Wojtek Figat
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5b50562a9f
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Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset
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2023-04-26 14:27:01 +02:00 |
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Wiktor Kocielski
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89d34650c0
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Fix LayersMatrixEditor
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2023-04-26 00:28:51 +03:00 |
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Wojtek Figat
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39b89ada6c
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Fix Anim Graph state machine rule graph opening after transition removal undo
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2023-04-25 10:59:31 +02:00 |
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Wojtek Figat
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698a9f1938
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Add **Interruption options** to State Machine transition
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2023-04-25 10:47:10 +02:00 |
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Chandler Cox
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c920b75142
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Fix collision assets creation in non asset folders.
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2023-04-24 17:47:19 -05:00 |
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Chandler Cox
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5178caeda6
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Add inputs to Random Range visject float nodes
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2023-04-24 17:27:43 -05:00 |
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Wojtek Figat
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7158cfb5bf
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Add **Any State to Anim Graph state machines**
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2023-04-24 20:20:27 +02:00 |
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Wiktor Kocielski
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2c9541f6a0
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ViewportIconsRenderer::AddActorWithTexture addition
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2023-04-24 19:08:29 +03:00 |
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Chandler Cox
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0b3259fcc3
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Increase size of add node so that vector3 fits correctly
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2023-04-24 11:02:44 -05:00 |
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Ruan Lucas
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309302c212
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improv: set new material instance name to parent material name
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2023-04-23 13:27:32 -04:00 |
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Wiktor Kocielski
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ce1b47979e
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Typo fixes
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2023-04-23 18:26:05 +03:00 |
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Ruan Lucas
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85cfc73bbf
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clean code
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2023-04-22 14:51:40 -04:00 |
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Wojtek Figat
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65e477cfd0
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Add engine version defines for build scripts (eg. FLAX_1_6_OR_NEWER)
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2023-04-22 19:55:29 +02:00 |
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Ruan Lucas
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107bea9c2e
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implement: add "GetSubTags" to "Tags"
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2023-04-22 13:38:54 -04:00 |
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Chandler Cox
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918140bc6d
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Change List<Guid> to Guid[] when deserializing.
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2023-04-22 12:04:57 -05:00 |
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Wojtek Figat
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390460907d
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
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2023-04-22 18:59:41 +02:00 |
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Wojtek Figat
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73ff053470
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Fix ViewportIconsRenderer usage in game C++ scripts
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2023-04-22 18:43:11 +02:00 |
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Wojtek Figat
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9377466ec8
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Allow newer clang versions on Linux
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2023-04-22 18:31:25 +02:00 |
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Wojtek Figat
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37032810c9
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Fix collision data cooking from model asset by favoring CPU data fetching
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2023-04-22 18:15:49 +02:00 |
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Wojtek Figat
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9e222d222c
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Fix dead-lock in characters layout calc regression from e8aa2f922b
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2023-04-22 18:00:25 +02:00 |
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Wojtek Figat
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8d057f5b8e
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Merge branch 'vscode_goto_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vscode_goto_fix
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2023-04-22 17:45:32 +02:00 |
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Wojtek Figat
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2bd66cf625
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Merge branch 'nettransformfix' of https://github.com/Withaust/FlaxEngine into Withaust-nettransformfix
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2023-04-22 17:34:07 +02:00 |
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Wojtek Figat
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c5b7d2fe8a
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Merge branch 'add-missing-math-funcs' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-add-missing-math-funcs
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2023-04-22 17:31:33 +02:00 |
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Wojtek Figat
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978b3f835a
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Add editor playback utilities for Audio Source and Scene Animation Player
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2023-04-22 17:25:55 +02:00 |
|
|
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765cd7a0f0
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Fix managed scripting object handles created in managed side
|
2023-04-22 14:21:45 +03:00 |
|
|
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f19e0628c5
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Fix Visual Studio Code jump to line argument
|
2023-04-22 14:21:02 +03:00 |
|
Wojtek Figat
|
2090cba743
|
Fix crash when using multiple audio clips streaming with XAudio2 backend
|
2023-04-22 13:01:05 +02:00 |
|
Wojtek Figat
|
8d0cfcf05d
|
Fix missing initial audio source volume setup for XAudio2
|
2023-04-22 12:26:10 +02:00 |
|
Wojtek Figat
|
97e2e9a61d
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Fix content view items refresh (eg. after delete) when using search field
|
2023-04-22 11:51:18 +02:00 |
|
Wiktor Kocielski
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a1f225d2ef
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[C++] NetTransform copy-paste mistake fix
|
2023-04-21 18:57:41 +03:00 |
|
Chandler Cox
|
c93b41a88d
|
Small Cleanup
|
2023-04-21 10:34:40 -05:00 |
|
Wojtek Figat
|
3e8a29cdd5
|
Improve XAudio2 backend playback quality for spatial multi-channel sounds
|
2023-04-21 15:59:41 +02:00 |
|
Wojtek Figat
|
3d16f97e4c
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Improve audio source setup clip after all properties are read
|
2023-04-21 15:59:18 +02:00 |
|
Wojtek Figat
|
2afa287b67
|
Improve automatic slider speed for float value fields in Editor
|
2023-04-21 15:58:48 +02:00 |
|
Wojtek Figat
|
8457687025
|
Add Pan to Audio Source for stereo panning
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2023-04-21 15:58:22 +02:00 |
|
Chandler Cox
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76c6696ead
|
Add saving and re-opening all active scenes between editor sessions.
|
2023-04-21 08:36:56 -05:00 |
|
PrecisionRender
|
5a94116c9b
|
Add some more missing functions to C++ Math
|
2023-04-20 11:50:19 -05:00 |
|
Wojtek Figat
|
eb613d3e8a
|
Add DopplerFactor to Audio Source
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2023-04-20 16:01:27 +02:00 |
|
Wojtek Figat
|
8cfc14f4b1
|
Add EnumAddFlags for easy flags appending
|
2023-04-20 15:21:47 +02:00 |
|
Wojtek Figat
|
1ffe8a7b60
|
Add OpenAL AL_SOFT_source_spatialize extension support for stereo spatial audio playback
Add `AllowSpatialization` option to `AudioSource`
|
2023-04-20 15:01:22 +02:00 |
|
Wojtek Figat
|
094a3cfe5a
|
Refactor 3d audio for good spatial sound quality
|
2023-04-20 14:54:12 +02:00 |
|
Wojtek Figat
|
8c638e7947
|
Improve audio clip window usability in Editor
|
2023-04-20 11:13:20 +02:00 |
|
Wojtek Figat
|
d719ef8d03
|
Fix crash when reimporting audio clip while it's being played
|
2023-04-20 10:56:57 +02:00 |
|
Wojtek Figat
|
6ec35e5175
|
Add audio clip preview refresh on asset reimport in Editor
|
2023-04-20 10:50:29 +02:00 |
|
Wojtek Figat
|
dd9fa6e949
|
Fix OpenAL and XAudio2 audio backend listener/source velocity to prevent too strong Doppler effect
|
2023-04-19 23:24:43 +02:00 |
|
Chandler Cox
|
be204fd2f5
|
Ensure prefab actors static flags match parent flags or keeps it's own.
|
2023-04-19 14:05:51 -05:00 |
|
Wojtek Figat
|
787414451e
|
Add current playback position preview with seeking functionality to Audio Clip window in Editor
|
2023-04-19 15:17:01 +02:00 |
|
Wojtek Figat
|
552ce3e495
|
Add AudioDataInfo.Length
|
2023-04-19 15:15:28 +02:00 |
|
Wojtek Figat
|
1e1c296300
|
Cleanup HRTF support code #963
|
2023-04-19 13:12:27 +02:00 |
|
Wojtek Figat
|
1b278f5c56
|
Update Mathf.Map usage to Mathf.Remap
#1008
|
2023-04-19 13:11:52 +02:00 |
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