96d880df6a
Fix crash in SceneAnimationPlayer
2023-09-28 22:06:07 +03:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
...
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
8e52e2fb10
Merge branch 'master' into 1.5
2022-11-27 12:11:50 +01:00
Wojtek Figat
76c1045444
Code cleanup after #823
2022-11-23 19:18:30 +01:00
Wojtek Figat
93c0dd704e
Merge branch 'master' into 1.5
...
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
2022-11-21 15:51:57 +01:00
Chandler Cox
de6cd88870
Changed names of a couple base types to match before change
2022-11-11 17:08:07 -06:00
Chandler Cox
4515844219
changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
2022-11-11 16:37:45 -06:00
Chandler Cox
1af0188a3c
changed how actor context menus are created.
2022-10-31 19:18:43 -05:00
Wojciech Figat
32e052a87b
Refactor native Stream serialization to new API
2022-10-20 17:28:12 +02:00
Wojciech Figat
ff34c7cc9b
Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
2022-10-12 11:22:20 +02:00
Wojtek Figat
b49e5e9984
Format more engine code
2022-06-14 20:17:00 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
82a43dea28
Add **Animation Events**
2022-01-08 15:06:25 +01:00
Wojtek Figat
f71dce08fc
Fix scene animation warning due to missing object to be fired once per-track without a spam
2021-12-11 17:28:22 +01:00
Wojtek Figat
a9aaed6f33
Add support for PrefabObject tracks and automated animation instancing with UsePrefabObjects enabled
2021-12-11 17:28:21 +01:00
Wojtek Figat
8938f13a0b
Add support for compiling and running engine without C# scripting
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(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
bbe64a517c
Tweaks
2021-09-24 09:23:36 +02:00
Wojtek Figat
8e6c7a6194
Add live-preview option for editing scene animation
...
#519
2021-09-22 17:09:36 +02:00
Wojtek Figat
53022ff013
Fix code quality issues detected by PVS-Studio
2021-09-21 18:23:31 +02:00
Wojtek Figat
0ec16de569
Add support for multiple media events on audio, postfx and camera tracks in Scene Animations
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#519
2021-09-21 17:21:39 +02:00
Wojtek Figat
628456bcc6
Fix crash with nested scene animation playback
2021-09-03 14:38:57 +02:00
Wojtek Figat
7689db49ff
Fix issue with MapTrack for actors
2021-08-26 12:40:37 +02:00
Wojtek Figat
d4817a95d7
Add MapTrack to SceneAnimationPlayer
2021-08-03 10:22:26 +02:00
Wojtek Figat
25487c17e3
Fix stack overflow when using recursion with nested scene animations
...
#519
2021-07-30 14:29:40 +02:00
Wojtek Figat
f5e5686853
Optimize includes in ThreadLocal.h
2021-07-08 00:34:49 +02:00
Wojtek Figat
4744fa05ef
Refactor Streaming with new settings and textures streaming configuration
2021-06-17 15:33:34 +02:00
Wojtek Figat
0e75dba142
Optimize C++ compilation time
2021-04-30 16:27:57 +02:00
Wojtek Figat
8ef8b89fd5
Add constructor to BoundingBox for single point empty box construction
2021-03-18 21:50:05 +01:00
Wojtek Figat
ed04eece8a
Add support for mapping objects in SceneAnimationPlayer to reuse it for different objects
2021-02-17 13:02:47 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
VNC
967b6585e1
Fix more typos in Source\Engine\Animations
2020-12-29 03:31:13 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00