Wojtek Figat
aa8d6f7c79
Fix ribbon particles triangle indices ordering to prevent artifacts
2023-02-03 13:30:48 +01:00
d7595f1ecc
Fix compiler warnings with Clang 15 or later
2023-02-02 18:52:41 +02:00
Wojtek Figat
b64475bcfa
Fix particle module initialization if it reuses graph from other module
2023-02-02 15:53:16 +01:00
Wojtek Figat
36ba1d9953
Add play/pause widget and keybind for particles preview in asset Editor
2023-02-02 13:05:54 +01:00
Chandler Cox
2592841793
Code style cleanup
2023-02-01 18:28:00 -06:00
Chandler Cox
b862126209
Changed to only show ibeam when editing
2023-02-01 18:25:40 -06:00
Chandler Cox
ade0450c0e
Add cursor to change to Ibeam in text boxes.
2023-02-01 09:32:58 -06:00
Wojtek Figat
baabc5d16f
Add AfterForwardPass for custom postfx render location
2023-02-01 11:38:22 +01:00
Wojtek Figat
45a30990ba
Add GPUContext::SetBlendFactor
2023-02-01 11:07:48 +01:00
Wojtek Figat
ab51ecddb4
Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view
2023-02-01 11:05:29 +01:00
Filip Franik
836f72481b
Fix to DownloadMeshData calling the Finished event before the _meshDatasInProgress was set to false.
2023-01-31 23:44:33 +01:00
Wojtek Figat
831af77eff
Fix rendering with custom feature-set
2023-01-31 16:18:04 +01:00
Wojtek Figat
b071cdb843
Expose various engine features to scripting
2023-01-31 16:01:56 +01:00
Wojtek Figat
a0c6add732
Add ViewFlags::Sky for conditional sky/skybox rendering
2023-01-31 15:58:02 +01:00
Wojtek Figat
b93e97dd76
Add EnumHasNoneFlags
2023-01-31 15:19:34 +01:00
Wojtek Figat
0709288eac
Revert Depth Offset (wrong impl, can be done later)
2023-01-31 14:22:37 +01:00
Wojtek Figat
c46ea56af2
Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
2023-01-31 14:04:00 +01:00
Wojtek Figat
c39d1283f8
Add sort order for custom model drawing
2023-01-31 09:29:04 +01:00
Wojtek Figat
c9fce7e4aa
Add GBuffer textures to the C# scripting
2023-01-31 09:28:48 +01:00
Wojtek Figat
5a30883082
Add AfterGBufferPass for custom PostFx location
2023-01-31 09:28:19 +01:00
Wojtek Figat
9b3d15aa46
Add Renderer::DrawActors for quick actors rendering in custom render passes
2023-01-30 00:52:32 +01:00
Wojtek Figat
a219a3d2eb
Add **Depth Offset to materials**
2023-01-29 22:09:51 +01:00
b0bc1fa310
Fix error when joining exited threads
...
The internal thread handles were cleared prematurely when attempting to join them. The handles should be also cleared when trying to kill already exited threads.
2023-01-29 21:30:01 +02:00
02c6354003
Store pooled ManagedArray in thread-local storage
2023-01-29 18:09:37 +02:00
4d9ffdb025
Fix centered window and message box locations on Linux
2023-01-28 20:33:02 +02:00
Wojtek Figat
a214c14a4d
Add Sort Order to animated models too
2023-01-28 17:03:18 +01:00
Wojtek Figat
87549a3e6c
Fix sort order usage in multi-pass drawing of the Mesh
2023-01-28 01:31:07 +01:00
Wojtek Figat
4f71976958
CoreCRL fixes and tweaks
2023-01-27 14:24:53 +01:00
Wojtek Figat
adfe3ad165
Add SortOrder to drawable object types for transparency sorting override
2023-01-26 18:37:40 +01:00
Ruan Lucas
82e9923be3
change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized
2023-01-26 08:54:15 -04:00
Wojtek Figat
08ae1917e8
Fix proper readlink usage on Linux to get app path
2023-01-25 20:33:23 +01:00
Wojtek Figat
e779c3ca17
Merge commit '997baa3b774ac4dea739e15a55070519b0863afc' into dotnet7
2023-01-25 20:13:34 +01:00
Wojtek Figat
0847ccc360
Fix loading xml docs for assembly
2023-01-25 19:52:06 +01:00
PrecisionRender
0461a78cdb
Fix audio settings not applying doppler factor
2023-01-24 22:14:45 -06:00
Wojtek Figat
6931161dce
Merge branch 'add-arrow-to-groups' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-arrow-to-groups
2023-01-24 19:41:37 +01:00
Wojtek Figat
29815e0dd6
Merge branch 'actor-org' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-org
2023-01-24 19:20:23 +01:00
Wojtek Figat
c1e0d70646
Fix name overlap
2023-01-24 19:14:18 +01:00
Wojtek Figat
35ea0b5447
Add more explicit error message on LibraryImport unit test error
2023-01-24 16:55:28 +01:00
Wojtek Figat
f665642e71
Fix build
2023-01-24 12:32:41 +01:00
Wojtek Figat
6fb604a9a0
Update comment
2023-01-24 10:13:08 +01:00
Wojtek Figat
02e3697817
Fix using proper engine native module for importing symbols
2023-01-24 10:13:08 +01:00
Wojciech Figat
798b950046
Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
2023-01-24 09:30:38 +01:00
Wojciech Figat
c9c35eb74e
Merge remote-tracking branch 'origin/1.5' into dotnet7
2023-01-24 09:25:45 +01:00
Wojciech Figat
f1f5dacb6f
Add unit test to verify LibraryImport attributes usage for proper bindings
2023-01-24 09:25:39 +01:00
Wojtek Figat
9e90cb260a
Add support for custom icons for actors in ViewportIconsRenderer
2023-01-23 23:43:59 +01:00
Wojtek Figat
c854b657c1
Add actor virtual functions OnDebugDraw/OnDebugDrawSelected/OnEnable/OnDisable to override in scripting
2023-01-23 23:43:16 +01:00
Wojciech Figat
405ae519dd
Refactor generated bindings P/Invoke to support name mangling for symbols
2023-01-23 18:41:12 +01:00
Wojciech Figat
f3366178ea
Refactor manually written managed bindings to use C-style exported P/Invoke
2023-01-23 18:14:38 +01:00
Wojciech Figat
38fcfee9a4
Merge branch '1.5' into dotnet7
2023-01-23 14:47:12 +01:00
Chandler Cox
e21c8e5fe9
Organize physics actors a little better in CM, added wheeled vehicle to list. minor change in CM to not add actors that have a parent with the attribute (more selective).
2023-01-22 18:52:28 -06:00