek Figat
62946f6359 Cleanup and improve code from #1109 2023-05-28 16:12:32 +02:00
Wojtek Figat
4755c42d70 Fix .NET generic class typename to match old mono style without inlined assembly name and ver 2023-03-27 17:30:48 +02:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
9554636971 Add bigger input value boxes to Visject Surface 2023-01-01 18:30:15 +01:00
Wojtek Figat
f90808749e Add batching undo actions for Surface editing to prevent undo actions spam during a single edit 2022-07-19 23:07:18 +02:00
Wojtek Figat
d77a7921b0 Refactor Visject reroute node to support reconnecting and have more usability 2022-07-19 23:06:24 +02:00
Wojtek Figat
9f7f764359 Format code 2022-07-18 22:38:01 +02:00
Wojtek Figat
9ff0ad4734 Fix order of Large Worlds Real using 2022-07-18 20:20:12 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
1acac3845e Add support for loading Visject surfaces without Surface UI 2022-05-06 18:45:12 +02:00
Wojtek Figat
74b23d0e00 Add support for array of Visual Script objects 2022-05-01 20:42:05 +02:00
Wojtek Figat
158c29e598 Add **Dictionaries to Visual Scripting** 2022-04-27 22:47:54 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojciech Figat
52d79ca15a Fixes for array nodes in Visject 2021-11-19 16:04:13 +01:00
Wojciech Figat
502a67a75a Add Array constant node to Visual Script and Anim Graph 2021-11-18 16:35:46 +01:00
Wojciech Figat
e16c7f3ac4 Add Arrays to Visual Scripting 2021-11-17 19:58:29 +01:00
Wojciech Figat
d102f7f7f8 Add NodesConnected and NodesDisconnected events to Visject surface API 2021-11-16 16:38:08 +01:00
Wojtek Figat
716b726589 Fix loading EnumValue with different int32 2021-07-12 11:10:12 +02:00
Wojtek Figat
c32add161b Add option to copy/paste value from Visject box via context menu 2021-05-15 16:33:32 +02:00
Wojtek Figat
28969a7de4 Fix EnumComboBox to support negative items as a cost of lack of uint64 support 2021-05-02 12:04:14 +02:00
Wojtek Figat
a2825eac87 Add support uint64 values in EnumComboBox 2021-03-31 12:15:57 +02:00
Wojtek Figat
b3e16a6b66 Fix material not updating on connection removal
#372
2021-03-22 10:24:15 +01:00
Wojtek Figat
fbecd01435 Merge branch 'visject-improvements-6' of git://github.com/stefnotch/FlaxEngine into stefnotch-visject-improvements-6 2021-02-27 20:44:29 +01:00
stefnotch
f3c608f2f3 Improve arrow key navigation 2021-02-26 19:09:59 +01:00
stefnotch
9265f23681 Basic reroute nodes 2021-02-25 20:22:54 +01:00
stefnotch
bcc036f808 Hover over connections 2021-02-25 09:55:17 +01:00
stefnotch
1dbbbeced1 Specialized Visject Connection Broadphase Intersection 2021-02-24 21:05:10 +01:00
W2.Wizard
89734760fa Revert previous checks, revert switch intend 2021-02-21 19:48:23 +01:00
W2.Wizard
35b687bf3d Additional cleanup
Cleaned up some additional stuff that I found
2021-02-21 18:17:35 +01:00
W2.Wizard
20ba37e223 Cleanup 3 2021-02-21 11:09:04 +01:00
Wojtek Figat
beecbffdc3 Fix error when opening Anim Graph with node name not existing in skeleton anymore
Fixes #176
2021-01-28 21:59:30 +01:00
Wojtek Figat
36bd398136 Fix error when animated model skeleton has duplicated node name 2021-01-27 22:37:19 +01:00
Wojtek Figat
b04e1381dc Fix Unsigned Integer value field to prevent negative values 2021-01-24 13:30:48 +01:00
stefnotch
7112160de5 Fix dragging existing connection
Undo stack
2021-01-11 13:00:24 +01:00
stefnotch
10cdbc8fbc Add dragging existing connection from input box 2021-01-04 12:33:29 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
d94e777feb Add support for using unsigned integer input fields in Visject Surface editor 2020-12-31 15:36:07 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00