Wojciech Figat
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33e2fa7f9e
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Fix game build
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2022-11-21 14:23:59 +01:00 |
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54e30c35e9
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Fix crash when shader cache file is empty
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2022-11-17 21:22:32 +02:00 |
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Wojciech Figat
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efb48697fa
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Add network RPCs
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2022-11-16 17:31:28 +01:00 |
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Wojciech Figat
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91ff0f76f8
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Add network stats API for transport layer
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2022-11-16 17:31:27 +01:00 |
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Wojciech Figat
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e113d5c549
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Add NetworkLagDriver for lag simulation over low-level network transport layer
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2022-11-16 17:31:26 +01:00 |
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Wojciech Figat
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c0f596a00e
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Add ScriptingObjectReference for Read/WriteStream and scripting interop as an array
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2022-11-16 17:31:26 +01:00 |
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Wojtek Figat
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16ebc72099
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Fix rendering of custom actors lists in Editor viewports
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2022-11-16 09:57:17 +01:00 |
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Wojtek Figat
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3b4d91924f
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Add draw call sorting keys generation during draw calls collection (async)
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2022-11-16 09:20:56 +01:00 |
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Wojtek Figat
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eb281a7574
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Additional improvements to scene rendering
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2022-11-15 22:39:03 +01:00 |
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Wojtek Figat
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a2670dc3b5
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Refactor ConcurrentArray into RenderListBuffer for specialized usage in renderer
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2022-11-15 17:43:30 +01:00 |
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Chandler Cox
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de6cd88870
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Changed names of a couple base types to match before change
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2022-11-11 17:08:07 -06:00 |
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Chandler Cox
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6b4da88ef0
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Added the ability to specify the name of the actor in the toolbox, works in searching as well.
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2022-11-11 17:03:04 -06:00 |
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Chandler Cox
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4515844219
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changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
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2022-11-11 16:37:45 -06:00 |
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Wojtek Figat
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b47d95205f
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Add optional async scene drawing and improve stability
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2022-11-11 15:47:33 +01:00 |
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Wojtek Figat
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881880fc34
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Fixes for ConcurrentArray usage
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2022-11-10 23:46:59 +01:00 |
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Wojtek Figat
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72244be201
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Add separate async job for each foliage type drawing
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2022-11-10 23:46:43 +01:00 |
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Wojtek Figat
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aa978ce0e4
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Minor improvements
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2022-11-10 23:45:58 +01:00 |
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Wojtek Figat
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4ba1531cda
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Add async scene drawing for Foliage and Terrain
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2022-11-10 23:43:36 +01:00 |
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Preben Eriksen
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c26e0f5923
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PE: DDS - Improve import time if source already has mipmaps and are compressed.
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2022-11-10 13:41:40 +01:00 |
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Preben Eriksen
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c73eb548c0
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PE: FBX Import - Improved normal map detection using diffuse name, if normap map was not setup inside object.
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2022-11-10 13:14:19 +01:00 |
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Preben Eriksen
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54ccf9edc7
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PE: Fixed - Custom animation import, frame index start and end was not the actual index but depended on frames per second. Made it impossible to use, now use the real frame index.
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2022-11-10 11:35:29 +01:00 |
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Preben Eriksen
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29900a3cc0
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PE: Support importing WAV files that contain "extra format bytes" in "fmt" header.
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2022-11-10 11:19:29 +01:00 |
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Preben Eriksen
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b02020f801
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PE: AudioSource - Stop() folowed by Play() now act like a restart.
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2022-11-10 10:51:20 +01:00 |
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Wojtek Figat
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ea5e38fdd1
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Fixes for overriden draw calls material in debug views
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2022-11-10 00:22:23 +01:00 |
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Wojtek Figat
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e98621b887
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Code style fix
#814
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2022-11-06 23:05:36 +01:00 |
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Wojtek Figat
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735b07f0d7
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Merge branch 'actor-CM' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-CM
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2022-11-06 22:22:45 +01:00 |
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Wojtek Figat
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f2170a09cd
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Optimize GlobalSDF actors drawing CPU perf
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2022-11-06 20:44:44 +01:00 |
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Wojtek Figat
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9c7da16c1a
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Add multi-threaded scene rendering with Job System
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2022-11-06 20:44:43 +01:00 |
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Wojtek Figat
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183636289a
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Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list)
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2022-11-06 20:44:42 +01:00 |
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Chandler Cox
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c817b63927
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made it easier to scroll and resize the material source window. and added the ability to change if the text can be scrolled in the text box
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2022-11-04 10:53:29 -05:00 |
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Wojciech Figat
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e38ab163c4
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Add support for hierarchical objects ownership
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2022-11-03 14:34:35 +01:00 |
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Wojciech Figat
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007a5cb5ca
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Add Float2/Float3/Float4 replication in C#
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2022-11-03 14:33:39 +01:00 |
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Wojciech Figat
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0c9001e3d1
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Fixes
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2022-11-03 08:53:09 +01:00 |
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Wojciech Figat
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b816e2b3a9
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Add INetworkObject and implement various networking features
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2022-11-03 08:53:09 +01:00 |
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Wojciech Figat
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957a34866b
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Fix null String serialization over network via C# API
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2022-11-03 08:53:08 +01:00 |
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Wojciech Figat
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70cfbada04
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Add support for spawning network object on custom set of clients
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2022-11-03 08:53:07 +01:00 |
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Wojciech Figat
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043beb03a9
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Add support for DataContainer in scripting api bindings
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2022-11-03 08:53:07 +01:00 |
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Wojtek Figat
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0f619c2cb6
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Simplify code
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2022-11-03 00:19:21 +01:00 |
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Wojtek Figat
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b2a9ee495a
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Optimize PrevWorld updating during scene rendering
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2022-11-03 00:08:30 +01:00 |
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Chandler Cox
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a1e4400994
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changed to use attribute to add items to the content context menu, this also allows users to add their own items to the CM
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2022-11-02 17:57:40 -05:00 |
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Wojtek Figat
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5bd56cae81
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Fix GlobalSDF rasterization of heightfield
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2022-11-02 20:30:13 +01:00 |
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Wojtek Figat
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6a61b692aa
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Refactor PostProcessEffect to support C++ scripting
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2022-11-02 20:29:59 +01:00 |
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Wojtek Figat
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86b6b20200
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Fix incorrect skybox cubemap caching dirty interval
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2022-11-01 23:15:43 +01:00 |
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Wojtek Figat
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f37ed16270
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Optimize GPUBuffer on D3D11 to not stall CPU on reading staging readback buffer
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2022-11-01 21:31:42 +01:00 |
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Wojtek Figat
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a0a3457733
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Add more profiling data for Tracy
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2022-11-01 15:46:21 +01:00 |
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Wojtek Figat
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8a98f466c5
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Use named events for GPU passes for CPU profiling usability
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2022-11-01 12:50:17 +01:00 |
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Chandler Cox
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1af0188a3c
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changed how actor context menus are created.
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2022-10-31 19:18:43 -05:00 |
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Wojtek Figat
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a945e2c2a5
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Fix GlobalSDF and GlobalSurfaceAtlas drawing if disabled by user
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2022-11-01 01:01:22 +01:00 |
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Wojtek Figat
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a66c72a0c2
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Optimize GlobalSDF performance on CPU when scene is mostly static
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2022-11-01 01:00:58 +01:00 |
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Wojtek Figat
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ec62763e87
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Optimize Global SDF cascades updates intervals (max 1 cascade per frame)
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2022-11-01 00:37:01 +01:00 |
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