Commit Graph

3728 Commits

Author SHA1 Message Date
Wojtek Figat
1034a15ddc Fix default SceneRenderTask view to have initialized matrices 2023-02-13 22:35:49 +01:00
Wojtek Figat
aad2ff51fc Fix default value for BoxCollider 2023-02-13 22:35:32 +01:00
705a635059 Fix LinuxFileSystemWatcher not working in sub-directories 2023-02-13 21:44:29 +02:00
Wojtek Figat
cb83de4769 Fix compilation issues with various C++ scripting cases 2023-02-13 16:05:14 +01:00
Wojtek Figat
45a0b25ee4 Fix after merge 2023-02-13 10:52:11 +01:00
Wojtek Figat
ac59cc4633 Merge remote-tracking branch 'origin/master' into dotnet7 2023-02-13 10:05:51 +01:00
Wojtek Figat
2a6fb3ba81 Merge branch 'threadsafe_managedarraypool' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-threadsafe_managedarraypool 2023-02-13 10:04:03 +01:00
e3a96fa724 Fix tooltip not hiding after clicking on TreeNode 2023-02-12 14:32:28 +02:00
Wojtek Figat
7fe7742430 Various improvements 2023-02-11 12:55:02 +01:00
Wojtek Figat
9c98d9d01e Fix focus when using CanvasScaler 2023-02-10 16:31:06 +01:00
Wojtek Figat
6fb1e749bc Add support in GetScript to interface types
#290
2023-02-10 15:36:33 +01:00
Wojtek Figat
d58a77cc60 Add support in GetScript to interface types
#290
2023-02-10 15:36:02 +01:00
Wojtek Figat
9b6ba67186 Fix playing self-hosted game to properly receive RPCs 2023-02-10 15:06:37 +01:00
Wojtek Figat
57178b8a5b Add dev-only name to spawned Particle System 2023-02-10 14:43:24 +01:00
Wojtek Figat
a099bd25f6 Various minor fixes to networking 2023-02-10 12:00:04 +01:00
Wojtek Figat
c785a17ca8 Fix crash on exit due to remaining DefautlInstance objects 2023-02-10 11:27:01 +01:00
Wojtek Figat
9197d583ce Fix using Ray parameter in Network RPC 2023-02-10 11:07:13 +01:00
Wojtek Figat
07892ccf18 Refactor ObjectsRemovalService to skip double-buffering due to issues and complexity 2023-02-10 10:50:18 +01:00
Wojtek Figat
b4ea70acbb Fix layer name property to be hidden in Editor 2023-02-09 21:13:39 +01:00
Wojtek Figat
82823d6945 Various improvements and fixes 2023-02-09 20:05:46 +01:00
Wojtek Figat
12cb8fd59d Ignore warning on missing object in Level::FindActor 2023-02-09 20:04:57 +01:00
Wojtek Figat
39443bf4d1 Reduce Render targets Pool flushing frequency to prevent memory popping 2023-02-09 13:30:46 +01:00
Wojtek Figat
3636cd6940 Fix render target memory leak in Global Surface Atlas debug 2023-02-09 13:30:27 +01:00
Wojtek Figat
7fae0d9fb6 Fix to ignore warning due to missing NDA consoles packages 2023-02-08 23:41:24 +01:00
Wojtek Figat
c99525131a Fix build d09dfd1f61 2023-02-08 23:31:23 +01:00
Wojtek Figat
d09dfd1f61 Add **Canvas Scaler** control for resolution-independent UI
#448 #525
2023-02-08 19:51:16 +01:00
Wojtek Figat
0366de36ce Add BlurScaleWithSize to BlurPanel for resolution-independent blur 2023-02-07 14:13:02 +01:00
Wojtek Figat
d92da5ceba Upgrade GPU limits to support 16k textures 2023-02-07 13:35:00 +01:00
Wojtek Figat
9bb8dcac3d Fix GPU Limits to be clamped to the compile-time limits 2023-02-07 13:30:18 +01:00
Wojtek Figat
8c13c64088 Fix incorrect import path from other drive on Windows 2023-02-07 09:39:51 +01:00
Wojtek Figat
7a2023ead6 Add option for importing scale tracking to animation asset 2023-02-07 09:39:31 +01:00
Wojtek Figat
e02c4b6f98 Fix using Center property on Character Controller
#904
2023-02-06 20:22:52 +01:00
Wojtek Figat
b71665ae0d Fix Up Direction default value for Character Controller 2023-02-06 17:47:48 +01:00
Wojtek Figat
ea9dd48da9 Expose ManagedArray to be used in game code bindings 2023-02-06 10:44:10 +01:00
Wojtek Figat
547f4d1180 Fix missing getter/setter methods attributes 2023-02-06 10:43:08 +01:00
Wojtek Figat
0270772463 Merge remote-tracking branch 'origin/master' into dotnet7 2023-02-06 10:02:13 +01:00
Wojtek Figat
c878c613c7 Update consoles building 2023-02-05 23:48:11 +01:00
Wojtek Figat
ac45bbe53e Wait for asset load in MeshDataCache 2023-02-05 13:02:27 +01:00
Wojtek Figat
ea153d4cf6 Minor adjustment to inline function in more places for CPU particles perf 2023-02-05 12:49:43 +01:00
Wojtek Figat
c09afe55a3 Merge branch 'fix-audio-settings' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-fix-audio-settings 2023-02-05 12:49:15 +01:00
Chandler Cox
f3b2011fef Small fix 2023-02-04 08:25:07 -06:00
0ac5db45d1 Improve Linux file dialog support
Adds support for multi selection, filtering and initial folder for both zenity and kdialog. kdialog is also preferred over zenity when KDE is detected.
2023-02-03 22:27:27 +02:00
2703401f08 Fix process creation on Linux
Forked child process did not exit properly, sometimes causing scripting compilation to get stuck and never finish.
2023-02-03 22:21:38 +02:00
Chandler Cox
dbee9f6816 Small fix 2023-02-03 12:11:18 -06:00
Chandler Cox
2d98a46d94 Clean up code 2023-02-03 11:27:11 -06:00
Chandler Cox
baf6048377 Added Play, pause, and stop functions to particle effect for more manual control if needed. 2023-02-03 11:22:41 -06:00
Wojtek Figat
58e99ca469 Fix crash in renderer due to the same object being registered twice 2023-02-03 16:01:42 +01:00
Wojtek Figat
d9f1e4253f Merge branch 'Inputs' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Inputs 2023-02-03 15:47:45 +01:00
Wojtek Figat
b959ecd671 Merge branch 'text-box-ibeam' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-box-ibeam 2023-02-03 15:38:38 +01:00
Filip Franik
7c176f4b69 Merge branch 'FlaxEngine:master' into master 2023-02-03 14:19:27 +01:00