Wojtek Figat
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29815e0dd6
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Merge branch 'actor-org' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-org
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2023-01-24 19:20:23 +01:00 |
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Chandler Cox
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e21c8e5fe9
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Organize physics actors a little better in CM, added wheeled vehicle to list. minor change in CM to not add actors that have a parent with the attribute (more selective).
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2023-01-22 18:52:28 -06:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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76c1045444
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Code cleanup after #823
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2022-11-23 19:18:30 +01:00 |
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Chandler Cox
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4515844219
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changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
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2022-11-11 16:37:45 -06:00 |
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Wojtek Figat
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e98621b887
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Code style fix
#814
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2022-11-06 23:05:36 +01:00 |
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Chandler Cox
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1af0188a3c
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changed how actor context menus are created.
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2022-10-31 19:18:43 -05:00 |
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Wojtek Figat
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ff1fba403d
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Various fixes to allow compiling negine with custom build configurations
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2022-07-26 23:10:01 +02:00 |
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Wojtek Figat
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2bf6fac77d
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Format more engine code
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2022-06-14 20:26:33 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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37e11a4b1f
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
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2022-01-20 23:29:59 +01:00 |
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Wojtek Figat
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427846f73b
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Refactor Physics to separate PhysicsBackend
#673
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2022-01-20 23:28:43 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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f303b1c061
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Add EnableAutoAnchor to Joint for automatic target anchor setup
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2021-11-04 12:17:08 +01:00 |
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Wojtek Figat
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dfb739afcf
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More fixes
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2021-11-03 12:26:10 +01:00 |
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Wojtek Figat
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bd531aa6c2
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Add Joint.SetJointOrientation utility
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2021-11-03 12:24:41 +01:00 |
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Wojtek Figat
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fc55f6c7e9
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Cleanup some code
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2021-11-03 11:51:35 +01:00 |
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Wojtek Figat
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5e6b6133ca
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Add Joint.SetJointLocation for easier joints setup
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2021-10-27 20:37:46 +02:00 |
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Wojtek Figat
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e25915b9d1
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Fix D6Joint twist limit debug display
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2021-10-27 17:43:16 +02:00 |
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Wojtek Figat
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76e284e2ac
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Fix error when using over 180 angle for joint limits
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2021-10-27 12:15:35 +02:00 |
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Wojtek Figat
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fa82d818d8
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Refactor default D6JointMotion for D6Joint to Locked
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2021-09-29 10:07:54 +02:00 |
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Wojtek Figat
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050e12c756
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Fix D6Joint serialization
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2021-09-29 10:07:54 +02:00 |
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Wojtek Figat
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8614e171c1
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Fix joints properties ranges validation
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2021-09-29 10:07:52 +02:00 |
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Wojtek Figat
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6ee5f5cc70
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Add D6 Joint motions editing in Editor properties panel
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2021-09-29 10:07:52 +02:00 |
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Wojtek Figat
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3d1213d669
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Add improvements for joints editing with debug shapes
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2021-09-29 10:07:51 +02:00 |
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Wojtek Figat
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777febc198
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Tweaks
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2021-09-24 16:38:26 +02:00 |
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Wojtek Figat
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8ef8b89fd5
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Add constructor to BoundingBox for single point empty box construction
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2021-03-18 21:50:05 +01:00 |
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Wojtek Figat
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d2dba5680b
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Fix calling OnParentChanged in Actor load
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2021-02-02 12:52:21 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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