Commit Graph

3728 Commits

Author SHA1 Message Date
Wojtek Figat
aa8d6f7c79 Fix ribbon particles triangle indices ordering to prevent artifacts 2023-02-03 13:30:48 +01:00
d7595f1ecc Fix compiler warnings with Clang 15 or later 2023-02-02 18:52:41 +02:00
Wojtek Figat
b64475bcfa Fix particle module initialization if it reuses graph from other module 2023-02-02 15:53:16 +01:00
Wojtek Figat
36ba1d9953 Add play/pause widget and keybind for particles preview in asset Editor 2023-02-02 13:05:54 +01:00
Chandler Cox
2592841793 Code style cleanup 2023-02-01 18:28:00 -06:00
Chandler Cox
b862126209 Changed to only show ibeam when editing 2023-02-01 18:25:40 -06:00
Chandler Cox
ade0450c0e Add cursor to change to Ibeam in text boxes. 2023-02-01 09:32:58 -06:00
Wojtek Figat
baabc5d16f Add AfterForwardPass for custom postfx render location 2023-02-01 11:38:22 +01:00
Wojtek Figat
45a30990ba Add GPUContext::SetBlendFactor 2023-02-01 11:07:48 +01:00
Wojtek Figat
ab51ecddb4 Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view 2023-02-01 11:05:29 +01:00
Filip Franik
836f72481b Fix to DownloadMeshData calling the Finished event before the _meshDatasInProgress was set to false. 2023-01-31 23:44:33 +01:00
Wojtek Figat
831af77eff Fix rendering with custom feature-set 2023-01-31 16:18:04 +01:00
Wojtek Figat
b071cdb843 Expose various engine features to scripting 2023-01-31 16:01:56 +01:00
Wojtek Figat
a0c6add732 Add ViewFlags::Sky for conditional sky/skybox rendering 2023-01-31 15:58:02 +01:00
Wojtek Figat
b93e97dd76 Add EnumHasNoneFlags 2023-01-31 15:19:34 +01:00
Wojtek Figat
0709288eac Revert Depth Offset (wrong impl, can be done later) 2023-01-31 14:22:37 +01:00
Wojtek Figat
c46ea56af2 Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic 2023-01-31 14:04:00 +01:00
Wojtek Figat
c39d1283f8 Add sort order for custom model drawing 2023-01-31 09:29:04 +01:00
Wojtek Figat
c9fce7e4aa Add GBuffer textures to the C# scripting 2023-01-31 09:28:48 +01:00
Wojtek Figat
5a30883082 Add AfterGBufferPass for custom PostFx location 2023-01-31 09:28:19 +01:00
Wojtek Figat
9b3d15aa46 Add Renderer::DrawActors for quick actors rendering in custom render passes 2023-01-30 00:52:32 +01:00
Wojtek Figat
a219a3d2eb Add **Depth Offset to materials** 2023-01-29 22:09:51 +01:00
b0bc1fa310 Fix error when joining exited threads
The internal thread handles were cleared prematurely when attempting to join them. The handles should be also cleared when trying to kill already exited threads.
2023-01-29 21:30:01 +02:00
02c6354003 Store pooled ManagedArray in thread-local storage 2023-01-29 18:09:37 +02:00
4d9ffdb025 Fix centered window and message box locations on Linux 2023-01-28 20:33:02 +02:00
Wojtek Figat
a214c14a4d Add Sort Order to animated models too 2023-01-28 17:03:18 +01:00
Wojtek Figat
87549a3e6c Fix sort order usage in multi-pass drawing of the Mesh 2023-01-28 01:31:07 +01:00
Wojtek Figat
4f71976958 CoreCRL fixes and tweaks 2023-01-27 14:24:53 +01:00
Wojtek Figat
adfe3ad165 Add SortOrder to drawable object types for transparency sorting override 2023-01-26 18:37:40 +01:00
Ruan Lucas
82e9923be3 change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized 2023-01-26 08:54:15 -04:00
Wojtek Figat
08ae1917e8 Fix proper readlink usage on Linux to get app path 2023-01-25 20:33:23 +01:00
Wojtek Figat
e779c3ca17 Merge commit '997baa3b774ac4dea739e15a55070519b0863afc' into dotnet7 2023-01-25 20:13:34 +01:00
Wojtek Figat
0847ccc360 Fix loading xml docs for assembly 2023-01-25 19:52:06 +01:00
PrecisionRender
0461a78cdb Fix audio settings not applying doppler factor 2023-01-24 22:14:45 -06:00
Wojtek Figat
6931161dce Merge branch 'add-arrow-to-groups' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-arrow-to-groups 2023-01-24 19:41:37 +01:00
Wojtek Figat
29815e0dd6 Merge branch 'actor-org' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-org 2023-01-24 19:20:23 +01:00
Wojtek Figat
c1e0d70646 Fix name overlap 2023-01-24 19:14:18 +01:00
Wojtek Figat
35ea0b5447 Add more explicit error message on LibraryImport unit test error 2023-01-24 16:55:28 +01:00
Wojtek Figat
f665642e71 Fix build 2023-01-24 12:32:41 +01:00
Wojtek Figat
6fb604a9a0 Update comment 2023-01-24 10:13:08 +01:00
Wojtek Figat
02e3697817 Fix using proper engine native module for importing symbols 2023-01-24 10:13:08 +01:00
Wojciech Figat
798b950046 Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7 2023-01-24 09:30:38 +01:00
Wojciech Figat
c9c35eb74e Merge remote-tracking branch 'origin/1.5' into dotnet7 2023-01-24 09:25:45 +01:00
Wojciech Figat
f1f5dacb6f Add unit test to verify LibraryImport attributes usage for proper bindings 2023-01-24 09:25:39 +01:00
Wojtek Figat
9e90cb260a Add support for custom icons for actors in ViewportIconsRenderer 2023-01-23 23:43:59 +01:00
Wojtek Figat
c854b657c1 Add actor virtual functions OnDebugDraw/OnDebugDrawSelected/OnEnable/OnDisable to override in scripting 2023-01-23 23:43:16 +01:00
Wojciech Figat
405ae519dd Refactor generated bindings P/Invoke to support name mangling for symbols 2023-01-23 18:41:12 +01:00
Wojciech Figat
f3366178ea Refactor manually written managed bindings to use C-style exported P/Invoke 2023-01-23 18:14:38 +01:00
Wojciech Figat
38fcfee9a4 Merge branch '1.5' into dotnet7 2023-01-23 14:47:12 +01:00
Chandler Cox
e21c8e5fe9 Organize physics actors a little better in CM, added wheeled vehicle to list. minor change in CM to not add actors that have a parent with the attribute (more selective). 2023-01-22 18:52:28 -06:00